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CAS research team: game technology will play an important role in international science and technology competition

? The man who wrote the first video game code was computer and artificial intelligence pioneer Turing.?

? Game technology has long been neglected because the prominent fun attributes of video games have overshadowed the scientific attributes of game technology...

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? On the eve of the next-generation Internet, the convergence of digital and real? has become an important wrestling field, utilizing?

? Selected from "Game Technology? A New Population of Technology in the Process of Digital-Real Convergence" research abstract

Recently, the research team of Yanyu Wang at the Institute of History of Natural Sciences, Chinese Academy of Sciences released the research report "Game Technology? New Populations of Technologies in the Process of Digital-Real Convergence" research report's milestone results. By reviewing the development history of the game industry and cutting-edge technologies that have been accompanied by each other for nearly half a century, the research team tries to analyze the game technology independently, not only summarizing the ? The research team has not only summarized the definition and connotation of game technology, but also the meaning of game technology.

According to the research team's definition, ? Game technology? refers to a cluster of technologies that have achieved the first large-scale application in video games, with the main goal of enriching and enhancing the human interaction experience. Because of its interactive, high simulation, strong immersion, real-time rendering and other technical characteristics, it is being gradually applied to a variety of socio-economic fields, and has become a key factor in advancing the ? The integration of digital reality is an important technological toolbox for the development.

These are the most important tools for the development of the digital world.

For a long time, the outstanding fun attributes of video games have obscured the scientific attributes of game technology, resulting in game technology being neglected for a long time.

"Game Technology? A New Species of Technology in the Process of Digital-Realistic Convergence"

Game technology and the development of cutting-edge technology have always been driven by each other and *** born to develop

The development of video games is closely related to cutting-edge technology, and almost every technological wave will reshape the face of video games. The research team reviewed in detail the growth of video games over the past half-century or so, and summarized gaming technology into three distinct stages of development ? Scientific Era, Industrial Era, and Social Era.

The study found that video games were born in the late 1940s and early 1950s almost simultaneously with computer science. At that time, video games, because of clear rules, strict boundaries, as well as strong gaming and other attributes, naturally become an important tool for research and verification of artificial intelligence. This two-sided relationship between video games and computer science remained in the lab for nearly two decades. This is the game technology? scientific epoch?

After 1972, the entertainment properties of video games were gradually unleashed. Accompanied by the rapid development of the Internet, especially the mobile Internet, video games have rapidly grown into the world's most important digital content industry, becoming an important part of our daily lives, and game technology has thus entered the ? Industrial Era? Based on the huge user base and the extreme pursuit of computing power, image display, and network bandwidth, during this period, the gaming industry has become the ?cutting-edge technology for many cutting-edge technologies including chips and 5G high-speed networks. invisible traction? and? technology incubator?

In recent years, along with the rapid development of the digital economy, gaming technology has begun to break through traditional gaming scenarios and has been utilized in more and more different fields, such as digital cultural preservation, industrial simulation, smart cities, and film and television creation. This period is positioned by the research team as ? Social Era?

Recently generated by the game technology? The digital Great Wall? in the field of cultural preservation has triggered a heated debate

The first attempt to quantitatively measure the spillover value of game technology

How to further unleash this power of game technology, and promote the community to pay more attention to the interaction force between game technology and the development of cutting-edge technology.

By introducing and determining variables such as the contribution rate of scientific and technological progress in the industry, the correlation coefficients between the knowledge graph of gaming technology and the knowledge graph of technology in other industries, and combining the public statistics from the National Bureau of Statistics, relevant ministries and commissions, and industry associations, the team ultimately made a preliminary calculation of the contribution rate of scientific and technological progress of gaming technology to the chip industry, the 5G high-speed network industry, and the AR/VR industry.

Among them, in 2020, the contribution rate of technological progress of gaming technology to the chip industry is about 14.9%, especially in the emerging technology field represented by cloud gaming, which is expected to multiply the demand for cloud arithmetic, and is of great significance for China's realization of an independently controlled graphics computing architecture. For 5G and VR/AR, two industry-recognized important infrastructures in the era of virtual-reality convergence, the scientific and technological contribution of gaming technology is as high as 46.3% and 71.6%. It can be seen that in the near future, game technology and its related fields will become an important field of international technological competition, which deserves the attention of all parties.

It is reported that "Game Technology? A new breed of technology in the process of integrating digital reality," the full report will be officially released in mid- to late-July.