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How to add skill points to Wudang fencing in chivalrous world?

After the 109 level was opened, the 100 level and the 90 skills of the knight errant world also officially appeared. After playing sports clothes for three days, I will tell you some plans for discussion.

Although there are many sects after experiencing 100 and 20-level 90 skills, many players cry and complain about their skills, but it's none of our business anyway. What we need to do is,

Is to allocate the potential of existing skills to the most reasonable place. After all, the skills have come out, and crying is useless. It is better to study how to make rational use of existing potential and skills.

Let me talk about the bonus points of Wudang sword I learned. First of all, the potential: I take the fencing of strength, and pursue high attack rather than high flash and high hit of posture, so my sword 5 points are as follows:

Strength (600+) attack should reach more than 3500.

Since the pursuit is high attack and killing the enemy, then high intensity is inevitable.

The hit and dodge of posture (200+) should be above 2500+ and 850+ respectively.

Although pursuing high attack, we should fight and dodge moderately.

External Skill is not added at all (a few points are added to the cheats).

We rely on the ego, we have blue, and it doesn't matter if we have less blood.

The remaining total internal skill (600+) should reach above 4500+.

Besides strength, internal strength is the most important thing. After all, internal strength is our life.

The above points include cheats. In fact, the potential of a liar is different. This suit is equipped with a sword+1 1 running shoes+10 amulet+10 (the kind of blessing). In particular, it is emphasized that the sword must be+1 1 running shoes+10, mainly the matching point and attack speed. (+65438)

Skill increase:

Grade 10: Jianfei 1 point.

Note: Many people will ask why only 1 point is added, and 20 points is added for sword flying, so 90-player sword is 10%. So I personally think that when you use 90 skills as an attack skill, you can throw away the sword fly, but why add 1 point? Because 1 minute plus 2% is a sum, and all the rest are required. You know, in a set of +8, the bonus of 1% is only equivalent to 10 attack point, and it takes us 2-3 skill points to attack 10 point. Think for yourself.

Skill bonus 1%= 10. The attack needs 2-3 skill points, so only add 1 point.

Level 20: Wudang Swordsman

I don't need to say that everyone knows.

Level 30: forget me at 8 o'clock.

Note: 85% damage conversion is too much if we make up 10 points. Anyway, it's hopeless for us to fight sects. And because of the potential, the ratio of our blood to blue is about 2: 3, which can reduce our blue loss, avoid death without blue and blood deficiency, and have a great chance of survival in PK.

Level 40: on the vertical ladder 17(52% speed+running shoes+10=38 speed adds up to just 2 1 speed).

Note: With shoes and horses, our walking speed reaches 265,438+0, and our riding speed reaches 29. Although we can't hit the enemy in the running, no one can catch up with us if we run for our lives.

Level 50: Three-ring Full Moon

Note: The bonus effect of a full sword reaches 30%. According to the attack of 1%= 10, it is inevitable for us to add 300+ attacks when we fill our swords.

Grade 60: Taiyi gas 1 point

Note: The skill of chicken strangulation is too exciting. When it is full, it will avoid an attack every 6 seconds. But I still have to add that we don't rely on this 1 1. An evasive attack is carried out every 3 seconds. But to avoid the first attack and get ahead. You know, for people like us with high attack speed and high coma, once they are knocked out by us first, it will be fatal.

Level 70: Seven Star Tactics 1 point

Note: Seven-star tactics add hit and dodge, so it is impossible to add so many hits and dodge in pursuit of high attack. Sword Wudang, I think killing people depends on the attack speed and stunning.

Level 80: full of shock waves

Note: slow down after filling up 150, increase the stun probability by 50 points (not 50%), and increase the attack speed by 16. This is necessary, why? Even if Emei's weapon is enhanced to 12, it will only be+150- 160, which is equivalent to making the negative effects of their BOSS weapons disappear. Plus 50 points of vertigo probability and attack speed 16, this is what we dream of. Do you know how we kill people? We attack so low because the attack speed is high and the dizziness is high to kill people. Now we can add more fools.

Level 90: Man and Sword in One.

Needless to say, the main attack skill is not satisfactory. That's a fool.

100 level: taiji swordsmanship 10 (only so much can be added)

Go home and play with mud without filling in skills.

Finally: refer to the above adding method.

I attack about 3500-3600, hit more than 2500, dodge about 850, HP about HP2200, MP about MP4600, attack speed about 70, and various defenses about 260.