Traditional Culture Encyclopedia - Traditional culture - How to play Go, need easy to understand and practical methods
How to play Go, need easy to understand and practical methods
I. Don't be greedy for victory
2. Be slow to enter the boundary
3. Attack the enemy and look after me
4. Abandon the son and fight for the first
5. Give up the small for the big
VI. Abandonment in case of danger
VII. Be careful not to go too fast
VIII. Move accordingly
9. Defend Yourself Against the Other
X. Take the peace of a lonely situation
Weiqi, originated in ancient China, is one of the four great masterpieces of Chinese traditional art, together with "qin, calligraphy and painting", and it is a bright pearl in the cultural treasury of the Chinese nation with the most unique elegance.
Weiqi was first called game in ancient times, and it also has many interesting aliases, such as "hand talk", "sit hidden", "rotting", "forgetfulness", "wulu", "square" and "round", etc. If we trace the history of Weiqi, we can see that the game is a very important one. If we trace the history of Go, in the literature of the Warring States period, "Shiben", there is a record of "Yao made Go, and Dan Zhu was good at it". This shows that as early as more than 4,000 years ago, our ancestors had already invented the game of Go, and there are many legends about it. The game was popularized during the Spring and Autumn and Warring States Periods, and was greatly developed and perfected from the Han Dynasty to the Sui and Tang Dynasties. In ancient China, there are numerous historical books about Go, and there are countless monographs that have been passed down. Du Fu, Bai Juyi, Su Dongpo, Lu You and many other famous people in history have left many immortal poems about Weiqi. Over the centuries, Weiqi has endured the vicissitudes of life, and today it is widely popularized, flourishing and world-renowned.
Weiqi is not only a kind of high-level competition in pursuit of spiritual realm, but also a free game and a stage for oneself. Although the expression of Go is a competitive game, its connotation is very rich. It is not only a cultural and sports project, but also involves many disciplines such as military, philosophy, mathematics, art, etc. It can be said to be elegant, profound, all-embracing and all-encompassing. Weiqi game, the two sides on the board can be any drop, although the rules are simple, changes are very complex, philosophical depth, infinite mystery, known as "thousands of years without the same game" said. Due to its organic combination of science, creativity and artistry, it is very beneficial to people in developing their intellect, expanding their thinking, sharpening their will, cultivating their sentiments, improving their overall quality and promoting their physical and mental health. Once a beginner steps into the door of the temple of Weiqi, he will be attracted by its unspeakable charm and fascinating fun and love to play, often play often new, never tire of playing. It is precisely for this reason that there is the so-called "chess is like world affairs, chess is like life, joy in chess, endless joy". If we summarize Go in one sentence, it is what the Go master Mr. Wu Qingyuan said: "Go is a friend forever."
Go tips have been around since ancient times, and because of their unique content and form of expression, they have been widely circulated, popular, and loved by the majority of Go fans and friends, and have become an effective shortcut for people to learn about Go, master its principles, grasp the laws of the game, and improve the level of the game. I have finally completed the book "Thirteen Chess Tips" with the accumulation of many years and drawing on the classics of the past. This book, in the form of concise chess tips, concentrates the essence of Weiqi, highly summarizes the basic knowledge, basic theories, as well as some practical strategies and tactical skills of Weiqi, and explains some commonly used terms of Weiqi, which is rich in content, in-depth, easy to understand, easy to learn and easy to remember. After the completion of the book, the famous Go player and former president of the Chinese Academy of Chess, Mr. Chen Zude, was specially invited to write the title of the book. After the book was published by People's Sports Press in July 2008, it was widely praised by Go enthusiasts, and in 2009 it was reprinted once more. The following is the main content of the book, omitting the explanations of the terms of the game and the illustrations of the games, and correcting the individual points in the book.
I. Getting Started
Square board, nine stars, four corners, and the center area.
Vertical and horizontal lines, nineteen each, intersections, three-six-one.
Circular pieces, unranked, black first, white alternate.
Whoever is in charge of black, guess first, no regrets, no change.
Take the corner first, build a base, keep both eyes alive, surround the field.
No air, no death, the disc must be lifted, forbidden point, do not move.
The same shape is not permitted, so be careful with the robberies.
The boundaries of the land are clear, the number of discs is fine, the winner is determined, and the game is over.
Obeying the rules and emphasizing etiquette, the world of black and white competes with each other.
The second part of the game
Hanging up a long standing tip, flying and pressing to remove the blocking and wrenching;
To retreat from the tiger's drums, touching and relying on the adhesion;
Digging and clamping and rolling and lifting, levying the top and jumping to the double pass;
Puffing and sticking the yoke to pass through, and turning and crawling and rushing to cross the breaks.
Squeeze the card and tuck it in, gather and force the town to stop it;
Punch in the sub-throwing and hanging, and shallowly seal the cover point;
Inverted the bag of the New Cross, the shoulder rushes the double flying swallows;
Introduction and the Yuzhu, the tip of the top of the nose and the top of the company.
Third, dead or alive
(1) (2)
Straight three, curved three, one point; the corner of the board on the six most afraid of the point;
Straight four, curved four, have two eyes; the broken head of the board of six dead of course;
Broken head of the curved four must be self-compensated; point into the poly seven can be double live;
Pan Angle, curved four, the robbery is over;
Disc corner of the curved four, the end. The head is in danger of being cut off and the seven gathered together.
Fang four dead; corner board eight has double life;
Ding four, one point, one eye; seven dead, eight alive on the second line;
Knife five strikes at the vitals; big pig's mouth triggers death;
Flower five, flower six, point in the center. The piglet's mouth is first.
Four, layout
(1) (2)
Layout first to build a base, sub cast invasion and elimination of the opportunity line,
Golden corner, silver edge grass belly, the pattern of the elimination of the length of the game must be competed for,
Emergency of the big field must be the first to seize the dismantling of the forcing the orientation to choose the right,
Setting the choice of cleverly designed. The header has a normal shape.
Balanced and echoing, the pace of the game is light, to prevent stagnation,
The height of the game should be appropriate, do not want to take advantage of the disease,
The terrain is divided into two parts to seek stability, to judge the situation to seek the big picture,
The combination of attack and defense is three-dimensional. The whole situation is in your mind and you are sure to succeed.
V. Killing and fighting
(1) (2) (3)
Killing and fighting are many ways, both sides have no eyes, don't be slow in reducing the land,
Movement relies on judgment. The public air helps the weak side. The first step is to surround a point.
Eye position is the main point. If you have an eye, you can kill a player who has no eye, and destroy the small eye shape.
The length of qi is the key. The public air can not be occupied. The eye of the person who has been killed is the eye of the person who has been killed.
Be careful when comparing qi, don't fill up the inner qi, big eyes will kill small eyes,
Qi is the same, we must fight for the first. The outer qi is the first to be tightened, and the long qi kills the eyes that are there.
They have to be a lot of fun, but they have to be a lot of fun, and they have to be a lot of fun, and they have to be a lot of fun. The first thing you need to do is to get a good deal of money to pay for the work. The first is to be a good example of the kind of work that can be done.
6. Chess Forms
(1) (2) (3)
Concentration of the pieces in the form of a cluster, the first point must be made in the square, and the tip of the piece can be pressed,
Split the shape into two sides. The square shape is beautiful. The pressure is often used as a wrench.
An empty triangle is a fool's errand. It is easy to form a triangle by jumping alone, but it is often blocked by a wrench.
The shape of a conical hat is hard to see. The shape of a hat is hard to see. The first move can be taken off the board.
The sticks are closely linked, and there is no evil hand at the pointy gate. The turtle is very powerful.
The evil hand stabs the double gate. The head of the two sons must be pulled. The big flying shape is good at changing.
Repeatedly, there are a lot of useless discs, and it's common to see a stabbing catch. The split castling should be forced to the fence. The second stone is long and steady.
(4) (5)
Hard leg, bishop's move, monkey's face, tiger's foot and tiger's foot cut off, often jumping in vain.
Single pass is long and wide. The first time I saw this was when I was a kid, and it was the first time I saw a kid.
Standing up two and splitting three and three and splitting four, the opponent's air is tight and it's better for the nose to be on top of the head,
Small flying head is smooth and avoids the chain of triggers. The other side of the table is the one that has the best chance of winning the game.
And two in the abdomen can be a big jump, the two passes opposite each other should not be stabbed first,
Three in the center of the son is the main point. The first thing you need to do is to get rid of them first.
The three sons' paths will be changed, the rectangle will be broken and the tiger will be lost,
When it is difficult to find a place to go, you will have to go to the tip of the board. The game is not about the foot of the ground, but about the edges.
Seven, the middle game
(1) (2)
The middle game is a game of territorial struggle, and the invasion of points into the test of its response,
greedy people are more dead, timid less successful. The first thing you need to do is to get a good deal of money from the company.
Selecting a battlefield based on a careful evaluation of the situation,
Randomly adapting to the situation is a good way to get the best out of the situation. The first time I saw this was when I was a kid, and it was the first time I'd ever seen a kid in my life.
This is the first time I've tried to make a living, and I've tried to take advantage of it.
I'm strong and I'm weak, and I've tried to be precise, and I've tried to use it to make the big picture clear.
It's a good idea to do this, but it's also a good idea to give up on the big ones.
It's a good idea to do this, but it's also a good idea to give up on the big ones. The first thing you need to do is to get your hands on a new one, and you'll be able to do that.
VIII. Hijacking
(1) (2) (3)
Hijacking is big or small, there is no hijacking at the beginning of the game, don't let go of the tight hijacking,
Do hijacking in detail, hijacking is to be mentioned first, hijacking is to be done carefully,
Hijacking is to determine the success or failure of the hijacking material, throwing hijacking to fight for the victory or defeat, hijacking without worrying about it will not be lost,
Two sides are compared first. The value of a single robbery is low. A single robbery is worth less than a single one.
Hijacking material is used well, the first hand to create a hijacking, two-handed hijacking,
The order is most important, the hijacking must be careful, the chain of hijacking is tough,
The first hijacking is used in its own hijacking, the loss of the hijacking can not be found, the hijacking of the ten thousand years of slow play,
Then according to the value of the hijacking to find. The first thing that you need to do is to look for the right time to stick to the right place. The first thing you need to do is to get a good deal of money.
9, attack and defense
(1) (2) (3) (4)
Strategic intent is clear, attacking the other must be taken into account, the attack is often used to fly, the rule of the lone view of the whole situation,
Tactical use of fine. The situation is thick and can be attacked strongly. The first thing you need to do is to get out of the way and get out of the way. The first thing you need to do is to make sure that you have a good idea of what you're doing.
Attack and defense should be accurate, defense should be active, Zhang Chi carefully grasp, escape and live two options,
The key points to grab the first to fight. Avoid the chaos of the dance. The attack should be consistent. The first point is to be the first to be recognized, and the second to be the first to be recognized.
Chess is born from breaks. Attack the inside before the outside. The first thing to do is to attack the west and then the east. The first thing you need to do is to break your eyes. It's hard to be greedy for victory.
It is hard to break a solid game, but you should keep the variations, and you should not lose your strength, and you should take up the ground
It is easy to attack a weak game. You have to see the aftertaste. Don't be greedy for the lost pieces. The key is to make a profit.
X. Theory of Chess
(1) (2)
The enemy's point is my point, two strikes are sympathetic to two strikes,
it is better to lose a few discs than to lose the lead. The first thing I want to do is to make sure that I have a good idea of what I'm doing.
The head of the game is a big game, and it can be broken only if there is sympathy in both places.
The head of the game is in the belly, and the head is in the front. The first thing you need to do is to get a good deal of money to pay for the work.
The enemy is more than a few, and the two pressures are strong, but not weak.
The local response must be carefully calculated. The two are not broken, not connected.
Yin tiger flat lose yang tiger smooth, meet touching then trigger trigger is long,
First in the middle and then lose after the first in the middle. The first thing you need to do is to get a good deal on a cross.
(3) (4)
It is easy to form the two pieces diagonally, and if there is a lone head on both sides,
The left and right sides are in the same shape. The first two are the same as the last one.
The two players are still small, and the complementary move is a clean one.
Without a lone player on the left or right, the game will be empty. The first thing you need to do is to make sure that you have a good idea of what you're doing.
We have to force the attack, and the center of the abdomen will be open for 30 eyes,
Shallow and shallow, with many shoulders. The first time I saw this was when I was a student at the University of California at Berkeley.
Don't be in a hurry if you are holding each other's hands, you will have to give up the essence of your life
We will have to fight for each other's first position. The first thing you need to do is to get out of the way and get out of the way.
Eleven: Finishing the game
(1) (2)
The game has been decided and the finishing line is fine, a small fly, a small tip and a two-way brace,
closing the gap and breaking the eye to grab the corner edge. The first hand is stuck on the sideline.
Calculating the number of items in a clear order, it is better to lose one item than the first hand,
The key is to choose the big one to collect first. The key is not to fight for a single item and then use the backhand to pull the trigger.
Double first, single first, against the hand of the official, the crane stretches the legs and jumps to climb the point,
Double after the double official single official fill. The first step is to make sure that you have a good idea of what you're doing.
They are the most important of all, and the most important of all is the fact that they are the most important of all. The first thing that you need to do is to get your hands dirty.
Twelve, a warning chapter
(1) (2)
Through the eye of the elephant, avoid two lines; single pass is blocked, the tip of the commonplace.
Should cross the break, avoid hard rush; no worry about the two blocked, to prevent relying on four or three.
Near the thick potential, avoid the line of chess; lone son wants to escape, do not hurt the left and right.
No external position, avoid being blocked; the weakest son to cross the company, strong support dangerous.
If the wind is leaking, don't encircle the empty space; if there are two places to attack, make up for it first and then move.
Checking a lone player is not a good idea. If you have two weak pieces, block their connection.
Can cross, must cross, do not vulgar rush.
The soft head must be up, to prevent a good shape.
(3) (4) (5)
Whether you can draft or not, look at the six lines; if the tiger and tiger are hit, you shouldn't stick to them; if you point to San-San, you should be careful;
It's easy to draft but difficult to waddle; the tip of the tip can't be cut off; if it's not cut off, you'll be able to do it; if you break the pieces, it's hard to draft; it's better to use the yoke; it's better to single-jump to prevent it from becoming a boring shape; if you have a small fly on the two lines, you should guard against the buttocks;
Preventing the break-up of the fly, it is important to prevent it from breaking up. The first is to make sure that you have a good chance of getting the best out of the game. The first is the one that is not a good idea, but the second is the one that is not a good idea.
If the opponent doesn't stab the opponent, then he can be a tiger. The first step is to make sure that you have a good idea of what you're doing. The changes are complex and simple.
Thirteen, hand muscles
(1) (2)
The mouse steals the oil all the way to the point; the four-way two children stabbed first;
The tortoise does not come out of the head to dig after the break; the three-way point to the point of the tip;
The Golden Rooster is independent of a swollen cow; the two-way can be clamped when the clamps are counter-clamped;
Soft levies a move to the temple of the Buddha. The second way is to be able to point at it.
The yellow bird and the butterfly have a wonderful hand; the two points should be tight;
The pursuit of the scales of the game is coherent; the split two big flying inside the point;
Rolling and packing to collect not to return; the split three points into the split two torso;
The digging back to digging to solve the difficult problem. The first is the one that is not a part of the program, but the second is the one that is not a part of the program.
(3)
The first step in the process is to get the ball rolling;
The first step in the process is to get the ball rolling;
The first step in the process is to get the ball rolling;
The second step is to get the ball rolling;
The second step is to get the ball rolling;
The third step is to get the ball rolling.
Reverse attack and counterattack;
Take off the bone and squeeze the tip;
Take away and move forward and always touch and lean;
Use the remnants of the stone to do something.
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