Traditional Culture Encyclopedia - Traditional stories - A Brief Comment on kingdom hearts Memorizing Melody: A sound tour to help you review the series of plots.

A Brief Comment on kingdom hearts Memorizing Melody: A sound tour to help you review the series of plots.

It seems to have become a small tradition of the kingdom hearts series to introduce an extra chapter between the series of works named by integers. Generally, these works are different from the original works (Works 1, 2 and 3 of kingdom hearts). Some of them are based on the original ARPG, and explore a different combat system as the core gameplay (the system that is finally proved to be good will be optimized and improved to this one), and some works will become completely different gameplay, such as Chain of Memory and mobile games, which used to focus on card fighting. "Memory Melody" is such a work with the sound play method as the core.

This evaluation is based on the Japanese version of PS4, and other language versions may have different tracks.

The following content contains a slight spoiler for the kingdom hearts series.

Memory Melody follows the additional ending of kingdom hearts 3 Remind. In order to find the clue of Sola whose whereabouts are unknown, Kelly was investigated by sage Anserme and others in the glorious courtyard and has been in a deep sleep.

This "Memorizing Melody" allows players to experience the stories of various works in the series from Kelly's perspective, according to the perspective of "She and Sola". Because of this point of view, the content that players can review does not include things that Kelly and Sola don't know, such as the stories of ancient key-blade messengers involved in mobile games.

this book supports Chinese, but the previous kingdom hearts 1.5+2.5HD Collection and kingdom hearts 2.8 have not been published in Chinese. If you don't have time before, or it is really difficult to experience the previous series because of language problems, it is also a good choice for you to know the previous story and the future plot direction through this Memory Melody.

In fact, for the kingdom hearts series, which is rich in small game elements, the form of sound tour is not unfamiliar to many fans. In other series of small games, there are sometimes small games with sound tour rules, such as the ice cream game of Born in a Dream.

Personally, I think that the form of musical tour is chosen in Memory Melody to some extent because the story needs to take sleeping Kelly as the protagonist to pursue the stories of past dynasties, and there are many worlds and stories in which the series works appear, so this form is relatively suitable and natural.

On the whole, Memory Melody is a three-key sound tour with three tracks as the core. Players need to control three characters to attack the enemy in front of them on the spectrum, or complete the playing of notes. Choose 3 tracks instead of other tracks. On the one hand, it may be considered that most of the kingdom hearts series is played by a controllable character and two partners, and the trio has many partners.

on the other hand, it should also be due to the consideration of difficulty. After all, the sound play method is far from the regular series of games, so we should try to take care of more players and fans. From this point of view, if it is only for the purpose of watching the whole story animation and customs clearance, the difficulty of this work is not high. Except for the difficult tasks, most of the tasks of the songs can be completed in simple or ordinary difficulty. On the whole, there is no threshold for players to advance the plot.

Memorizing Melody has three playing styles: default mode, single button mode and performance mode. According to the types of music, Memory Melody can be divided into: Field Battle, Boss Battle and Memory Dive. In terms of difficulty, according to the tradition of kingdom hearts series, it can be divided into: Beginner novice, Standard standard and Proud glory.

the "default play style+Field Battle" that players have to contact most of the time in Memory Melody is very similar to the traditional combat operation mode of kingdom hearts series. Take the Japanese version of the operation as an example. The circle key and L1 and R1 correspond to the attack (performance) of three characters respectively. When only one key needs to be pressed, you can press any one of these three keys. X-key jump is used to avoid the enemy's attack or let the character jump into the air to attack the enemy, and long press can also slide. The triangle key will activate the unique skills of the role, and different skills will perform animation according to different roles, which can be understood as special sound performances in some music tours.

On this basis, the single key mode will greatly reduce the operation difficulty of the player, so that the player can concentrate on experiencing the rhythm of the song; In the performance mode, the performance mark is added on the basis of the default mode, which will increase the types of keys (L2, R2, box, etc.) to be used. The three play styles match the three difficulties of each song, which is equivalent to each song having nine levels of difficulty.

beside the point, players who are not very good at audio games can actually play the Field Battle mode as an action game in the default play mode. In this mode, the rhythmic key prompts are consistent with the enemy's attack actions. Even if you don't listen to songs and just watch the enemy's actions, you can move forward smoothly to a certain extent, helping players to be familiar with the gameplay of the music tour.

Boss Battle and Memory Dive are slightly different from Field Battle in terms of operation content and game rules. The following is a video of Boss Battle and Memory Dive in the game, which can intuitively feel the gameplay of these two games and the difference between different play styles.

Boss Battle: default mode standard difficulty:

Memory Dive: performance mode glory difficulty automatic demonstration:

above is the main menu interface of the game. You can see that besides the main world adventure mode, there are music selection mode, battle mode, museum and double play mode. In addition, you can press OPTION to open the team menu at any time in the game. The team menu can be used for role replacement, props synthesis and so on.

Role change:

Usually, there are four team roles in a game, with Sola, Noxus, Aqua and Liku as the team leaders. The four teams have their own experience values, and their captains also have different skills. The skills are both one near and one far, which only affect the performance effect, and there will be no other difference.

with the increase of team experience, the promotion of HP will make it more difficult for players to fail in playing, and the improvement of defense will make it more difficult for players to be hurt by the enemy.

props &; Synthesis system:

Props are auxiliary effects that will be triggered automatically according to the timing, including blood transfusion at a specific time, increasing experience value and dropping rate of props, and calling King Mickey for help. At present, you can freely choose the type of props to be activated every time you choose a song.

Synthesis can be used to synthesize props, some special tracks, various collections in the game, etc. The material for synthesis will be obtained as long as you keep playing, so play (brush) slowly.

Museum:

In addition to browsing all the animations/music in the game, you can also see various KeyArt, Awakening courtyard design, cutscenes, character cards and enemy cards from the series in the collection menu.

Keyblade Card:

There are some precious contents in it, and the whole card is sincere. In addition, the collection rate of this part will also have some auxiliary effects on the player's playing process according to the type.

It is also worth mentioning that Memory Melody has a multiplayer mode in addition to single-player play. The multiplayer mode is shown in the picture of the main menu, including the battle mode and the double play mode.

in the battle mode, players can choose whether to fight against the computer or play against other players online. In this mode, some rules will be added to the game. Simply put, as long as the player plays well, it will add adverse interference to the opponent's performance, debuff, and some of them are very powerful, so if you want to make a name for yourself in the online game, it is best to be fully familiar with the normal music first.

As a transitional work with the nature of biography, which mainly reviews the classic tracks of kingdom hearts series, Memory Melody has selected 15 tracks from a huge series of music libraries (from the settlement interface), all of which are relatively classic tracks in my personal opinion. Although I don't know why, I didn't see the relevant tracks of Pirates of the Caribbean this time, which is a pity.

In terms of the difficulty of playing, Memorizing Melody basically takes care of players who are not good at and like music games. Because of the series review of Chinese cutscenes, it can also take care of players who are unwilling to chew on the previous works or who are new to this series because of language problems. Collecting elements and multiplayer mode also further improve the playability and endurance of the game.

For the players of the follow-up story of Remind, you can also learn about the new trend of the story through Memorizing Melody. If you want to experience the musical charm of "kingdom hearts" series anytime and anywhere, it may be better to choose NS version.