Traditional Culture Encyclopedia - Traditional stories - How to use Gunstar Stellaris code Gunstar Stellaris code list
How to use Gunstar Stellaris code Gunstar Stellaris code list
Note that the game's resource storage limit still depends on your development of the planet to decide
Known code list:
[] Inside is the content of the command
Resources Class:
[cash, space, null, numeric] Increases power by a "numeric" amount. Or just type cash without adding a specific value to increase it to the upper limit
[minerals space NUMBER] Increase minerals
[influence space NUMBER] Increase influence
[engineering space NUMBER] Increase the "value" amount of industrial research points. Number of industrial research points. Just type engineering without adding a specific value and it will increase to the limit
[society space value] Social Research
[physics space value] Engineering Research
Adding to this, the increase in research points will be added directly to your research bank, which is generally capped at 1w (unless it's in the later stages of the game, then this is enough). Generally speaking, your research bank is capped at 1w (which is more than enough unless you're in the later stages)
[invincible] All of the player's fleets are locked out of blood. This means the fleet is invincible. Note that ground troops still bleed out
[research_technologies] Instantly research technologies.
[instant_build] Instantly completes the construction of all building lists, including buildings and fleets, excluding land forces
[yesmen] The computer unconditionally agrees to any negotiation
[election] Immediately holds an election
[add_anomaly] Adds an anomaly category to a planet. anomaly category
Example: (selected planets) add_anomaly life_asteroid_category
This adds life_asteroid_category to the selected planets
[add_ethic_pop] Adds a population category of A belief
Parameters: [pop id][ethic key]
Example: add_ethic_pop purged ethic_fanatic_collectivist to add fanaticism to the population of "purged"
This will add life_asteroid_category
[add_ethic_pop] to the selected planets. Collectivist beliefs
[add_opinion] Increases the favorability of a civilization towards another civilization
Example: add_opinion 01 00 500 Increases the favorability of civilization 01 towards civilization 00. The amount of increase is 500
[add_trait_species] Adds an attribute to a race
Example: add_trait_species human intelligent Adds the attribute "intelligent" to humans
[contact] Enable/disable diplomacy
Example: this is an on/off switch that allows all civilizations to communicate with each other as soon as they meet (no need to research alpha beta gamma civilizations), and turns it off so that all civilizations can't do diplomacy
[crash] Crashes the game
The game force-quits after typing
[damage] Causes X points of damage to selected ships
Example: select a ship, enter damage 50, and the selected ship will take 50 points of hull damage
[free_government] Free government form. With this option turned on the player can switch overall as many times as they want with no time/frequency limit
[free_policies] Same as above. Free to switch policies
[ftl] This is also a switch to enable/disable unlimited ftl
[instant_colony] A switch that, when turned on, instantly colonizes the player's immigrant ships. Can be used to grab Gaia
[instant_move] Fleet moves instantly
Usage: Select fleet in pause, right-click on the target location, then open the console and type instant_move and the fleet will instantly move to that location
[planet_class] Toggles planetary landmass type
Example : (after selecting a planet) planet_class pc_tropical changes the currently selected planet to an island planet
[planet_happiness] Adds a permanent +100 happiness buff to the planet
Example : (after selecting a planet) planet_happiness Adds a permanent +100 happiness buff to the entire population of the current planet. A permanent +100 happiness buff is added to the population of the current planet. However, the resulting value will not exceed the current planet's habitability value.
[planet_resource] Adds a certain amount of resource output to a planet
Example: (after selecting a planet) planet_resource mineral 50 Adds 50 to the current planet's mineral output
[planet_size] Modifies the Decepticon planets, each one being Gaia. Directly modifies the planet's grid
Example: (after selecting a planet) planet_size 25 The planet's grid size becomes 25 Note that the game will simply die if the number is too high
[surrender] Surrender
Parameters: surrender + ID of the country that is actively surrendering + war ID
Example: SURRENDER 05 19 Make country #5 surrender in war #19
[play] Switch to any empire/nation
Example: play + 01 Switches to empire/nation numbered 01 The player's number is 00, the rest of the AIs are 01, etc.
[populate] Instantly fills an empty planet with people/mouths
Examples: surrender + country ID + war ID
[populate] Instantly fills an empty planet with people/mouths
Arguments. /p>
Example: (selected planets) populate
[remove_trait_species] Removes traits of a species
Example: remove_trait_species human intelligent Removes the "intelligence" attribute of humans
[remove_trait_species] Removes the "intelligence" attribute of humans
[remove_trait_species] Removes the "intelligence" attribute of humans. "
[resource] Adds a specific resource
Example: resource minerals 500 Adds 500 minerals
[survey] Instantly surveys all galaxies
[techupdate] Reshuffles the player's tech tree (randomly)
[techupdate] Removes a species feature
Example: remove_trait_species human intelligent )
[techweights] Prints the weight (chance of occurrence) of each tech in the current player's tech tree
[warscore] Increases the warscore
Example:(Selected empire) warscore 75 Adds a warscore of 75 to all wars currently being fought by the selected empire
Special Resource Class:
Click on the detected star (if you haven't built a station, you can build a station on that planet to get the effect, if you have built a station, enter the secret to see the effect) and enter the secret
planet_resource sr_alien_pets 100 Alien pets
planet_resource sr_betharian 100 Betharian pets
planet_resource sr_betharian 100 Alien pets
Planet_resource sr _betharian 100 betharian stone
planet_resource sr_dark_matter 100 dark_matter
planet_resource sr_engos 100 yingo gas
planet_resource sr_ garanthium 100 chromium-lanthanum-caesium ore
planet_resource sr_living_metal 100 living metal
planet_resource sr_lythuric 100 lysergic gas
planet_resource sr_ neutronium 100 neutron ore
planet_resource sr_orillium 100 orillium ore
planet_resource sr_pitharan 100 beryllium dilute orchid star
planet_resource sr_ satramene 100 satramene gases
planet_resource sr_teldar 100 teldar crystals
planet_resource sr_terraform_gases 100 terraforming gases
planet_ resource sr_terraform_liquids 100 Terraforming liquids
planet_resource sr_zro 100 Zirconia
[planet_size] Modifies the planet's grid size, also known as the planet's population
Example: (after selecting a planet) planet_ size 25 The number of planets in the grid becomes 25 Note that the game will die if the number is too high
[surrender] Surrender
Parameters: surrender + the ID of the country that is actively surrendering + the ID of the war
Example: surrender 05 19 Lets country #5 surrender in war #19
[ play] Switch to any empire
Example: play + 01 switches to empire number 01 The player's number is 00, the rest of the AI is 01, etc.
[populate] Instantly fill an empty planet with people/mouths
Example: (selected planets) populate
[ remove_trait_species] Remove traits of a species
Example: remove_trait_species human intelligent Remove human "intelligence" attribute
[survey] Instantly survey all galaxies (just survey, not all planets). All galaxies (just survey, not remove galactic fog)
[techupdate] Reshuffles the player's tech tree (randomly)
[techweights] Prints the weights of each tech in the current player's tech tree (chances of it appearing)
[warscore] Increases the warscore
Example: ((selected empires) warscore). selected empire) warscore 75 adds a warscore of 75 to all wars currently being fought by the selected empire
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