Traditional Culture Encyclopedia - Traditional stories - Are there any games for high schoolers on New Year's Eve? The more the merrier.

Are there any games for high schoolers on New Year's Eve? The more the merrier.

I. Pass the toothpick

Participants in the game each draw a playing card, and then successively according to the order of the playing card to sit down, holding the smallest (or largest) of the playing card for the first, with the mouth of the toothpick, in turn, passed to the next person's mouth, not to fall Oh, note that you can not borrow the hand or any tool to help, if it fell, then naturally be punished for it, pass a circle, the game is not finished. Will pout half of the toothpick, continue to draw playing cards, according to the new order to sit, then the next round of passing ...... continue to pout half ...... pout ...... more and more exciting.

II. Stealing the Sky Trap

Remember the movie Stealing the Sky Trap where Sin Connelly trains Zeta Jones to go through infrared?

This game is somewhat similar to the first production props to find some red rope (glass rope on the line), the middle of the paper cups worn to describe the bell, but also to prepare the blindfold according to the number of participants, and then prepare the background music disco. so that after a few assistants in the stage pulling the rope, so that participants first open eyes to practice a little bit, and they said that this is a very challenging game to test their dexterity and memory. and memory, after practicing a few times, blindfolded their eyes, the music played, let them go, the climax of this time, the host let all the assistants to remove the rope, you will see a very exciting show, pay attention to the side of the people can also deliberately mislead a little bit, said the head down, lift your feet and so on.

Three. King game

First, each person divided into a number. Then, one person is drawn to be the king, and the king can order anything to be done, for example, number 1 and number 3 to kiss. Sometimes, it's two men kissing.

Solitaire, the first person says hello good ah, the second person says, hello good ah, nice bright bright ah, the third person says hello good ah, nice bright bright ah, bright crystal ah.

Four, I love you VS shameless

Sounds a little "ambiguous", but in fact it is a good game to practice reaction.

Rules: people sitting in a circle, the rules can only say "I love you" to the person on their left, and "shameless" to the person on their right. Between two people can only be 3 times in a row dialog. If someone makes a mistake, he or she will be penalized.

Highlight: When the game reaches a certain speed, those who can't keep up with the reaction will often appear "I ...... shameless" or "No.... ...I love you" and other classic "confession".

V. Bucket squat

Participants will be divided into more than four piles, each pile of people holding hands in a circle, to each pile of people with the color or number of names, arbitrarily designated a pile of radish began to unify squatting, but also to read the words, and then designate the other radish heap to do the same action, the goal is to be the same, and so on, but can not be immediately back to the finger.

To illustrate with an example. There are four piles of red, white, yellow and purple radish, white radish squatting first, squatting read "white radish squatting, white radish squatting, white radish squatting red radish squatting." After the chant, all the white radishes point their fingers at the red radish pile in unison. The red carrots will start squatting immediately and will say the same thing under their breath, after which they can designate the next one but not the white carrots.

VI. Two little bees

Reading: two little bees ah, fly in the flowers ah, fly ah ......

Movement: two people face each other, 1. two hands as orchid finger-like spread arms up and down flying; 2. two hands in front of the chest for the palm shape of the cross * flying; 3. out of the hammer scissors cloth; 4. the winner of the palm for the wrestling slap-like, mouth reads The winner stretches out his palm as a slap, and mouths the word "pah pah"; the loser harmonizes with "ah ah"; if you don't lose or win, then you will make a kissing gesture with your mouth as "wah wah" at the same time.

Winning and losing: look at the speed of reaction, the loser penalty a program.

VII. A frog

Participants form a circle, facing the center. The facilitator reads "one", the next person clockwise reads "only", then "green", then "frog", then "jump", then "frog", then "frog", then "frog", then "frog", then "frog", then "frog", then "frog", then "frog", then "frog". "jump" and then "into" and then "water" and then "in" and then "flap "; then "two frogs jumped into the water flopping flopping" ...... and so on, can not keep up with the rhythm or the wrong person penalty program.

VIII. Grab a chair

Stage set three chairs, invite four people up, play DISCO music, four people with the music around the chair, when the music stops to grab a chair, those who are not seated eliminated; minus a chair, three people continue the previous action, when the music stops to grab two chairs, those who are not seated eliminated; the last two people to grab a chair, those who are seated for the win.

9.007

From the beginning of a person pronounced "zero" with the voice of any one person, that person then also pronounced "zero" and then point to another person, the third person is pronounced "seven", followed by the voice of the finger as a shot at any one person, "shot" does not pronounce no action, but "shot" next to the left and right two people to send "ah" sound, and raise their hands in the form of surrender. --The wrong person drinks!

(Note: Suitable for crowds of people, because there is no order of rotation, but suddenly any one of them, so the whole process must be in a state of tension, because it may be the next one is you!)

X. Seven, eight, nine

Two dice, a dice box, more than two people can play, take turns shaking the dice, each person shakes once then immediately open the dice, if the tail number is 7 then add wine, the tail number is 8 then drink half of the tail number is 9 then have to drink the whole cup, the other number of over. Taking turns, one person shakes it once, and you may only be able to add wine but not be penalized for drinking, but it is also possible that you will have to drink one at a time, and that will depend on your luck.

XI. Dare

Participants each draw a playing card, taking care not to let anyone else see your card. The dealer designates the person who gets the card to perform a show. The program must be funny, for example, the person must go to the next table and ask for a glass of wine, or go to the stage and say to all the ladies in the room "I love you!". In short, the more ridiculous and exciting the program, the better. In the next round, the person who performed the program will be the dealer and continue to draw cards.

XII. Truth or Dare

The rules are almost the same as Dare, the difference being that instead of a program, the dealer assigns a question to be answered by the person chosen. As the name suggests, the answer must be true. Of course, the trickier and more secretive the question, the more fun it is, but be careful not to invade people's privacy.

Thirteen. The big blindfold

By a person blindfolded play "blind", sitting in the "blind" on the left side of the person began to point to each person in the audience. When he points to one of them and one of the others, he asks the blind man, "Is this one okay?". The "blind man" says, "Is this one okay?" If the "blind man" says no, he moves on to the next person. When the blind man agrees, the person he points to is the one chosen for the game. The "blind man" removes his blindfold and guesses who has been chosen based on the expression on each person's face, and no one involved can tell the blind man. Of course, it could be the blind man himself. The blind man has to come up with a topic or a program to be performed by the selected person. As with the dare, the more ridiculous and exciting the program, the better.

In the next round, the chosen person from the previous round will be the blind man.

XIV. Officers and soldiers to catch thieves

Appliances: respectively written "officers, soldiers, catch, thieves," four small paper

This game is best played by four people. Four pieces of paper will be folded up, the four participants in the game, respectively, to draw a piece. The person who draws the word "catch" has to guess who is holding the word "thief" based on the facial expressions or other details of the other three people, and the one who guesses wrong has to be punished, and the one who guesses the word "officer" decides how to punish the person who draws the word "soldier".

Fifteen. Blindfolded Drawing

All cadets were blindfolded with a blindfold, and then paper and pens were distributed, one for each person. Ask to draw their home or something else specified on the paper while blindfolded. When finished, have the participants remove their blindfolds to admire their masterpieces.

Have each person write their name on the other side of the paper before putting on the blindfold. After they have finished their drawings, hang all the pictures on the wall and have the trainees pick the one they drew themselves.

The instructor describes something verbally and has the trainees draw what they hear, blindfolded. Then they compare their drawings and think about why each person hears the same description but draws something different when they are working. (Teaching aids: blindfold, paper, pen)

XVI. Cyclic phasing order

Appliances: none

Number of people: two

Method: the order word is "hunter, bear, gun", two people at the same time to say the order word, at the same time in the last word to make a movement - the hunter's movement is arms folded; bear's movement The hunter's action is to cross his arms; the bear's action is to put his hands on his chest; the gun's action is to raise his hands in the shape of a pistol. The hunter wins the gun, the gun wins the bear, the bear wins the hunter, and if the moves are the same, we start over.

Excitement: the fun of this game is that both sides of the action of the big, very funny

Drawbacks: only two people's game

XVII. Count 7

Such an old game! But since old bottles can hold new wine, old games can be turned into something new!

Recall the rules of the old game: first of all there should be more people, 5 or more. Any one person starts counting, 1, 2, 3 ...... that way, and when it comes to multiples of 7 (7, 14, 21 ......) and numbers containing 7 (17, 27 ......) you have to Tapping on the table instead. Anyone who meets 7 but counts out loses, and anyone who knocks on the table without meeting 7 also loses. People who have no sense of numbers are advised not to play this, it's easy to lose.

Then look at the new pattern: the beginning is the same, but, after counting the number of 7, to count backward! For example, the original is clockwise number, the turn of A is 7, he knocked the table, sitting on his left side of the B should be the next number of 8, no. Now it will become counterclockwise, from the A is 7, he knocked the table, the B should be the next number of 8, not! Now to become counterclockwise, by sitting on his right C count 8! This turn around, I promise you, turn the direction of the group will not be confused three times!

One more thing: only the first time you start counting from one. When the next person loses a drink, he can start counting, not from 1, but from any number less than 10.

Try counting from 6 ......

Eighteen. Fifty cents and a piece

Props: no need;

The venue: a little spacious can be, there is no special requirements;

Number of people: 10 or so people can be, more people are more fun

Personnel: there must be both men and women, the ratio is not limited

Referee: a, responsible for issuing the number of commanders

The rules are as follows:

Rules:

The game is played on the basis of the number of people in the game. p>In the game, the boy is a dollar and the girl is 50 cents.

Before the game starts, everyone stands all together, with the referee standing on the side. The referee announces the start of the game and calls out a number of money (such as 3 dollars 5, 6 or 8 fast 5 such), once the referee calls out the number of money, people in the game have to form a small team of that number in the shortest possible time, let's say that the number called out is 3 dollars 5, then you need to have a small team of three men and one woman or seven women or one man and five women or something like that. Please remember to move fast, because the resources are limited, there are few opportunities for personnel can be evenly distributed, so slow comrades may be less than a few dollars or a few cents and failed miserably, so the time to go out on a limb, see the five cents (mm) first strike; of course, fast action of the personnel do not just pull people, it may be that the referee called the 3 yuan 5, but your team has become a 5 yuan, at this time you will need to kick people! The game is a good one, but it's a good one, and it's a good one, and it's a good one, and it's a good one, and it's a good one, and it's a good one.

Game essentials: reaction to be fast, the referee said out of the number of money, we must immediately know by how many men and women's teams can meet the requirements; action should also be fast, grabbing 50 cents and kicking a piece of both fast and hard.

Nineteen. Killing game

1. The number of participants and police configuration

The number of participants is limited to 11 to 16 people.

The number of players in the range of 11~14 is 3 police and 3 bandits, 15~16 is 4 police and 4 bandits.

2. Basic principles

1) Police: find the killer and lead the civilians to a referendum to find the killer.

2) Killer: find the police and kill them when it gets dark.

3) Civilians: help the police in the referendum on the killer. At no time may a civilian intentionally help a killer.

3. Game flow (12-player game)

1) The referee hands out 12 shuffled cards (3 cop cards, 3 assassin cards and 6 civilian cards). Look at your own cards and don't let anyone else know what you've drawn.

2) The referee starts the game, and the crowd follows the referee's orders.

3) The referee says: It's getting dark, please close your eyes.

4) When everyone has put on their masks, the referee says: Killer please open your eyes.

5) The 3 killers who drew the killer card gently remove their masks and identify their fellow killers.

6) After identifying their companions, any one of the killers or all of the killers will unite their opinions and then signal the referee to kill someone, if the opinions cannot be fully united, then the referee will take the opinion of the majority of the killers (those who don't give any opinions will be considered by the referee as agreeing with the opinions of the other killers). Be careful not to make any noise for others to notice.

7) The referee, after signaling that he is sure who the dead person is, says: "Killer, please close your eyes.

8) (Later) The referee says: Police, open your eyes.

9) The three policemen who drew the policeman card open their eyes in the same way and identify their partner to each other.

10) After identifying their partners, one of the policemen, or the policemen in unison, points out a person they believe to be the killer, and the referee gives the appropriate hand signals to inform the policemen of the exact identity of the person identified.

11) (When the identification is complete) the referee says: "Close your eyes, please.

12) (Later) The referee says: It is dawn, please open your eyes.

13) After everyone has opened their eyes, the referee announces who has been killed this round, and at the same time, the referee instructs the person who has been killed to leave a last message.

14) The slain person may identify the person they believe to be the killer and state the reason why. After the last words, the slain person withdraws from the game and may not continue to participate in the proceedings. However, if he or she remains in the private room, he or she must also close his or her eyes when the other living person closes his or her eyes to prevent interfering with the living person's normal continuation of the game.

15) The referee will start with the first person on the right hand side of the person who has been killed, and he/she must say "pass" to indicate the end of his/her speech. Each person has only one chance to speak per round and is not allowed to make any comments outside of his/her own speaking time.

16) After the speeches are finished, the referee will conduct a vote. Voting begins with the first person to the right of the person killed in the round, and whoever the referee calls and wants to vote for may do so. Each person only gets one chance to vote, or they can abstain from voting.

17) After the voting is complete, the person with the most votes is considered to be out of the game by referendum, and may leave his last words and then exit the game, at which point the first round of the game ends.

18) Follow the above order to enter the second round of the game, also announced by the referee darkness closed eyes, and then repeat the above process.

19) The number of people who leave their last words is the same as the number of police and bandits. That is, if there are 3 police and 3 bandits, the first 3 dead people (including those who were killed and those who were executed) can leave their last words. Subsequent deaths have no last words.

20) The game ends when all players of a certain status are out of the game. At this point, the referee will decide the outcome of the game in accordance with the method of determining the winner of the game.

4. How to decide the winner of the game

1) If all the killers are dead, the police win the game.

2) If all the police are dead, the killers win.

3) If all civilians die, it's a draw.

4) Civilians win the same as cops. That is, if the police win, the civilians win; if the police lose, the civilians lose.

5) During the voting process, if there is more than one person with the most votes, the tie-breaker will make another round of speeches, after which the tie-breaker will be voted on, and the one with the most votes will be out of the game; if there is a tie-breaker again, other people other than the tie-breaker will make speeches one by one, and after that they will be voted on, and the one with the most votes will be out of the game; if there is still a tie-breaker, then this game will be hard-determined by the system to be a tie.

Twenty, glass

With a diameter of about 15 centimeters of glass (the best), but if more people can be used with a larger diameter of the cup, and then fill the cup with water, pay attention to is almost full, from the mouth of the cup difference of one to two millimeters, and then each person takes turns to square a coin into the water, and then look at who puts it in the water benefit out

Game advantages: in the The water and the mouth of the cup is the most tense, it seems that the water out of the fast benefit, in fact, you can still put a lot of water, because the water has cohesion, this is a lot of people to play together, but also a simple and entertaining game.

Twenty-one, the phoenix flies|

Everyone sits in a circle, and each person in the circle has a number number. Starting from 1... Left/Right Clockwise are fine .... For example, if there are 12 people playing the game. There's Phoenix #1. To his left is Phoenix #2. To the left of Phoenix #2 is Phoenix #3 ...... All the way to the left of the 12th Phoenix is the 1st Phoenix,

Then a person can arbitrarily call a number of Phoenix fly, for example: No. 1 said that the 5th Phoenix fly, after hearing the shouts on behalf of the 5th Phoenix people "two hands on the shoulders of the left and right people, while stretching the head. The person on the left moves his left hand up and down in a flying motion. The person on the right moves his right hand up and down in a flying motion, and No. 5 calls out, "Phoenix No. 5, Phoenix No. 5, Phoenix No. 5, Phoenix No. 5, Phoenix No. 5, Phoenix No. 5, Phoenix No. 5, Phoenix No. 5, Phoenix No. 5, Phoenix No. 5, Phoenix No. 5, Phoenix No. 5, Phoenix No. 5, Phoenix No. 5." At this point, the *Phoenix starts to stretch his head and screams "*Phoenix flies, *Phoenix flies, *Phoenix flies, *Phoenix flies, *Phoenix flies, *Phoenix flies, *Phoenix flies, *Phoenix flies, *Phoenix flies." The people on his left and right sides simultaneously move their left and right hands in tandem... Did not follow in time to perform the program

22, gripping cups of water (Gu Xiangyu)

In a place to put a bucket of water, a distance between the table to put a cup, the two people are fishing disposable cups of water, A will be from the bucket of water cups full of water, fell to the opposite side of the water poured into the cups of the B, and then documented that the water will be poured into the table cups. Remember: no hands allowed throughout. Time it, and transport more water than that group.

Punishment:

1 cartoon jump.

Divided into men's and women's styles, the same is to jump up thighs and knees together, calves apart, just like the cartoon pose. The difference is: male jumping upwards when the left and right feet back and forth, the hands naturally swing back and forth, while the mouth to send out the "Yo Ho" sound; female jumping upwards when the left and right calves to the sides, the hands of the forefinger and middle finger in front of the chest to do the "V" posture, while the mouth to send out the "yeah" sound. "The female style jumps upward with her left and right legs spread out to the sides.

2 Butt writing.

As the name suggests, you write with your butt. Put your hands on your waist, then twist your hips, as if you were using your hands to gesture in the air to write out the words, and while twisting, you have to say the strokes that you wrote

3Prepare three signatures,

1, Full House. Then each person is given a portion of food for it and must finish it. It's called propping him up.

2, Scapegoat. This one is a real jackpot. Once again you do a lottery, that is a lottery with everyone's name on it, and whoever you draw, then your chance for revenge is here. Inside the room you can ask him to do one thing. For example: carry you around in a circle on your back, etc. It's called screwing you over.

3, beat me to death. In the party in fact, we all want to understand each other, but because of some reasons and can not go deeper. So, give you a chance to draw this, then everyone here can ask him a question. Ask as many questions as you can. You have to tell the truth. This is a great opportunity.

4. Blow up a balloon and tie it to a long piece of string, then wrap it around the loser's body and have the other participants in the game line up and take a toothpick to pop the balloon. After the balloons are all zapped, they look like skirts, and then have the loser do the hula.