Traditional Culture Encyclopedia - Traditional stories - Chinese chess terminology about pieces, who can tell me some?
Chinese chess terminology about pieces, who can tell me some?
The traditional Chinese game of chess. On a square board, there are two sides, red and black, each with 16 pieces, one for the marshal, one for the sergeant, one for the bishop, one for the rook, one for the knight, one for the cannon, and one for the pawn. Two, and five pawns. In a game, the side holding the red disc moves first, and both sides take turns to move one move each, until the opponent is killed or concedes the game. If it is not possible to kill the opponent or to make him concede, and one side proposes a draw and the other side agrees, or if both sides make more than three moves in a cycle (which is a permitted move) and are unwilling to change their moves, then a draw may be awarded in accordance with the rules.
Elephant play
An ancient term for Xiangqi.
Baoying Xiangqi
Ancient Xiangqi theater.
Oranges in theater
Another name for Xiangqi.
Xiangyi
A name given to Xiangqi in the Southern Song Dynasty.
Jiu Gong
The term for Xiangqi. Refers to the "meter" shaped squares on the board made up of diagonally crossed lines. It is similar to the "center tent" in ancient wars where orders were given. It is the area where the generals (marshals) and soldiers (soldiers) move around.
Pawn line
Also called "pawn forest". Chess terminology. The second line of the chessboard near the river border, the horizontal line where the pawns and pawns are placed before the opening.
Ribbed lane
Also known as "general's ribbed lane". Chess terminology. The lines in the center of the board around the commander's position (the fourth and sixth lines, both of which are important lines) resemble the two ribs of the human body, hence the name.
Seven pawns
Chess term. It refers to the different ways of playing the seven kinds of pieces: (1) the general and the marshal are only allowed to take one step in each move, and they can move forward, backward, or horizontally, but they are not allowed to go out of the "Nine Palaces" in the shape of the character "Mi", and there is no other way of playing the game in the middle. When there are no other pieces in the middle, the general and the marshal are not allowed to be directly opposite each other in the same straight line, otherwise the one who occupies the position first wins; (2) the sergeant and the minister are only allowed to take one step along the diagonal line of the Nine Palaces in each move, and they can move forward and backward; (3) the bishop and the phantom can not cross the "river boundary", and they can only take two diagonal moves in each move, which is commonly known as the bishop taking the word "tian". If there is another piece in the center of the field, it cannot be skipped, commonly known as "stuffing the elephant's eyes"; (4) each rook can go straight in and straight out, and go horizontally, with no limit on the number of steps; (5) each horse can go all the way (or a horizontal) with a slant, which can be either in or out, commonly known as the horse going "day"; (6) each knight can go all the way (or a horizontal), which can be either in or out. "Yu, if there is another piece in the has been (or a horizontal), commonly known as "crappy horse", you can not go through; (6) the cannon does not eat the son, go with the car, eat the son, you must be separated from a piece (cannon rack) jump eat, commonly known as "cannon to play spacers "(7) Pawns and pawns take one straight move on each move, and after crossing a river boundary, they may move straight or horizontally, but are not allowed to move back. Generally speaking, when a pawn crosses the river boundary on the second horizontal line (commonly known as the pawn line), it is called a "high pawn", which is more flexible in attack and defense; when it crosses the third and fourth horizontal lines, it is called a "low pawn"; and when it goes to the bottom line, it is called an "old pawn", which is the weakest. "The first is a new one, and the second one is a new one.
First move
Chess term. It has two meanings: (1) it refers to the order of moves, and the one who moves first in the opening is called "forehand", as opposed to the backhand; (2) it refers to the situation of the game, and the one who takes the initiative is called "forehand" (also known as "getting first")
The first move is a move that is made by the player who has taken the initiative, and it is also called "the first move.
Backgammon
The term "backgammon" in chess. It has two meanings: (1) it refers to the order of moves, and the player who moves after the opening is called "backhand"; (2) it is the opposite of forehand. It refers to the situation in the game, where the passive player is called the "backhand" (also called "losing the lead" or "falling behind").
Positive move
Also called "official move". Chess terminology. Refers to a correct move. As opposed to a wrong move. After making this move, even if there is a change later, it will not result in a passive loss of position.
Wrong move
Also called "losing move", "missing move". Chess terminology. Refers to a wrong move. It is the opposite of a correct move. The wrong move is often followed by a loss of a piece, a loss of a first move, and an immediate defeat, so there is a saying that "one wrong move is a total loss".
Idle
Also called "stopping". Chess terminology. A move suitable for use in the holding phase. The move does not play an offensive role, so you can calmly and patiently wait for the right moment. For example, "one general and one player", "one capture and one player" (both are one move and one stop), and so on. The fact that it is not a continuous threat makes it a permissible method of play.
Tightening
Chess term. It refers to a move in which the player is pressed step by step, and the move is tightened. It usually involves capturing, blocking, and trapping a general.
Variation
Chess term. Refers to various variations of moves in the whole game, the middle game, and the endgame. In the game, in order to systematically analyze and introduce the advantages and disadvantages of various moves by comparison, they are all in order with the words "Variation 2", "Variation 3", etc. (In recent times, the words "Note 2" and "Note 3" have been used, "Note three" and other words), to indicate the second, third and other changes in the method.
Good move
Also known as a "good move" or "wonderful move". Chess terminology. A successful move in a game.
Bad move
Also called "wrong move", "losing move". Chess terminology. Refers to a wrong move in a game.
General
Also called "general". Abbreviated as "general". Chess terminology. The name given to a game in which a player's next move is to take the opponent's general (marshal). If a player makes a move that allows two pieces to take the opponent's general (marshal), it is called a "double checkmate". A move in defense of the opponent's general is called a check. A player who is unable to respond to a check is said to be "checkmated".
Responding to a move
Also known as "resolving a move". Chess terminology. A move in defense of the side being generalized. In a game where one side is generalizing, the other side must checkmate.
Opposite Smile
Chess term. A game in which the generals and marshals cannot be directly opposite each other on the same line of the board, otherwise the first player to occupy the board wins. This situation is called "opposite smile". At the end of the game, the condition of "revealing the marshal" is often used to control the opponent's general (marshal) in order to facilitate the battle.
Trapped
Also known as "missing a move" or "no move". Chess terminology. A game in which the opponent's general (marshal) is trapped with his pieces so that he has no moves to make and concedes the game.
Draw
Also known as "draw". Chess terminology. In ancient chess records, it is called "positive draw" or "official draw". Generally refers to the game both sides have no possibility of winning the chess pieces or chess position. There are also some rules of the game, including: (1) both sides of the game appeared to cycle repeatedly allowed moves, and both are unwilling to change; (2) the game is in progress, one side out of the round of a move, proposed for peace, the other side agreed, and mention and in a game of chess each side is limited to once, such as both sides of the proposal once, will cancel each other out, and can be reintroduced; (3) in line with the " sixty rounds rule".
Reviewing the situation
Also called "reviewing the game". Chess terminology. According to the situation of the game, weighing the two sides through comprehensive comparison and analysis is called "reviewing the situation".
Game situation
Also called "situation". Chess terminology. It refers to the comprehensive condition of the distribution of the two sides' pieces and the opposing situation. After the game starts, the two sides' pieces gradually appear to be balanced or unbalanced, and according to the positions occupied by the pieces, the side with the upper hand and favorable position is the "advantage", and the side with the lower hand and unfavorable position is the "disadvantage". Correctly examining the situation and striving for an advantage is called "seizing the advantage" or "taking the advantage".
Whole game tactics
Also called "whole game study". Chess terminology. A coherent overall tactic consisting of three phases: opening, middlegame, and endgame. It is a specialization of the chess game.
Opening
Also known as "layout". Chess terminology. It is the beginning and foundation of the entire game. Both sides deploy their forces in preparation for battle according to the needs of strategy and tactics. Whether it is correct or not has a direct impact on the development of the middle game and the endgame. It can be categorized into two types: first hand and second hand. The former is generally an active attack. The latter, depending on the situation of the other side, take a defensive position or fight each other first.
Dangtou Cannon
Also known as "Nakagong Cannon" and "Zhongcannon". Chess terminology. An opening move. The starting position is to place the cannon in the center line, a layout in which the first player takes the initiative to attack. The function is to threaten the opponent's center pawn, so that the side that moves later will immediately take the knight or the cannon to respond to the move. "Fighting cannons with cannons" (referring to smooth-handed cannons and column-handed cannons) and "attacking the knight with cannons" (mainly for the defense of the screened knight) are two systems of chess layout.
Screen knight
Chess term. An opening move. One side has two knights positioned side by side (cannon 2 draws 5, knight 8 enters 7, knight 2 enters 3, and protects the center pawn), which looks like a screen, hence the name. There is a difference between first-hand and second-hand Knights.
Shunter Cannon
Also known as "Battle Cannon Game". Chess terminology. An opening move. Both players take the center cannon in the first move, so called because the two cannons go in the same direction.
Left Hand Cannon
Also known as "Reverse Hand Cannon". Chess terminology. An opening move. Both players take the center cannon in the first move, but the two cannons go in different directions, hence the name.
Pan Tou Knight
Also known as "Knight in a chain of center cannons". Chess terminology. An opening move. It refers to the layout of the first moving side using the center cannon and the disk head knight. It advances the center pawn, while the two knights respond from the center.
Crossing rook
Chess term. Generally refers to an opening move in which the center cannon crosses the river rook against the screen knight. The first side to move is the flat center cannon on the knight and then the rook crosses the river, playing the role of "sealing" and "attacking".
Flat to Rook
The full name is "Center Cannon to River Rook into Seven Pawns against Screen Knight Flat Cannon to Rook". Chess terminology. An opening move.
High Cannon Game
The full name of the game is "Center Cannon to River Rook, High Left Cannon to Screen Knight, Left Knight to River". Chess terminology. An opening move.
Left Knight Pan River
The full name is "Screen Knight Left Knight Pan River vs. Center Cannon Crossing River Rook into Seven Pawns". Chess terminology. An opening move.
Five-seven cannons
Chess term. An opening move. The first player moves into a center seven-way cannon.
Five-six cannons
Chess terminology. An opening move. The first player moves into a center cannon and a six-way cannon. Mostly used against screen knight and antigong knight, it is a stable and slow attacking layout.
Five-eight cannon
Chess terminology. An opening move. It means that the first player's cannon draws two and draws five, and then the cannon goes eight and enters four. Mostly used against a screen knight.
Five-nine cannon
Chess term. An opening move. The first player moves into a center cannon with nine cannons. In modern games, it is common to see a center hold over a river rook against a screen knight in a flat cannon to rook layout.
Road Rook
Chess term. It generally refers to the layout of "center cannon river rook against screen horse advanced rook". The first player to get on the knight with a flat center cannon and then sends out a rook to patrol the river, preparing to exchange pawns and facilitating the activities of the knight, which is a sound and slow attacking tactic.
Road riding
Chess terminology. When one player's rook enters the opponent's river mouth, it is called "riding the river rook". It controls the movement of the opponent's pawns, knights and other pieces.
River cannon
Chess term. An opening move. It means that the player who is an expert in "letting two knights" first moves two into two, and then attacks by using the "river patrol cannon" move. In recent times, it is referred to as the "center cannon patrol river cannon against the screen horse" layout method.
Single knight
Chess term. An opening move.
Double Cannon Crossing the River
The full name of the game is "Center Cannon into Seven Pawns versus Screen Knight, Double Cannon Crossing the River". Chess terminology. An opening move.
The Immortal's Guide
Chess term. An opening move. It is so called because the pawns are three in a row and one pawn is in the lead with unpredictable intention.
Two-headed snake
Chess term. It refers to a situation where a knight is two into three and then a knight is eight into seven, after the three pawns and the seven pawns have taken a step forward. At this point, the two knights appear to be flexible, and their shape is like that of a "two-headed snake", hence the name.
Passing the Palace Cannon
Chess term. An opening move. It is named because it passes through the center of the general's (marshal's) palace.
Pawn Cannon
Also known as "small pawn". Chess terminology. An opening move. It means that the queen's side draws 2-3 or 8-7 against the opponent's pawn 7 into 1 or pawn 3 into 1.
Golden Hook Cannon
Chess term. An opening move. After advancing a pawn, it flattens the cannon, and the cloth is shaped like a hook, hence the name.
Left Stacked Cannon
Chess term. An opening move. It is a kind of cold layout to cope with the center cannon.
Yuanyang Cannon
Chess term. An opening move. It is named because the left and right cannons are systematically grouped together in the shape of mandarin ducks.
One-sided phoenix
Chess term. It is a blocking tactic during a game.
Turtleback Cannon
Chess term. An opening move. The player who moves after the first moves against the first player's head cannon, uses the formation of getting on the knight, then moving out of the rook, and then retreating a step to the cannon. It is so called because it looks like a turtle's back after retreating in the third turn.
Shikaku
Chess term. An opening move. The first move of the player who goes first, the cannon draws eight to six (or the cannon draws two to four), and settles in the corner of the pawn.
Flying bishop game
Chess terminology. An opening move. By flying the first move onto the center bishop and then double cannons in a chain (called "tanzi cannon" or "tandan cannon"), one not only consolidates one's position, but also observes the opponent's movements and randomly expands the tempo of one's first move. Because the backward side of the attack or defense, there are many variations, often depending on the two sides of the change and the basic skills of the game, so it is a fighting strength of a strategic move.
Tanzi Cannon
Also known as "tandan cannon". Chess terminology. An opening move. The first move is to fly on the center bishop, making a chain of two cannons.
Through Knight
Also known as "Knight of the Corner". Anciently known as the "Horned Horse". Chess terminology. After the bishop, the knight moves out from the bishop's field and then penetrates the upper corner to run to the head of the river. Properly utilized, the knight can take advantage of the momentum to run straight to the "crouching slot" to threaten the opponent; if it is blocked or restrained by the opponent's head cannon, it will be out of action.
Three Tiger moves
Chess term. An opening move. The order is that the first move is to get on the knight and draw the side cannon to get out of the rook. There is a proverb that says "if you don't play a rook in three moves, you will lose easily", or it is thought to be based on this saying. It is also said that the name is derived from the description of a "rook as strong as a tiger".
Anti-court knight
Chess term. An opening move. It is also known as "Half the Mountain and River" in South China because of its resemblance to a single knight. Derived from screen knight.
Middle game
Chess term. The stage of the game between the opening and the endgame, which is an important part of the overall game. There is no clear line of demarcation between the opening and the endgame, and there is no prescribed number of moves. Usually refers to the opening of the game after about 15 rounds, both sides of the deployment of troops, the layout of the situation is ready, that is, into the middle game.
Killer
Also known as "to kill". Chess terminology. When the next move captures the opponent's general or marshal, it is called a "kill move".
Four rooks meeting
Also known as "four rooks fighting". Chess terminology. It is so called because the rooks of both sides are fighting in the main battle on the position, and in order to seize the favorable position, they don't give way to each other.
Forfeiting a pawn to attack and kill
Chess term. Generally, it refers to the moves in the handicap game and the row game, such as "connecting the generals" or "chasing and killing". In actual combat, according to the situation of the game, clear main attack goal, design tactical combinations, use a series of closely coordinated moves, at the expense of major sacrifices (such as abandoning rooks, knights, cannons, and other strong pieces), step by step, forcing the opponent to be passive to cope with, in order to create the conditions for this move.
Two cups of wine
Chess term. A method of killing. A move in which one player uses two cannons to attack the opponent's bottom bishop in succession, resulting in a "smothering of the palace", or a move in which two cannons hit the bottom bishop and leave a gap in the opponent's central palace. The above scenarios imply that "one cup is not drunk, two cups are drunk", hence the name.
Daring through the heart
Chess term. A move that kills. One side has a full set of pawns and bishops, guarding the central palace with a strong wall; while the other side's two rooks, with the pressure of the head cannon, abandon a rook and destroy the pawns, thus opening a gap in the central defense and constituting a killing game.
Revealing three rooks
Also known as "three rooks in a row". Chess terminology. An offensive tactic. Taking advantage of the fact that the generals and marshals of both sides cannot face each other in the same straight line without any obstruction, the player retreats from the pawns and bishops and "reveals his generals", thus making the opponent passive. General. Handsome although not out of the nine palace, but at this time the remote control power is equivalent to a car. When it and the double car in a straight line attack situation (mostly seen in the middle gun to suppress the opponent when the head), constitutes a triple threat force, so the name.
Centered Knight
Also known as "centered knight". Chess terminology. It means that the knight of one's side is in the center of one's side's nine palaces and is being held back by the opponent, thus affecting the activities of the general (marshal) and the two soldiers.
Silk thread pulling out a bull
Chess term. To use a cannon to restrain the opponent's main force above the rooks and knights (usually two discs, but also three or more), making it difficult for them to mobilize (if they move, they lose their discs), so as to achieve the goal of winning with fewer than more, is called "pulling out the bull with a silk thread".
Crouching knight
Chess term. It means that the knight of one side jumps to a position one square in front of the opponent's bottom bishop, and this knight can both beat the general (marshal) and draw and eat the side rooks. If the opponent's two soldiers have not moved, his side has a cannon to help attack, often can constitute the horse after the cannon to kill the game. It's a great way to attack a horse in a real battle.
Knight's pawn
Chess terminology. The knight and the general (marshal) are in the same straight line or the same horizontal line, with an empty step in the center, and the cannon attacks the general (marshal) after the knight, thus winning the game. It is a powerful move in the endgame or middle game.
Hollow Cannon
Also known as "hollow cannon". Chess terminology. This move is aimed at the general (marshal) in the center of the palace. It is a blank area between each other, and if supplemented with other pieces, it can often constitute a variety of hard-to-defend offenses, giving the opponent a fatal blow.
Smothered general
Chess term. When you use a cannon general and kill your opponent, it is called a "smothering general".
High Pawn
Chess term. A pawn that crosses the river boundary and is within the opponent's second horizontal line is called a "high pawn".
Low pawn
Chess terminology. When a pawn crosses the river and is on the opponent's third or fourth horizontal line, it is called a "low pawn".
Weak pawn
Also called "old pawn". Chess terminology. A pawn that crosses a river boundary and reaches the opponent's bottom line is called a "weak pawn". It is so called because its role is smaller than that of a high or low pawn.
Stump game
Chess term. A stage in a game in which both players have exhausted their strengths to decide a winner or a draw.
Platoon
Anciently known as a "chess game" or "chess position". Chess terminology. Generally refers to a variety of situations that have been processed and organized on the basis of a stalemate game.
The Four Famous Games
Chess term. It refers to the four famous games published in the "Hundred Games of Xiangqi": "The Gathering of the Seven Stars", "The Earthworm Descending the Dragon", "The Wild Horse Running the Field", and "A Thousand Miles of Solo Travel". For the sake of memorization, they are usually summarized in two sentences: "The seven stars gather to bring down the dragon, and the wild horse travels alone for a thousand miles". Because of the exquisite design and arrangement, fascinating, widely popular in the folk for a long time; and by successive generations of chess players to study, to introduce new, rich and colorful variations.
Seven Star Party
Commonly known as "Seven Star Chess". Ancient chess game. One of the four famous games. The first of the "Hundred Games of Xiangqi". So named because each side has seven pieces.
Seven Star Chess
Ancient game. Generally refers to the famous seven pieces row games circulating in the folklore.
Earthworm Dragon Bucking
Ancient chess game. One of the four famous games. Although the two rooks in this game are as strong as dragons, they are always restrained by the two pawns, hence the name.
The Thousand Miles
Ancient chess game. It is one of the four most famous games. The ending position is a rook against three pawns.
The Wild Horses' Role in the Field
Ancient chess game. One of the four famous games. The situation is: after ten rounds of "prelude battle", it becomes a practical stalemate with rooks and horses fighting rooks and pawns. The false impression that the first player to move is likely to win often leads people to fall into the trap of believing that the first move will lead to a killing game.
Solo pawn to capture the king
Also known as "the eunuch chasing the emperor". Chess terminology. A move in a stalemate game. In the process of killing the game, using other pieces of force to charge and sacrifice, and finally succeeding with a pawn step by step to force the general.
Three pawns and three bishops
Chess term. A cannon and a pair of sergeants is called "three sergeants", and a cannon and a pair of bishops, or a knight and a pair of bishops is called "three bishops". The defense power of "three sergeants and three bishops" is equal to that of the sergeants and bishops, and they all have a certain style of chess. The key is to have a solid center defense, not to give the opponent's general (marshal) an assist, and to be able to withstand the attack of a rook.
Men Dong Hu Xi
Chess terminology. At the end of the endgame, the bishop and general are separated, resulting in the general being on the left and the bishop on the right, known as "Mendong Toushi".
The second ghost taps on the door
Also known as the "iron door latch". Chess terminology. The two pawns enter the forbidden area of the Nine Palaces and are placed on both sides of the opponent's center sergeant (occupying the two general's doorways on the fourth and sixth paths), so that they can march in at any time to launch an attack, fire the sergeant, and force the general to be killed, hence the name.
Cannon home in the endgame
Chess terminology. It means that in the endgame stage, the cannon retreats to its own rear, using the sergeant and the bishop as a frame for attack and remote control, but also strengthening the defense and covering the general (marshal).
Knight over cannon in the endgame
Chess terminology. The term refers to the stalemate stage where there are fewer pieces and the knight has no limitation of tripping and rolling its feet, so it is flexible in attacking and defending, and its power is stronger than that of the cannon.
Two Knights Drinking from the Spring
Chess stalemate. It is a form of three pawns to the side. It is played by sacrificing a pawn and skillfully forcing the general out of the central palace, then using the two knights to jump back and forth, circling and attacking to form a killing game.
General taking off his robe
Also known as "Guan Gong taking off his robe" and "pushing the window and looking at the moon". Chess terminology. Refers to a party's move, flying a step bishop, not only can dissolve the opponent's attack, but also can make their own general (marshal) to produce the role of remote control, so as to turn danger into security, defeat into victory.
Three pawns to the side
Chess term. Where there are rooks, knights. Cannon (pawns), etc. are grouped together (whether in the center, on the edge, or on the flanks), it is possible to form a variety of killing positions (to kill the opponent with a killing move). Such a situation is called "three pawns to the edge in one game", or "three pawns to the edge" for short.
Rook center, knight corner
Chess term. It means that the rook stands in the center and the knight occupies the corner, constituting a ferocious killing game.
Fishing for the moon
Also known as "the rook never sinks to the bottom of the moon". Chess terminology. This is a common practical handicap game in which a rook and a cannon win a rook. The situation is that both sides have no sergeant and bishop, one side of the rook and the commander must occupy the center, and then help the cannon to sink the bottom in the will after the fight rook, so the name. On the other hand, if the rook and the marshal occupy the center, it is difficult for the rook and the marshal to win. The other side of the car and the commander in chief, if you occupy the center, plus a low pawns, can also constitute this clever killing momentum.
A rook with ten pawns
Chess terminology. It means that the rook is powerful and can move freely in and out, attacking and defending. At the endgame stage, when there are fewer pieces, the rook can control 17 positions (about 1/5 of the whole board), and its strength takes the first place in the battle, which is equivalent to 2 times that of the knight or the cannon.
Taigong's chair
Chess term. Refers to the end of the game when a knight and a low pawn are skillfully defended and drawn with a sergeant and a pawn (the sergeant must be on the bottom line behind the marshal, while the pawn is used to go idle).
Sheep's Corner
Also known as "diamond corner". Chess terminology. The main purpose is to prevent the knight on the fourth and sixth lines (on both sides of the center pawn) from attacking the general by "lying down", and to stop the knight's legs to relieve the danger.
The Three Immortals' Alchemy
Chess terminology. There are two ways to say it: (l) at the endgame stage, three high pawns can defeat the opponent's cab bishop, the point is to use a pawn to plug the bishop's field, then rely on the general's (marshal's) strength to attack, rushing pawns to wrestle with the pawns and controlling the two ribs, thus constituting a two-guy-beating-door killing situation; (2) three pawns side by side in the opponent's lower two roads (near the forbidden area of the several palaces) and the cannon, pawns, and the double tops to fight against each other. It is a practice move for both sides to see the skill in the smallest details.
Rook and Knight Coldplay
Chess stalemate. It is a clever move of rooks and knights in a dull situation, which can catch the opponent off-guard and make him surrender. From the practical point of view of the game, this move belongs to the "clever victory", but it still requires a lot of calculation and careful analysis of the situation. In addition to rooks and horses, there are rooks, cannons and rooks, pawns and other "cold".
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