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Middle Class Puzzle Game Lesson Plans

Middle Class Puzzle Game Lesson Plans (Selected 10)

The lesson plan is both a summary of previous teaching experience and a key to developing new areas of knowledge, which can reflect the requirements of the frontier of the development of the discipline, has a certain degree of foresight, and is compatible with the development of the times. The following is what I have organized about the middle class puzzle game lesson plan, I hope you read it carefully!

Intermediate Class Puzzle Game Lesson Plan 1

Design Intent

With the growth of the age of the children in the older classes, they are more and more interested in outdoor games and activities, especially interested in the games with a certain degree of difficulty and challenge. After capturing the children's interest in time, we designed this outdoor game activity to cultivate the children's sense of cooperation and cooperation ability in the game, so that the children can experience the joy of the game.

Activity Objectives

1, training children to run in the coordination of body movement and the flexibility of the movement of the dodge, the development of children's body balance.

2. Cultivate children's sense of cooperation in the game and the ability to cooperate, so that children can experience the joy of the game.

Activity Preparation

Colorful cloth flat field music CD

Activity Process

I. Children listen to the music "Happy Little Soldier" to do the warm-up exercise.

Second, the game began:

1. Children think about how to play with cloth.

The children are free to find friends, decentralized practice, the teacher patrol guidance.

2. Teachers ask children to demonstrate play, stuff the cloth into the waist of the pants, so that the other side pull out the cloth.

3, the teacher explains the rules of play: children free grouping, 5 ----6 for a group, the teacher counted "one, two, three", the children began to run in the designated range of scattered see the opportunity to grab each other to pull the tail, but shall not be pushed and pulled, the first to pull each other's tails for the win, the children to carry out the game.

4, the teacher asked: how not to be caught by the other tail and their own but can catch the tail of others? Encourage young children to run and dodge the body flexible action to be fast.

Third, free to play cloth

1, children to explore the new way of playing cloth

2, the teacher asked: Do you know, in addition to these plays, there are other interesting and fun way to play cloth? Go and play with your good friends by yourself.

3. Communicate with each other to share the new ways of playing that each of you found.

Extension activities

The new way to play the game of pulling the tail explored by the children, go home and ask parents to play with the children, *** with the experience of the joy of the game.

Activity Reflection

Tail pulling

This game activity is mainly to train the children to run fast in the activity of physical flexibility and fast dodging movement coordination. Through the training of this activity, children are still more flexible in the game. This will cultivate the children's sense of cooperation and cooperation ability in the game, so that the children can experience the joy of cooperation in the game

Middle Class Puzzle Game Lesson Plan 2

Game Purpose:

1, so that the children really understand the real meaning of 1 ~ 4;

2, training the children's ability to listen to the ability to respond to the ability to train children to learn the interest of mathematics. interest in math.

3, so that children can correctly determine the number.

4. Lead children to be interested in numbers.

Game content:

1, parents to prepare a kitten, puppy, sheep card each (can choose).

2, parents first took out the kitten card and said, "You are a kitten, first call the following (children will call "meow, meow") Now we do the game. I said the kitten called once, you will call "meow" I said the kitten called 2, you will call "meow, meow" and so on to 4. After the game, parents and children switch roles to continue.

After saying this, take out the puppy and lamb cards and continue the game in the same way as above, until the children have mastered it.

Game guide:

1, the game, the children called the wrong, parents can guide children. You can't just call the number of voices you want.

2, this game can be more than one child together. The game can be played with several children. 4. "Kitten Fishing"

Game purpose:

(1,) training children's ability to count and know that on the basis of 1 add 1 is 2, add 1 is 3, add 1 is 4;

(2) training children's powers of observation, attention, and accurate judgment.

Game content:

1, parents should first prepare a set of kitten fishing toys.

2, parents tell children." You play kitten today, see how many fish you can catch?" Young children pick up the fishing rod to start fishing (this toy is always rotating, and the mouth of the fish one by one, you can exercise young children) when young children to catch one, parents asked "how many?" The child will answer "1". When the child catches another fish, the parent says, "How many fish are there when you add another fish to one?" The child responds "2." When the child catches a third fish, guide the child to say "2 fish and then add a fish is 3 fish." When the child catches a fourth fish, the parent asks the child: How many fish did the child catch in one ****? When the child reaches the fourth fish, the parent asks the child how many fish he/she has caught and asks the child to carefully count the number of fish he/she has caught and say the total number of fish, "3 fish plus 1 fish is 4 fish".

Game guide:

1, young children fishing, parents should encourage young children to fish without panic, exercise patience, for the fishing can not fish parents, parents can hand in hand to help.

2, children in the game to achieve the goal, if interested, to put the fish inside the re-conduct.

Activity Reflection:

This session of the children's emotions are high, not only get physical exercise, but also get the emotional pleasant feeling, but also basically achieved my pre-defined goals, relatively speaking, is a more successful physical activity class. In the following activities, you can also increase the difficulty of the jumping lattice, and then the children to practice again, to pass on this traditional game.

Middle Class Puzzle Game Lesson Plan 3

Objectives

1. Compare and observe the different arrangements of patterns on the playing cards.

2. Be able to quickly arrange the cups according to the order of the colors of the patterns on the playing cards.

3. Experience the fun of 2-player games.

4. Test the children's ability to react and exercise their personal ability.

5. Take the initiative to participate in activities, experience the joy of activities and the joy of success.

Materials

Paper cups of orange, purple, green, blue, rose red each color 2, ding bell a, homemade cardboard 20, cardboard patterns for the New Year's mascot.

Playing method and guidance suggestions

1. Two people play against each other, one person 5 different colors of cups, and then put the cups flat on the table, and then in accordance with the pattern on the cards began to quickly arrange the cups. Who first set up the cups, who presses the ding bell, if the placement is correct, the card goes to the child.

2. Children look at the cards and think quickly about whether the pattern on the card is vertical or horizontal.

3. After all the cards have been divided up, count who has the most cards and who wins.

Teaching Reflection:

The activity ended successfully! Before the activity, I created a loose and free atmosphere for the children, so that the children can easily get exercise and improve in a loose and free atmosphere. In the course of the activity, the children were active, and they were able to answer the questions raised by the teacher in a more complete language, and could take the initiative to communicate with their peers.

Middle Class Puzzle Game Lesson Plan 4

Activity Objectives

I. Stimulate the interest of exploring the wheel by reenacting the invention process of the wheel.

II. Initially develop the ability of comparative observation, experimental ability and initial use of scientific procedures.

iii. Enrich the scientific experience of the characteristics of the wheel's shape and the effort it can save when it is installed.

Activity Preparation

I. Teachers and students **** with the layout: wheel exhibition.

Second, multimedia animation: wheel application video; three boxes of weight, many round wooden sticks; a thicker round wooden stick, a small short saw; wheeled wooden car with stones and a wooden car without wheels, a group of each child.

Activity process

I. Play the game of moving things to arouse the interest of children.

1. Introduction: "Today, my teacher encountered a big problem: what kind of way can I move these three big and heavy cardboard boxes to the outside of the activity room? Please help me think about it!" (Let the children freely express their ideas and try the feasibility of the solution)

2. Show the cartoon: "Qiaohu also thought of a way, you come and see how he did it? Let's try it too!"

(1) children group experiment: in the cardboard box under the addition of a round stick, and then pull the cardboard box forward, observe the rolling state of the stick.

(2) Discuss: Compare the method you just used (push, pull, drag, etc. on the ground) with the current method what is the difference? What kind of feeling do you have?

Summary: It turns out that when you put a round stick under a big, heavy cardboard box, the stick rolls, so it's easier to pull the box.

Second, the production of wheels.

1. Introduction: "Originally, the round stick makes us transport things very labor-saving, how to turn the round stick into a round wheel?"

2. Teachers put a round stick with a short saw into a small section of a small section, demonstrating the production of the wheel.

3. Children roll the wheel freely.

3. Experiment with the wheel.

1. Introduction: "Now we come to play the 'transport stone' game, each child were transported in two cars, a car with wheels, a car without wheels, please children with their hands to push the car to see which car to transport the stone better. "

2. Children experiment, pay attention to each other do not collide.

3. Discuss: What do you find? Which car is better to transport stones? Why?

4. The application of the wheel.

1. Initially, people used wood to make wheels, now, smart people in order to use the wheel is more convenient, stronger, created a variety of wheels, what kind of wheels have you seen? Where do you see it?

2. Participate in the wheel exhibition (objects, pictures, videos), watch a variety of wheels.

Extension of activities

I. Make a car with wheels out of yellow clay.

Second, outdoor physical play: riding a small car.

Activity Objectives

1, stimulate the children's sense of participation, and encourage them to perform with their peer teachers.

2, guide children to learn to compare and correctly say red, yellow, blue and green colors.

3. Cultivate children's keen observation skills.

4, willing to try boldly and share their insights with peers.

5, through the activities of young children learn to play, feel the fun of the game.

Activity Preparation

① red, yellow, blue, green color small star props a number of

② a number of balls of various colors, red, yellow, blue and green small baskets each, a plastic hammer.

③ little star music

Activity process

1, show the picture, the children say what color, consolidate the knowledge of the red, yellow, blue, green colors

2, send the ball baby home:

"color baby everywhere to hide, hide to the little ball, the little ball became colorful, the little ball. The ball was so happy that it flew up" Teacher sprinkled the ball to the children, let the children pick up the ball, "the star baby is looking for the ball, let's help her send the ball home" Children put the ball into the appropriate basket.

3, find the color "color baby really naughty, it hides again" Let's go together to find it okay? Guide the children in the activity room to find a variety of colors baby, find the hand beat and say what color.

4, perform "Little Star"

"The sun went down, the star baby came out, the sky is full of beautiful star baby, children, quickly pick two of the same color of the star baby, with us to dance it!" Children find the star baby of the same color and say what color it is, the children who find the right one perform with the teacher." Where are you, baby star? Quickly go home." The children send the baby star back to its home.

5, send themselves home "We are all color baby, we play a long time are tired, quickly go home!" Teacher: "I am a red baby, my home is here!" Children with a variety of colors, respectively, to find the corresponding home, the end of the game.

Preparation: 2 paper baskets, blocks, 6 ping pong balls

Play: blow the ping pong balls from the table blocks built runway into the opposite side of the basket, a blow into the win.

Rules: You can't hold the ball in your hand, you can only blow with your mouth.

Game Objective:

1. Cultivate the children's observation carefully, limbs balance ability.

2. Like collective activities, active participation.

3. Children can independently team up to play games, learn to work with others, and improve the ability of unity and cooperation.

4. Cultivate a sense of competition and experience the challenges and joys of play.

5. In the activities, let the children experience the joy of playing with their peers***, and be happy to play with their peers.

Game Preparation:

6 class beds, 3 long rubber bands, red snowflakes, small stools.

Game play:

All the tables four feet up, rubber bands in all the tables on the foot of the high and low, staggered pull apart, small stools randomly placed in the line of fire, the local minefield, and pull out each rubber band on the clip on the snowflake pieces, young children from the outside slowly into the line of fire, do not touch the line of fire, to avoid the minefield, in the When you hear the countdown to the bomb explosion, immediately enter the safe zone, avoid the bomb to be considered a success, the safe zone is inside each table.

Game Rules:

The children into the fire line area when any part of the body touches the fire line, snowflakes shaking and falling is considered injured, out of the fire line area, in the safe area before the body to avoid touching the fire line, the bomb explosion has not yet entered the safe area is considered injured out of the fire line area, the danger of the past, the children continue, the teacher may at any time, to avoid the bomb to avoid the safe area, the safe area is considered to be a good place for the children.

Game Reflection:

Today our class played through the line of fire game, after the layout of the venue, the children are particularly excited, are discussing what we play today, some people say it is jumping rubber bands, some people say that the catching of fish, and so on, after I finished the game play, the children were eager to try, so I asked all the children to try, and then asked them to summarize their experience, but the official start of the game. I asked all the children to try it and then asked them to summarize their experiences. However, after the game officially started, I found that there was a big problem, all the children were most concerned about the game, not whether they had touched the fire line or not, but whether other children had touched the fire line or not, so it was very noisy in the class, and all the children were saying, "whoever touched the fire line is going to go out and go to the recuperation station", and the atmosphere among the children was a little bit tense. I immediately asked all the children to enter the safety zone, and children to discuss, so let the children understand the game scenario, this is a military exercise, you are now a team, all of you are going to carry out the task, so you have to do is to complete their own tasks, and then go to help their teammates, and Mr. He is an officer, to supervise you who are not careful, the failure of the more people, your task will fail, the next activity will be smooth and much more!

Middle Class Puzzle Game Lesson Plan 6

Activity Objectives:

1. To be able to create the corresponding movements with the music and play the game.

2. Exercise self-control in the game activities.

3. To follow the rules of the game and experience the joy of music games.

Activity Preparation:

A pair of charts, a number of separate pictures of Mary, Little Monster, Turtle, Mushroom, and music preparation and advance knowledge padding.

Activity process:

I. Teachers and children to enter

1, play the music to enter

Teacher: children, are you ready? Let's dance happily with the music. Children and teachers enter with the music.

Second, the children understand the music, feel the music happy mood.

1, the context of the introduction, arouse interest

(1) show the picture of Mary, the children observe

Teacher: see who this is? What does Mary like to do? Who else is in the game besides Mary? What are their skills?

(2) children listen to the music for the first time

Teacher: Mary is going to break through the barrier, in the breakthrough there is a good music let's listen to it.

2, show the map, create action

(1) show the map, children observe and understand the content of the map

Teacher: today I brought Mary to break through the road map, to see who Mary actually met.

The children listen to the music in its entirety.

(2) Listen to the first bar of music and familiarize yourself with the map

Teacher: How many times did Mary meet the little monsters?

Teacher: What would you use to defeat the little monster.

Teacher: How many times did Mary meet the little monster? When you meet a monster, jump up and stomp on it.

Summary: When we meet a monster, we have to jump up and down on both feet to destroy it.

(3) Children listen to the music in the second section to understand the content

1. Teacher: Look at the second route, who did Mary meet? Turtle. What is the turtle's skill? What will Mary do when she meets it? Who can do a protective action?

2. Teacher: Let's listen to how Mary in this music?

3. Listen to the music again, feel the rhythm of the music

4. Now the teacher plays the little turtle, you hear the little turtle must be fixed, like a wooden man, I will go to catch you.

Summary: the turtle must be fixed.

(4) Feeling and understanding of the third subsection of the music

1. Teacher: Mary eat mushrooms and continue to break through the barrier, let's listen to it, Mary met who?

Teacher: How do you know met the little monster? How do you know you've met the little monster? Because the first music is the same as this music, so we know that we meet the little monster.

2. According to the chart to do action, familiar with the structure of the music.

Let's listen to the music and try it.

(5) Feeling and understanding the music of the fourth measure

1. Listen to who is coming? What kind of skills do mushrooms have? Do you know how to do the grown-up action

2. Try together with the music.

3. Feel the music completely and follow the rules of the game

1. Recall how to break through the barrier and listen to the music completely.

Teacher: Now we follow the music, look at the roadmap and try again (teachers find problems and correct children)

2.

Teacher: Just now we already know the route of Mary breakthrough. Now we will become a little Mary to break through the barrier.

Come to the route together, pay attention not to go to the outside of the route, it is easy to be caught by other monsters, together with the barrier!

The teacher plays the role of the little turtle,

Fourth, extend the activities, ask children to play the role.

Does anyone want to play the turtle? Marys don't get caught by the tortoise ah.

V. End part

Teacher: game fun? You have just performed particularly good. Especially in the face of difficulties did not retreat, very brave. Teacher here there are a lot of breakthrough games, together continue to break through it!

Purpose of the game

To develop the children's ability to compare and promote the development of thinking.

Willing to interact with peers and teachers, and like to express their own ideas.

Abide by the rules of the game and experience the joy of cooperative play and controlled activities with peers.

Preparation materials

Circles of different sizes and poles.

Steps

Adults will place the circles in order of size next to the base post, and guide children to put the circles on the post, with the larger ones on top and the smaller ones on the bottom, in that order.

Put the circles on the table in any mix, and guide the children to put them on the columns in order, from big to small, from small to big.

The circles can also be stacked high.

Hints

The bottom post should be placed on the table in a stable position. At the beginning of the game, you can use the top and bottom of the column with thickness, in order to let the children know whether to put it right, and then change to use the top and bottom of the same thickness of the column.

Adults can provide prompts during the game.

Teaching Reflection:

Love of games is a child's nature, choose the content that the child likes, so that the child through their favorite way to carry out the activities, is the basis of the success of an activity. Giving children the opportunity and stage to show, so that each child can confidently perform in front of the group, so that each child can experience success, is an important goal of this activity. In this process, the child's initial self-centeredness slowly diminishes and is replaced by mutual coordination and cooperation among peers. When a child has a problem, it is not the teacher who points it out, it is the peers who point it out; it is not pointed out in bad faith, but in good faith, which is a completely different feeling for the child. This is a kind of peer-to-peer resource utilization, a kind of peer-to-peer interaction. By reminding each other, children constantly adjust their behavior and learn a lot without realizing it.

Game Objectives

To develop the concept of counting through direct manipulation of physical objects as well as a variety of sensory activities, and to cultivate children's interest in counting in their daily lives.

Stimulate children's interest in learning, experience the joy of math activities, and feel the fun of group activities.

Cultivate children's observation, judgment and hands-on ability.

Game play:

1, each person a math box, let the child insert the pieces on the box: first insert a red piece, and then one by one insert many yellow pieces. (Hands-on in the sense of one by one - together they are many) 2. Have the child say, "I inserted a red piece and many yellow pieces." When collecting the pieces, collect one red piece first, then collect the many yellow pieces one by one. (Perceive that many can be divided into one by one.) 3, the teacher inserted many carrots in the sandy soil for children to see and say "many carrots." 4, let the children play the role of the white rabbit pulling carrots, and every time they pull a carrot, they have to say, "I pulled a big carrot," until they finish pulling the carrots. (The activity recognizes that many can be divided into one by one.) 5. Let the children put the carrots into the basket one by one and say, "There are many big carrots in the basket." (Recognize that one by one is a lot.) 6. The teacher beats the snare drum once, and let the child say "The teacher beats it once". If the teacher beats the drum many times, let the child say "the teacher beats many times". 7. Let the child find out "one" and "many" in the prepared environment. 8. Let the child find out "one" and "many" in the natural environment, and let the child say "one" and "many" in the kindergarten and at home according to the memory. 9. Use the pocket to put in a big ball and a lot of small balls, and let the child touch them and say how many big balls and small balls are in the pocket. 10, Let the child perceive "one" and "many" through kinaesthesia, let the child jump on both feet once and many times, etc.

The children puzzle game activity design: you look like what the game preparation: take the color cardboard cut a circle and a rectangular bar, you can also cut a number of parallelograms, triangles, squares, arbitrary shapes.

Game play: the teacher and the child first guessing, decide the order of the game. First take a round and rectangular bars as props, imagine a thing, and demonstrated, so that everyone feels the image, to be considered successful. For example, the teacher's ink stone and pen; a large cake and doughnut; the child takes the rectangular bar and puts it under the round piece and says, "This is a little parasol!" The two cycle of interpretation and demonstration, each time the time can not exceed or pause for five seconds, and can not repeat what has been said, or else counted as a mistake, but the child can not be limited by time, as long as you can create it is considered a success.

In fact, the competition is false, the cultivation of children's image thinking and creativity is true, therefore, in the process of the game, the teacher should make cooperation, timely to the child hints, reminding and inspiration, so that he tasted the joy of success, enhance self-confidence

Teaching Reflection:

The activities of the form of young children in line with curiosity, mobile The first step is to provide the children with a rich material environment. Provide children with a rich material environment, stimulate children to feel the beauty and expression of beauty. "Interest is the best teacher", the psychological development of young children is characterized by mobility, full of curiosity about everything, a strong desire to know. Praise the children's progress in time, affirm and encourage their curiosity and exploratory demeanor, establish self-confidence, and tap the creative potential of young children.

Activity Objectives:

1. In the process of playing, arrange and compare the size of the numbers within 10 according to the rules, and experience the fun of playing with the bottle cap.

2. Cultivate a sense of cooperation and a good habit of observing rules.

Activity Preparation:

1. Use cardboard to draw a good picture of the lattice.

2. Collect yellow and red bottle caps, and stick the printed numbers within 10 on the front of the caps.

3. Put the yellow and red bottle caps in the box.

Game Play:

1, two people cooperate to play the game, independently choose a color bottle cap, with the spacing arrangement of the method, in the grid map of the yellow and red cap cloth, pay attention to the bottle cap reverse side up.

Second, two people will turn their own bottle caps, face up, each time to turn over a cap, according to the number on the bottle cap "than the size of" the game, the big eat small, and finally in the hands of the bottle cap more than one for the win.

Third, after playing a few times, according to the situation of young children to increase the difficulty, such as: in the bottle cap on the sticker dot card or 10 within the addition and subtraction formula, and then carry out the "bigger than the size" game.

Fourth, the use of lattice diagrams can also play games such as Go, five pieces of chess.

V. Guidance points:

1. Activities prompted the children to arrange the bottle caps according to the color of the intervals, and encourage children to think of a variety of ways to arrange.

2. Remind children to abide by the rules of the game and cooperate with each other.

3. Encourage children to use the grid to play games such as chess and five pieces of chess, and to work out the rules of the game with their peers

Activity Objectives

1. Cultivate the children's interest in observing things in the interesting games.

2. Cultivate children's observation power and the meticulousness and sensitivity of observation in the operation.

3, can actively participate in game activities, and learn to self-protection.

4, through the activities of young children to learn to play, feel the fun of the game.

5, test the children's ability to react, exercise their personal ability.

Activity Preparation

1, children's operating board, rubber bands, watercolor pencils.

2, a number of various types of games operating paper.

Activity process

1, the teacher briefly introduced to the children of each group of games, stimulate the children's interest in playing games.

2. Children choose their own group games.

(1) find graphics - find the same part of the graphics card or missing piece.

(2) Connecting - connect the same graph with a line or connect some of the dots with a line to form the same pattern as the example.

(3) Counting - look carefully and count the number of objects in the diagram or the number of free-form squares.

(4) Walking the labyrinth - provide a variety of labyrinth diagrams, through the observation of the children to play alone or in pairs.

(5) coloring - let the children carefully observe and then use coloring to present the animal image.

(6) Big search.

(7) Free pulling rubber band.

3. Children free to choose the game, the teacher involved in the game or with children *** with the game.

4. At the end of the game, you can let the children themselves show their work to appreciate each other.

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