Traditional Culture Encyclopedia - Traditional virtues - Hearthstone Legends Sunken City Version Standard Mode Hyperborn Blind Deck Sharing
Hearthstone Legends Sunken City Version Standard Mode Hyperborn Blind Deck Sharing
One of the reasons for the Demon Hunter's comeback is the change in the environment. With Druid's "tireless efforts," the Demon Hunter's tougher opponents were basically eliminated by the jumpers, such as Defense, Milk Rider, and Quest Hunter. This set of supernatural blind fight environment most popular decks, such as mechanical law, pirates are superior to open, and the most critical is that he played druid is also very comfortable, can be said that this is a Eridan and Mafario brotherhood of war.
Overgrown Blind Deck
Deck Code:
AAECAea5AwK7igSHiwQOvtIDoO4DhI0E+JQEgJ8EyZ8E0p8E1p8Ex6wEirAEjrAEiLIEtbME5bYEAA==
The whole point of playing a Druid is to be faster than him! Because Druid is the king of slow, with Gouf this card, all slow decks can not compare to him, and on the fast, that undoubtedly belongs to the Drektar, in the process of the Legends of the Qingfeng, as long as the touch to the Drektar of the game are won, the optimal situation is able to pull out two Spiny Dolphin Fighter, of course, if both sides of the field have a follower, pulling out of the Raging Scales of the Naga is also very good, even if it is only pulling out of two! Even if you only pull out two Evil Dogs with Plains of War, it's still a very strong field pressure, and it's also a good way to filter your library.
The current version of the fee skipping German mid-field ability to protect the face is very strong, usually the opposite side of the seven fees, we have no way to decapitate the opponent, which requires the Skeleton Warrior Blade and the hero card such as the late output means. Skeleton Warblade and Thief's Swordfish than is really quite far, but he is very suitable for this deck, our 5 fee round, usually means that the druid's seven or eight fee round, Skeleton Warblade not only output efficiency, but also according to the situation to decide on the next card choice to deal with the important node of the druid's seven fee, the most important thing is that it will not affect the effect of Drektar, the hero card, it is needless to say, the effect of the battle roar can be dealt with! Druid mid-late big monsters, and also skills can also be combined with the field of stray followers to increase the decimation.
Starting hand to keep cards
In addition to the early low-cost follower, the starting hand must be kept is the 1-cost fear of the Cage Battle Blade, this knife allows you in the early without spending a little extra cost to use the skills, can make you the first three costs of the transition of the very smooth, but also allows the hero card summoned by the Magic Bat attack, even if you face the druid is the early no field, in order to make the battle evil dogs, the vanguard of the war, the need to attack trigger the attack of the Druid, and so on. Even if you're facing a Druid who doesn't have a field, this is a weapon worth keeping in your starting hand in order to allow effects like Vanguard of War, which needs to be triggered by an attack, to be triggered smoothly.
In addition to this weapon, it is worth keeping the summoning spell, this card, although it takes a turn to summon two 2/2 taunts, but in the fight a lot of professions are quite good, especially in the fight thieves, the sea thieves three cost two choices, one is to bring up the sword fish, one is to hang up the knife under the dolphin boxer to clear the field, the summoning spell summoned by the attachments to block the sword fish, at the same time, let the dolphin boxer not be able to clear the field, the dolphin boxer is not able to do anything, but the dolphin boxer is not able to do anything. The Swordfish can block the Swordfish, and at the same time make it impossible for the Sardine Fighter to clear the field, which is a lot better than the Vanguard of the Battle of the Ages being fully resolved. However, nowadays, some of the Virtues will bring Doomsday, and it will be very embarrassing if you get stuck with Doomsday after hanging on to it, so you can hang on to it a little bit later when you play Druid.
Also, when playing Mages, Thieves, and Priests, the Flanking Attack card can be kept at your discretion, as the Mechanical Law has a Mechanical Shark, and the Sea Pirate has a Spiny Dolphin Fighter, which is a good way to untap them and summon a 4/2, but there's no need to start with it when playing Druid in order to get past the Wall of Plants. The field spells in the battlefield should not be kept in the hand against most decks, but I personally feel that against Druid, you can keep one depending on the situation, otherwise, the 4-5 cost burst rounds do not have much blood, which can easily lead to a lack of follow up to kill.
The strengths and weaknesses of the game
Druid
Druid's strength lies in his seven fees, generally he has two choices: Onyxia scales to solve the field and the miracle of the growth of the cards and taunt face, and at this time, we are generally only five or six fees. Facing the miracle growth, the advantage is that our field is still there, rely on the angry scale naga to solve the field or rely on hanging knife face to solve, to try to save the field; while facing the Onyxia scales our field will basically be solved clean, but the other side is also not a lot of the field, and there is no way to go back to the blood, this time we can only try to rub some of the blood, relying on the skeleton blade to find the heroes of the card to win, in general, the Onyxia scales of the threat to be more The overall threat of Onyxia Scales is a bit greater, and after a little bit of skill playing Druid is generally superior to open.
Mechanical method
Because of the environmental changes, the ladder now mechanical method has a lot less, mechanical method of the core card in the mechanical shark and the interpretation of the cell phone two cards, no interpretation of the cell phone to reduce the cost of the mechanical method is very difficult to lay over the supernatural blind, but if you spend a turn to use the interpretation of the cell phone, it is very easy to round of fire will be a round of blood pressure, and mechanical shark's stability is far lower than the mechanical shark, and the mechanical shark's stability is far lower than that of Onyx, and the mechanical method is very good. The stability of the solution is far lower than Onyxia Scales, starting if you keep the flanking combos to face the wave of burst after the interpretation of the phone is still very easy.
Pirate Battle
I don't know why, although the pirate battle is now the first rate of victory deck, but the wind from the drill to the legend did not encounter a few pirate battle, from only a few games to feel down as long as you keep the frequency than the opposite side of the high on the opposite side of the turn of the mission to spend with the ship will be beaten, and now the weapon pool does not have a shield knife, the follow-up decapitation to be easy! It's also easier to follow up with a kill. The most encountered deck is the Sea Pirate, facing the Sea Pirate, 1 cost of weapons is very important, can solve the fish row fighter and protect their own field, in addition to the Sea Pirate our spiny dolphin boxer is also very critical. However, the Pirate's ship waiting to happen + Aisara's ship is very tricky, the wind even encountered waiting to happen + Aisara's ship + coins + fishing time, can only say that the opposite side of the Hu can only let him win. Overall, the win rate of playing Pirate Thief is still very high.
Shaman
Superb blind shaman is a disadvantageous game, because of the existence of the snowfall guardian, shaman itself is to restrain the field of occupation, and the new version of the core series of the return of the maelstrom portal so a high-quality small AOE, for the superb blind field accumulation of the early impact of the very big, but the good thing is that because of the existence of the Druid, now basically do not see the shaman deck, if you meet the If you're in a Shaman matchup, it's best to keep more 2-blooded followers in the early stages, and try to speed up your opponent's blood before the snow falls on the field, in order to play the Skeleton Warblade and Hero cards.
Scallop Shepherds
Facing Scallop Shepherds is mainly to improve the quality of the early pavement, do not let the 5 fee rounds of Deep Sea Whispering Silence scalloped the field on the line, it's best to start with a flanking attack to be able to solve the first scalloped, the overall pastor of the amount of milk is not enough. But the face of the exchange of pastoral supernatural blind is a big bad matchup, once the opponent managed to draw the key card in the early stage of the exchange of the body type, supernatural blind is very difficult to solve the two 12 blood follower, but the exchange of pastoral is still on the side of the entertainment a little bit, and the number is also on the side of the small.
Mission Hunting Naga Hunting T7 Hunting
Currently, the ladder is common, the most let the supernatural blind headache or hunter this occupation, big data show that the face of the T7 hunter is the advantage of the game, but the wind personal body sense game is not very easy, it is best to be able to solve the T7 hunter's every monster, otherwise, as long as the stick on the dog cookies or the goat mounts, then the field can not be brought back, T7 hunters. T7 Hunt's Weapon Forager is also quite a restraint on the supernatural blind; the core of the Naga Hunt is the Naga's Fish, two 3/3, the quality of the paved field is better than the supernatural blind quality, the win rate is also closer. The task of hunting is a big bad game, the task of hunting can easily solve the field of supernatural blind in the early stage, the late burst is also higher than the supernatural blind. But the good thing is that Quest Hunt is also much less numerous now than it was on the first day because it can't beat Druid.
Defense Milk Riding
Da big bad matchup, basically can't win, but these two decks because they can't fight against the slow king Druid, can't survive in the environment, at least in the diamond segment is hard to see these two decks, so that the supernatural blind is a set of environment deck, it is the druid's rise, the supernatural blind's turnaround.
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