Traditional Culture Encyclopedia - Traditional stories - What is the principle of DNF PK field?

What is the principle of DNF PK field?

Interpretation of DNF sword spirit plus skill principle

Skill bonus principle (applicable to all occupations): rational distribution, not blindly rushing to a certain skill.

Passive and state skills:

1. Mandatory series

The launch of the mandatory series is "forcibly interrupting the current common attacks ...",

Actually, you can also interrupt ghosts. If you want to follow other skills, you need to wait until you are hard and straight before you can send them out.

2. International disarmament

This skill serves very powerful weapons and saves the cost of repairing weapons. Actually, the second one is very important. This skill requires only 10 SP per level, and only 90 SP to 10 level. But it saves nearly half the cost of weapon repair compared with other occupations. How much can I save? You'll understand when you're tall.

3. Yue Xiang

The jumping ability of white hands is very low, and wearing fashion has not changed much. There is no room for the blade to play, let alone cut it. And in most cases, the sky is far safer than the underground, and the more Hunan you are, the more you should learn.

Active technology:

1. Top Pick+Ghost (Lightsaber)

Most people know that lightsabers can be used by hand and ghosts can be used without hurting KO's minions. What I want to say is don't press it indiscriminately when playing this trick. If you use skills forcibly in the game, there will be a hard penalty (body shaking, you should have seen it). Although the time is short, it may make you unable to connect, and then there will be a cooling-off time. The general experience is that when the monster is about to fall to the top of your head, use ghost+ to pick it up.

2. Three-stage chop and Pojun's dragon attack

Both are breakthrough skills, but there is no domineering in the three-stage attack, so Pojun's breakthrough effect is better. The lightsaber flow can be divided into three sections and five cuts, so it can be used as an output skill.

Jump up and chop

Handwriting skills are more important, especially lightsaber flow. Because the ghosts in the lightsaber obviously moved forward, the back of the white hands behind several groups of ghosts was exposed, which was very dangerous. There are several options at this time: run back, jump back, jump back. It takes a while to switch from walking to running in the game, and you still have to show your back when you run back, so it is still very dangerous. It is possible to clear the way after jumping, but some monsters are bullies or bullies, and they may attack you when you jump back. Then the jump chop gave the monster a blow while jumping back, making it hard and straight, safer and more reasonable. This trick can also be used when monsters are behind their backs.

4. Gui Li Jianfa

Because there is no cooling time at present, the characteristic attack with bare hands can completely replace the ordinary attack. There's nothing to say about the big sword. It's a wide range. I mainly talk about ghosts in lightsabers. Because the ghost in the lightsaber obviously moves forward when attacking, it is very dangerous when brushing monsters. But it can also be used skillfully. If you press the forward button when the lightsaber is in ghosts, you will advance more obviously, obviously to the point where those annoying remote magic (yellow dots, such as the earth cone of the humanoid teacher and the ice cone with big face) can't keep up. So, like this. . . . . . . . . . .

Please give me some advice.

Let's talk so much first. . . Let's wait until the level is high. . .