Traditional Culture Encyclopedia - Traditional virtues - Live soccer 2010 crossing action, and free kick how to kick!

Live soccer 2010 crossing action, and free kick how to kick!

★Practical skills action operation and analysis: 1, horizontal dialing over the person (new action): only need to use the arrow keys can be made to make horizontal dialing over the person's action, very practical. Method of operation: normal with the ball, do vertical change direction. (Any player can do it, but players with average skill need to step on the ball first before they can do the horizontal pivot. And players with good skills do not need to step on the ball first, they can directly make a horizontal pivot action, with faster response speed.) 2, HEEL-TO-HEEL (new action): that is, "the heel of the front foot to the back of the ball popped to the back of the foot and then popped forward" breakthrough way, a lot of technology a little better players can make. Method of operation: the left stick forward two times (double-click the forward arrow key). 3, after pulling the ball vertical change of direction (new action): first press R2 to stop the ball, in the state of stopping the ball, the left stick first backward dial a little, and then to the left or right to do vertical change of direction, the action should be fast. (A unique move that only a few star players can make, such as Henry, Ibe, etc.). Similarly, this action, if the left stick first dialed back a bit, and then to the direction of the oblique front dial a bit, you can make a "back pull knocking the ball diagonally across the person". 4, fake shake breakthrough (new action): normal with the ball, the left stick quickly left and right or right and left back and forth twice (left, right is to the game with the ball player's point of view). The same operation of certain stars can also make its unique fake shake through the action. (Updated on September 20) 5, heel knock vertical direction: normal with the ball forward, release the direction, and then simultaneously press the accelerator button + vertical direction. (Only a few star players can make the unique action, such as Henry, Ibu, etc., and Messi can not) 6, Marseille pirouette: left stick from left to right or right to left along the back half-circle turn half circle. (To be technically capable of high players can make, such as Messi, Henry, Torres, etc.) 7, cow's tail over the man: first press the direction of the inverse foot diagonally in front of 45 degrees, and then quickly press the direction of the sharp foot diagonally in front of 45 degrees. (Only small Luo, Ibu and other specific players can do) 8, bipedal action: first press the direction of the sharp foot diagonal front 45 degrees, and then quickly press the direction of the reverse foot diagonal front 45 degrees. (Carrying the ball accuracy needs to be more than 70 to be able to make) 9, toe picking the ball: left rocker after - before, the speed should be fast, the player will use the toe to pick the ball forward. 10、Fake shot: press the shooting button (□) first and then press the short pass button (×). 11, fake pass 1: first press the short pass key (×) and then press the short pass key (×); fake pass 2: first press the long pass key (○) and then press the short pass key (×); 12, pull back after stopping the ball: first press the R2 to stop the ball, and then in the stopping state, the left rocker will pivot backward first. 13、Rear pull through the crotch through the person: in the state of stopping the ball, the left stick first dialed backward, and then quickly dialed forward, through the crotch through the person. 14、Slow Step Horizontal Pull: Hold down R2 first, then hold down the left or right direction to perform a slow step horizontal pull. 15, step bicycle after a big step trip: double-click L1, then press the accelerator key R1. (This action is particularly effective in the side breakthrough down the bottom, to get rid of the defense.) 16, fast cycling after a big step trip: double-click R2, press the accelerator key R1. (This action in the cycling rate faster) 17, stopping the ball in the state of a trip step: stopping the ball state press R1 + L1, can be in the stationary ball trip a step, convenient for long passes, shooting. 18, fake fall: L1 + L2 + R1 (but nine times out of ten to get a yellow card) The above operation can be combined with the WSI forum moderator - "Farewell Poetry" specially produced "practical skill action video" to watch, but also Thank you for the hard work of "Farewell Poetry". /playercs2008.swf?Flvid=545114 ★ Practical passing skills: 1, good use of the "bottom of the pass": the most obvious feeling PES2010 bottom of the pass, the middle of the road to follow up on the header, the success rate than the previous work to be a lot higher. Passing the ball directly with the long pass button (○), the quality is good. 2, excellent "a foot pass": PES2010 relative to the previous work, it feels as if the pass is not so responsive and timely, but it is more in line with reality. Real soccer after receiving the ball, in most cases, always need to adjust the body, pace to complete the next step in the action of passing the ball. In fact, this work in a foot pass, or can be realized, and the action is also very handsome. As long as before receiving the ball, press the pass button in advance on the line. 3, strengthen the "manual pass": "This work in the right stick" manual pass "role more prominent, relatively weakened the △ key direct plug, use △ key direct plug, often appear to receive the ball player slow running not in place, and the right stick" manual pass" role. Use the right stick "manual pass", the receiver runs very actively, but also more convenient to freely control the running position, especially the right stick "manual ground direct plug", often can play a beautiful "direct pass oblique insertion "Sometimes it is also directly form a single knife. It is recommended to practice using more. (Updated on September 20) 4, clever use of the right stick "manual pass" to achieve the pass without looking at the ball (NO LOOK PASS), in order to confuse the opponent. For example, when the left stick designates a player to a direction with the ball at the same time you can directly use the right stick to another direction "manual pass". (Updated on September 20) Compared to the "pass without looking at the ball" by using the short pass button (x), the advantages of using the right stick to "pass the ball manually" are as follows (1) Since the right stick "manual pass" can store power and freely specify the direction, you can more freely control the strength and direction when passing the ball in another direction with the right stick. ②No need to adjust the direction of the left stick again, directly with the right stick to the other direction of the "manual pass", both at the same time, the operation is faster. ★ Practical positioning skills: long-distance positioning or goalkeeper goal kicks: down + ○, is a long pass to the ground, you can pass to the players at the far end. When taking a free kick: Down + ○, directly hit the goal with a powerful low ball, which can pass under the wall. ★ Variation of Penalty Kicks: 1. When taking a penalty kick, you can control your goalkeeper to move left and right within a certain range. This is very useful, can be to a certain extent on the other side of the penalty kicks to cause psychological pressure. 2, PES2010 penalty kicks: I feel that you should first press the shooting button (can be stored, but can not see the storage bar), and then gently press the direction key (Note: the direction key to press the length of time to determine the direction of the degree of offset, so the direction key do not hold down and not let go, or it is very easy to hit the wrong.) 3, the regular game penalty kicks perspective changes: in the 90-minute game and overtime, if the penalty kicks, the perspective from the original penalty player perspective, to the normal TV broadcast perspective, this point I personally feel not very accustomed to. But fortunately in the penalty shootout is still the original penalty player perspective. ★ The game screen is too bright solution: you can press pause in the game, in the menu option "System Settings" - "Color Adjustment", adjust the last item of the brightness value for: " -2", in addition to the other three can also be adjusted to "-1", so that the screen as a whole looks much better, the area in front of the forbidden zone of a region of the light is not so harsh Live practical technology to introduce, so that you can better play in 2010! The following are some of the previous players in each generation summarized some of the practical experience of special operations, as well as personal discoveries on some of the minor changes in 2010, mainly to players who do not know look at it, already know the old bird do not spray me Mars thank you. In fact, each generation of the real situation have a variety of similar BUG things and more retarded AI, manual passing, strong shift, manual tactics and so on these special techniques are used to make up for the game itself loopholes in some of the treasure, in fact, there are a number of special techniques and is not known, they are also very practical just with the aspect of less or in a particular situation. Let's talk about the offense, 2010 some people say in the passing and shooting action is relatively slow, and also over people, in fact, as long as the subtle changes in their own operation, everything is not a problem. First, the use of the R2 key, R2 key in this generation resurrected again, in addition to the strong shift R2 key also has the following roles: 1, false 2 over 1, first press the R2 key and then press the pass, pass the ball player will be automatically inserted after the pass, in the fight against counterattacks or breakthroughs in the middle of exceptionally good, can increase the attack on the ball point. But the player will always run straight line, more people on the pressure, the back line will be a gap, of course, you can also do the real 2 over 1 after receiving the ball. 2, the top of the header, hold down the R2 key to grab the header, jump in place to use the top of the use of the ineffective, mainly used in you from the ball down to the point of a certain distance, the player will make the top of the action, that is, the reality of the game is common in the top of the header, no matter whether it is a pass in the prevention of the pass or pass in the point to earn points are more The most important thing to remember is that it's not just about the way you do it. 3, stop the ball, 2010 stop the ball is more difficult, always easy to quite big, but catch the ball when holding down the R2 key you will find that the player will stop the ball reasonably in their feet. Second, the use of R1 key, R1 key is more commonly used a key, but in addition to accelerate the function, he also has the following roles: 1, leakage of the ball, catch a short pass when holding down the R1 key is leakage of the ball, this technology is mainly used in the attack on the back of the players to receive the ball but there is no defender behind the back, hold down the direction of the front as well as the R1 key, turn around and leakage of the ball, a good offense was born. 2, low arc pick shot, first press the shot and then press R1, this technology is mainly used in the shot from the goalkeeper is relatively close to the case of nothing angle to use, in the end, this generation in the end how to use how good to use has not been much research, you can test it. Third, this generation of offensive problems: 1, shooting, passing delay, as well as difficult to pass the problem, I found that this generation of players passing is not delayed, just the acceleration and direction keys we usually have been pressed also counts as a command input, press the acceleration and then press the direction of the ball, the player will have a pause or delayed feet, in fact, he is the first to accept the instruction to accelerate in that direction with the ball. The solution is simple: release the accelerator button or press the accelerator button and pass the ball without pressing the direction, and the player will not experience the so-called delay. Passing key is also the same reason, you have been pressing the acceleration is difficult to disguise, to disguise when the acceleration key is released, after the change in the acceleration key, it will be very easy to pass through the disguise passer. 2, direct plug difficult, this generation through the direct plug still exists, just different players, the quality of the pass also has a difference, especially like Riquelme this kind of player with special skills, direct plug is still powerful, ordinary players want to cross the direct plug is really easy to be broken. 3, offensive skills, this generation of reality pick pass return, pass in the return, and become two major offensive weapon. Passing more than simple not to do more details. Speaking of picking passes, picking the time is actually very important, observe the small map, when you forward and the other side of the last defender's point of coincidence, this time to pick a pass is very easy to single knife, or your players in the rear inserted to run forward is also a good time to pick a pass. In addition, long press short pass, straight pass key is a power pass, for example, you far away from the gap someone, you can do long-distance ground ball pass through this operation. The following about defense: First, automatic defense: accelerate the short pass is the automatic defense key, this generation of automatic defense has changed a lot, before as long as you hold down these two keys players will be close to the press to grab the ball has no longer appeared, and even the players will be haphazardly running position is not in the direction of the ball movement, so there are a lot of friends say that this generation of the actual situation does not have to reach out and grab the ball. In fact, not, this generation of automatic defense changed to one by one, that is to say, you need to manually control the player to chase the ball, and so close to the player with the ball to hold down the acceleration point of a short pass, the player will reach out to break the ball, or card in front of the opponent's position to break the ball. Passing is also the same reason, your players on the passing line, generally do not pass to his feet, he will stupidly look at the ball from the side of the past, then hold down the accelerator to point a short pass, the player will reach out to break the pass. Second, anti-passing: this generation of the threat of passing a lot, in addition to the strong move to grab the point, there is a way to greatly reduce the threat of passing, in the team's tactical layout, set the team's tactical style of the last defense strategy for 1, so that you have a defender will automatically drag back to stand in front of the door, as long as it is not the gap is very large, can grab the point of the top of the out. Third, anti-overhead: the above mentioned set defensive strategy to prevent over the top also has a certain role, there is a way to defuse the threat of the other side over the top, in fact, the other side over the top of the last defender over your last, your goalkeeper is fully utilized, judging the ball and the distance between the opposing players and the goalkeeper, as long as it is not from the other side of the player is too close to hold down the key to the goalkeeper to strike, the ball fell in the penalty box the goalkeeper will be easy to hold, fall outside the penalty box will also fly out. If the ball falls outside the penalty area, the goalkeeper will be able to hold it easily, and if the ball falls outside the penalty area, the goalkeeper will be able to clear it. Over the top ball to the penalty area is more goalkeeper play a good time, hold down the goalkeeper to hit the button, the goalkeeper will jump up to pick the ball, the penalty area there is taller than the goalkeeper players? However, the computer 45 degrees diagonal pass try not to attack is easy to miss, because the general passing arc will be higher ball speed is faster, once the goalkeeper can only see the other side to play the empty goal, but I feel that the computer 45 degrees seems to be generally with two passes, does not look like picking passes, in general, the main or judgment of the ball path and the landing point of the reasonable attack, do not just attack is more prone to mistakes. In addition, according to the goalkeeper to strike must have been held down and so the goalkeeper touched the ball, halfway to let go is likely to be a tragedy. Fourth, anti-single knife: computer outside the penalty area to get a single knife, will generally choose to bring the ball to the penalty area, this time or press the goalkeeper to strike, and so he brought to the penalty area shot, the goalkeeper will automatically fall to the ground to seal the angle of a single knife is very easy to be pounced out. But if the other team gets a single shot in the box, the strike is ineffective. Finally said that people have been accused of the goalkeeper problem: one, sealing the corner: this generation of shooting near the corner is very easy to be goalkeeper directly into, in fact, is the goalkeeper to choose the position of the problem, in the other shot at the goalkeeper to point out a key, the goalkeeper will automatically correct their own position, near the corner of the general won't pounce to the door to go. Second, the goalkeeper strike problem: goalkeeper this generation is very like to automatically strike very far, how to go back I will not, since it has come out if the other side to get the ball, hold down the goalkeeper strike button is definitely better than the defenders to grab the ball. Third, the long shot, the ball is very slow shot, the goalkeeper is very close to the ball but stupidly looking at the ball is not to get: the above three problems can be held down by the goalkeeper to reduce the threat of the other side of the long shot by holding down the goalkeeper to hit the button, the goalkeeper will be moved forward invariably increase their own defense area, in reality, is the same. When the ball is slow, hold down the goalkeeper's strike button and the goalkeeper will move to pounce on the ball instead of foolishly falling on the ground to pounce on the ball. The same goes for the goalkeeper being close to the ball or the ball being right in front of him after the goalkeeper takes off, requiring you to manually control him to get the ball instead of waiting for him to reflect on it. Overall this generation of goalkeeper goal technology and reaction is still very strong, coupled with the reasonable use of the goalkeeper out of the key, you will never feel your goalkeeper is very stupid, of course, low-level mistakes may still be there, but it has been relatively rare within the acceptable range. For very powerful shots, the goalkeeper's hand is more serious, and this can't be solved. But if your goalkeeper's status happens to be a big red, the saying that a good goalkeeper is worth half the team can already be realized in the game.

Please adopt, thank you!