Traditional Culture Encyclopedia - Traditional virtues - Analysis of Reasonable Road Planning Methods in Early Cities: Skyline

Q:

In "City: Skyline", at the beginning of the city, it was impossible to plan the road because of lack of money. In t

Analysis of Reasonable Road Planning Methods in Early Cities: Skyline

Q:

In "City: Skyline", at the beginning of the city, it was impossible to plan the road because of lack of money. In t

Analysis of Reasonable Road Planning Methods in Early Cities: Skyline

Q:

In "City: Skyline", at the beginning of the city, it was impossible to plan the road because of lack of money. In the later stage, if there is more money, it will be demolished, which will hurt the bones and hurt the people and money. So besides unlimited money, is there any good way to plan the road reasonably in the early stage of the game, but it will not affect the widening and transformation of the road in the later stage?

A:

Method 1

Don't develop too many places at first, build more residential areas and accumulate ordinary industries. When the population reaches 7000 or 9000, lend all the money you can, buy a new area and move the downtown as planned. When there is more money, plan the high-speed entrance and trunk lines in the old city, tear down all the others and turn them into industrial areas.

Method 2

In the early days, a piece of land was paved on the secondary road to put things casually, and only 7 thousand people were paved. After a total of 10W, it will be demolished and rebuilt from the nearest place to the expressway, and various high densities will be adopted.

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