Traditional Culture Encyclopedia - Traditional culture - Basic knowledge of go.

Basic knowledge of go.

Weiqi is a strategic two-player chess game, which was called "Yi" in ancient China and "Weiqi" in the west. Popular in East Asian countries (China, Japan, Korea and North Korea), it belongs to one of the four major arts of piano, chess, calligraphy and painting. Weiqi originated in China and was handed down by Emperor Yao. It was recorded in the Spring and Autumn Period and the Warring States Period. During the Sui and Tang Dynasties, it was introduced to Japan through Korea and then to European and American countries. Weiqi contains rich cultural connotations in China, which is the embodiment of China culture and civilization. Let's first look at some basic knowledge of Go.

First of all, the rules of Go

Chessboard, square 19, intersection, 36 1

Black and white, black goes first, if black wins, 185.

When the intersection is ventilated, it is naturally exhausted.

In case of robbery, stop one hand to prevent the global shape from reappearing.

Second, play chess.

The key to the connection of chess games is to get there first, and the break point of attack and defense is the key.

If you climb long, if you jump, if you run every two or three times.

Holding a group is stupid, and stretching at chess is efficient.

If there is a battle to eat, always defend it, and the weak enemy is strong and I am weak.

Twist ten, one side is longer, and the second and third ends should be pulled together.

To make up the breakpoint, we must first talk about modeling, and then take the two flying tigers apart.

If the shape is scattered, it needs to be reshaped, and the evil shape is dignified and light.

Grab the lead, play chess, jump and fly long.

Be cut off, eat chess tendon, levy cangue to chase it.

You can also abandon it and seek transformation, and avoid playing chess on both sides.

Third, the layout

Go around the corner first, then go, with a straw bag in the middle.

Three-line ground, four-way potential, high and low cooperation sealing

Grab the field, stretch and spread your wings.

Don't squeeze in the wide line, there are two shots.

Seek the root, get ahead, both pinch and tear.

To occupy angles, breakups, stars and triangles.

Second-hand corner, carefree corner, and big jump.

Three-handed angle, star position, star size flying plus small tip

To remove the edge, remove two pieces, two pieces, three pieces and four pieces.

If it is hanging angle, there are four ways to change the height.

The formula of star taking potential, three places and small eyes changes greatly.

Large avalanches and slopes are the most difficult to solve.

Fourth, life and death

Do life and death, find an eye position, narrow your eyes and enlarge your eyes. The first point.

Two eyes live, chess is safe, and true and false eyes are clear.

Straight song three, the point is in the middle, and straight song four is a living chess.

Tuan Si died, Ding Si died, and Ban Wuhua died at the age of five.

Bend four, rob all dead, seven dead eight live horns six.

Four corners and six corners, two less gas outside is robbery.

Piggy's mouth is robbed, and there is robbery in the corner of the golden cabinet

Big pig mouth, pull it to death, the hook in the corner is not afraid of being killed.

Fifth, killing people

Be murderous, look carefully, and make it public first.

Public spirit is long, shortness of breath, murderous look who has eyes.

Everyone has eyes, which is better than big eyes. Big eyes must be better than small eyes.

Big eye kill, no beheading, four five five eight six twelve.

If you are not good at chess, find a robbery, disrupt the chess game and find a way out.

Chickens are independent, long-lived, and three sons are long.

Rats steal oil, warblers swallow butterflies, and horns kill skillfully.

Sixth, the medium plate

Entering the middle plate, the strength is obvious, and it is difficult to penetrate and kill.

It is the key to break down two road points and attack the roots.

Divided into three sides, hit the middle, prance up and down.

Dafei, push back, settle down, over.

It's boring to fly over the edge, play three lines and manage four roads and three branches.

Attack should fly, hold your head, the main point of the situation is Tianwangshan.

Although the appearance is small, it can be shallow and the tip can fly and retreat.

It looks big, needs to enter, and can take root outside to escape.

Touch and lean, you can move, you can play tricks three or two times.

Thai villages and towns are not afraid of thorns, and thorns take root and miss each other.

Seven, close

The ending is often calculated, and the ending is often one or two ways.

Empty one eye, divide it into two eyes, lift the child, and fill it up as one eye.

Increase or decrease the space, grab three points, the size of the fairy is calculated like this.

Super official, it is a matter of winning or losing, and you have to go when you make the layout.

Double co-pilot, co-pilot, reverse closure and then second officer.

Double pull-back, two-way six, one-way two-eye angle over three

Two empty, you can stretch your legs, the bottom line is four eyes.

First pull two, two, four eyes, two roads, three climbs, four eyes.

Final robbery, negative struggle, sticky robbery, two more eyes.

Eight, go philosophy

From the first time I learned Go, I was as enthusiastic about Go as I was about football. After years of hard thinking, my feelings about the philosophy of life contained in Go have greatly exceeded my understanding of Go itself as a kind of sports connotation.

Nowadays, the concepts of "popularity" and "winning or losing" are highly respected in the society, and the natural Weiqi world can't resist this temptation at first. When I opened the magazine of Go in recent years, there were a large number of popular pages of Go from time to time, which made me vaguely doubt whether the current Go has entered a strange circle that only seeks victory and defeat, but does not seek realm.

What is Go? In my opinion, Go should be a confrontation of human intelligence, an exchange of philosophy of life, a collision of understanding and persistent pursuit of life. If there is no flash of wisdom and thinking about life, no passionate life concept and pursuit, and no continuous transcendence and perfection of self-life, then no matter who plays chess, it is at best a simple game that simply pursues victory or defeat.

At the forefront of today's Weiqi development, China, Japan and South Korea have three pillars. From the perspective of success or failure, in recent years, South Korea's Go has been far ahead of China and Japan, and many world champions have been won by Koreans. Therefore, those famous Korean players, such as Li Changgao and Cao Xunxuan, are regarded as "winners and losers" by most people. However, I feel sad, because that kind of Go, which lacks spirituality, does not penetrate people's soul and passion, and simply pursues victory or defeat, is not a superior art at all. Take a closer look at their chess skills, and to paraphrase the words of the great bamboo hero who is a super-class player in Japanese chess and is known as the "master of aesthetics": chess without aesthetic feeling can never be left. But Koreans don't care. They only play practical chess. They don't care about the ugliness and likes and dislikes of chess at all. They only care about winning or losing first.

It turns out that the current Go game is no longer a "hand-to-hand fight" between players, but is fully influenced by the charm of money in the commercial society. Many players are inevitably tempted by material interests, so striving for high bonuses and fame and fortune has become the only pursuit. If we say that in the 1980s, Mr. Hideyoshi Fujisawa, who is known as a "gorgeous show boat", was so arrogant and swallowed mountains and rivers, and Masaki Takemiya was so heroic, unrestrained and uninhibited in the vast "cosmic flow" layout, then today in the 2 1 century, I feel that I can no longer see the chess game full of spirituality, texture, passion and pursuit. Is this the society now?

In the face of the world of Weiqi, which makes me feel a little disappointed and lost, I can't help thinking of Mr. Wu Qingyuan, the chess saint in the Showa era. His chess style is natural and elegant, full of human freedom, uninhibited and unrestrained, and always shines with the wisdom of life and the eternal pursuit. In his Weiqi world, there is always a way to constantly surpass himself and pursue higher ideals, which in my heart feels like an artistic enjoyment permeated with classic philosophy of life.

I remember my first business trip to Chengdu, and I came to Chengdu Rong Shu Weiqi Publishing House. It is quietly located in a remote alley. Although there are only two shabby huts, all the monographs of Japanese super-class players are concentrated. For me, who was obsessed with Go at that time, I couldn't restrain an ecstasy of excitement and naturally bought all the monographs of super-class players. What makes me feel like a treasure most is Mr. Wu Qingyuan's black and white layout. For a whole year, I desperately immersed myself in his black and white world. Those glorious chapters filled with his free and unrestrained human thoughts, as well as his persistent pursuit and transcendence of life beliefs and ideals, deeply shocked my soul of seeking knowledge and made me indulge in it all day.

In the new era, the life of a chess player should be said to be a pursuit, without any material doping and inducement. Players fight for an idea, a life and an honor. The famous "Ten Chess in Kamakura" brought Wu Qingyuan and Minoru Kitani, a close friend who also pursued the innovative idea of Go, to the occasion of confrontation. On the one hand, it represents the strongest Go player in China, and on the other hand, it represents the strongest Go player in Japan. For the honor of the country and the fate of the players, they have to make such a difficult and cruel choice.

It can be said that this is a life-and-death duel on the cliff. The winner is famous all over the world, the loser is devastated, and the chess player's life is destroyed. For Wu Qingyuan, the situation is even more severe, because he is a Japanese guest chess player. Once he fails, he will be ruined, and the chance of making a comeback is actually slim. This close and fierce competition ended in Wu Qingyuan's absolute leading victory. In the following ten years, Wu Qingyuan played against all the strongest Japanese players in the contemporary era, and surrendered them to him one by one, thus winning the reputation of "black is invincible first". More than ten years' brilliant achievements, unique and innovative Weiqi theory, free and unrestrained thoughts, and unruly Weiqi concept make him a well-deserved chess saint and giant in the Showa era of Japan.

It is said that Wu Qingyuan's innovative Weiqi theory influenced and promoted the progress of Weiqi in an era, which made me feel and understand the profoundness and richness of Weiqi. Rather, Mr. Wu Qingyuan dared to face life directly, constantly surpassed himself, and persistently pursued the lofty realm of life, which deeply inspired and touched me.

Looking back on the stormy life I have experienced or am experiencing, I should thank Mr. Wu Qingyuan. It is precisely because of his art of Go, which is full of life philosophy, that I deeply understand that in the face of ups and downs on the road of life, the real meaning of my life lies in self-improvement, hard work, being an unyielding fighter who dares to face life, constantly surpassing myself, pursuing perfection and writing the most brilliant chapter of life.

Chess is like life, life is like chess. In the face of our short and limited life, we should cherish our hearts, resist all kinds of temptations at all times, keep high morale at all times, write brilliant chess games, and write the most brilliant chapter of our life in an upright manner, which should be our greatest satisfaction and glory in life.

The road is very long, Xiu Yuan is very long, and I will look for it from beginning to end.

Nine, the basic rules of Go

1, in order to let everyone have a good understanding of Go as soon as possible, I will start directly from the chess game of Go, without saying much nonsense, so that everyone can play chess after reading it. As for the level, you need to improve yourself slowly.

The first is to guess first. This is a necessary step for Weiqi to start, because the pioneers of Weiqi have great advantages.

2. First, one party holds a number of Bai Zi, which will not be displayed to the public for the time being.

1) The other party displays black dots, which means "odd numbers mean we are black, and vice versa."

2) Show two sunspots, which means "Even numbers mean we are black, and vice versa". Those who hold Bai Zi announce the number of albinos in their hands, and their hands are naturally certain.

As can be seen from the above guess, only the black player is the first player, so you can make a move first.

The move of Go is not random. The ancients used Go as a virtual battlefield because of its unique style of play. Whoever occupies more territory in our competition will win, so our goal is to occupy as much limited territory as possible on the chessboard.

As the saying goes, Jinjiao has a silver border. This means that the corner position is the best to occupy, followed by the edge, so the average mobile person grabs the corner first, then the edge and finally extends to the middle.

4. "Qi" of Go chess pieces.

Qi is the line that chess pieces can extend outward. In order to make it easier for everyone to understand, I made a picture. Here are the details of the chess in Go.

5, the way to eat children.

If you know how to lay eggs, you must know how to eat each other's eggs. In Go, the line where the handle can survive becomes Qi. If a chess piece is lifeless, it is a dead chess piece and needs to be removed from the board. In other words, if you want to eat the opponent's son, you must block all the gas in the opponent's chess pieces.

Special attention: you can't put the chess pieces in a place without air unless you put the chess pieces to eat each other's chess pieces. As long as there is air, you can put it in.

6. Understanding of robbery.

Robbery is a very common phenomenon in Go. Usually we steal it at the last minute and take it for ourselves. What we need to know through robbery is that the chess pieces that have been moved can't be taken back immediately, and they need to be moved in other positions, and this position can't be taken back until the other side makes up.