Traditional Culture Encyclopedia - Traditional stories - What are the couple contents of the couple flight chess?

What are the couple contents of the couple flight chess?

1. Takeoff

Only after a roll of 6 can a piece take off from the "base" to the takeoff point, and you can roll again to determine the number of advances the piece will make; in the improved rules, you can take off with a roll of 5 or more. (You cannot roll again when you get a 5-point roll). The self-punishment that you can do yourself has a process m.

2. Bonus for consecutive throws

In the course of the game, the player who rolls a 6 can throw the dice continuously until the number of points shown is not 6 or the game is over; in the improved rule, if you roll a 6 for three times in a row, all the pieces on your side will return to the apron (including the ones that have already reached the end of the line) (including those that have reached the end of the game), and no more dice may be rolled.

3. Bumping

When a piece reaches a square in the course of traveling, if an enemy piece has already stayed, it may be expelled back to the base. Couple flight chess punishment game HD image.

4. Gadgets between jumping couples two-person flight chess.

When the pieces walk on the map, if they stay in the same color grid as their own, they can move forward one same color grid as a jump.

5. Endpoint

The "endpoint" is the destination of the game pieces. When a player's piece reaches the end of the game, the player reaches the end of the game and can no longer control that piece. In the traditional rules of flying chess, a player has to get to the end of the line just in time to be considered to have "arrived", and if the player throws a die that doesn't get to the end of the line just in time, the piece will go back the way it was intended to go, for the extra points.