Traditional Culture Encyclopedia - Traditional virtues - The "swarm star" empire ideology (ethical) related special technology analysis guide

The "swarm star" empire ideology (ethical) related special technology analysis guide

The "Swarm" release has also been a period of time, players have experienced all the contents of the game have a certain understanding of the next take a look at "lucifer_ly" detailed empire ideology (ethics) related to the introduction of special science and technology.

Materialism:

Scientific Herald: the only building --- research center, three scientific research output +5, scientific research speed +10%

Unlocked decree --- drawing star map, exploration speed +25%, the probability of discovering anomalies +10%

Research center, although the empire's only building, but does not need the capital of the empire as a prerequisite, so although it is a rare technology, but the face is not black. Rare tech but should come out relatively early if your face isn't too dark. This is arguably the biggest appeal of choosing materialism.

Spiritualism:

Superpower Theory: All subsequent superpower techs are predicated on this tech. From the documentation, it doesn't seem to be a unique tech for Spiritualism, except that the probability of swiping this tech is reduced to 5% if there is no Spiritualism, and 0 if there is a Materialism; however, it is the same as Spiritualism's probability if the Sociology's Research Leader has the Superpower skill. I haven't swiped a scientist with superpower skills, so I don't know if any of you have tried it.

Extraterrestrial Fear:

Racial Purity Campaign: Planetary Architecture - Chastity, +10% Happiness

This one always feels like a satire of Hitler... an illusion?

Alien Zoo:Alien Fear doesn't come with this tech. Planetary Architecture - Alien Zoo, +10% Happiness

We have Chastity, same +10% Happiness and no resources.

Collectivism:

Border Collectivism:-15% demolition cost, +25% colonization speed

Border Party Committee: -20% divergence, +25% colonization speed

Galactic Unemployment LVP: only building - LVP Department, -15% divergence

Individuals and Collectives:+2 leader cap, -10% leader cost

Collectivism cuts down political divisions drastically, and the fact that all people are united and there is no opposition allows you to devote yourself to cleansing aliens. But it's still easy to cause divisions by enslaving and cleansing too many aliens up front.

Individualism:

Border Individualism: Colonization ship done immediately?

Frontier Traditions: unlock Vanguard module?

Galactic Food Market: only building - Galactic Securities Center, +10% energy output of the plot (only counts the plot itself? Or does the building count too?)

SUPER ENTERTAINMENT FORUM: Planetary Building - Super Entertainment Forum, +15% Happiness

As a little red flower raised by the party, I haven't played with Individualism yet for fear of disagreement, I just want to happily slaughter aliens ah. So all of the above is from the document, not very understandable, please play through the guidance of all of you.

Militarism:

VR Battle Arena: Planetary Building --- VR Arena, Happiness +5%, Divergence -5%, Troop Combat Strength +10%

There is no need to come to watch island movies with VR, but it is used to practice combat

Pacifism:

Paradise Island: Planetary Building --- Paradise Island, Happiness +10%, Habitable +5%

Peacifism:

Paradise Island: Planetary Building --- Paradise Island, Happiness +10%, Habitability + 5%

Alien Preferentialism has no special tech, and planets with ancient civilizations can't be colonized, so how could us chauvinists raised by the four munchkins of the P Society pick it. No wonder it was changed in 1.10.

From the docs, pacifists have drastically lowered the chance of swiping all war techs, and as a result there's only one Paradise Island? Us chauvinists are still waiting to play Moustache 4 next week.

Also, the AI has a bonus to the odds of brushing out all core techs (ships, weapons, etc). No wonder the AI's equipment is always advanced.

As you can see from the docs, the game is still just a big framework, and there are still a lot of pre-conceived details that haven't been realized. For example, right now the highest tech is only level three, while the setting document reserves five levels of tech. It seems that the P society this is the first release of the game to take advantage of the market + collect costs, and then slowly improve the details ah. The 60+ DLC for Europa 4 is totally trivial.

"We have more DLC than stellars in the galaxy"