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Teaching of shaman for novice hearthstone

The magic wind brings us the strategy of shaman novice arena, and answers how to use the unique overload mechanism reasonably and how to gain advantages by virtue of shaman's characteristics. This article gives a good answer to the novice.

Hello, everyone, I am the wind of anger and magic, and this issue brings you the JJC strategy of shaman.

My shaman's average winning rate is about 72%-76%, which means 7-9 wins. Slightly lower than Faye. But the general feeling is that shaman can be regarded as the first echelon occupation in JJC.

Shaman's advantage lies in using low-cost spells to earn the difference in fees, and also earning the difference in cards through totems. Shaman's solutions are rich, so in JJC, he can often regain his advantage under the disadvantage. Let's talk in detail about how to play a good shaman.

1. Rational use of overload mechanism

Newcomers who have just come into contact with shamans often only pay attention to the cost of the current round without considering the crystal influence of the next round; People who have played shaman will probably pay attention to how to control the overload crystal so that the next round will not be too passive. Sometimes they will give up using overload cards to ensure the normal operation of the next round. For example, when the fee is 5, using overload will have a great impact on the appearance of fire elements. If you have a deep understanding of shaman, then you need to consider the option of overloading for 3 rounds. For example, in the fourth round, I have a wolf soul or lightning arrow in my hand. I may try to use it as much as possible, which will overload the fifth round, but under the strong pressure of the fourth round, I can barely recruit a totem in the fifth round, so that the appearance of fire elements will not be affected in the sixth round. In short, in order to fully use the cost for a certain round, we should try to give full play to our advantages by overloading two rounds in advance, and don't wait until 1 round in advance to find that the situation is not good, which will greatly affect the overall rhythm. I hope you can understand what I said above ~!

2. The cooperation between the slave station and the flame.

Flametongue totem is a god card that can earn a lot of cards in shaman JJC, which may directly lead to collapse because the other party can't solve flametongue. The effect of flametongue totem is a halo effect, so the halo effect of flametongue totem can be continuously utilized through the exchange of followers in one round.

So generally speaking, I like to put my followers on the left side of the totem, and then according to the quality of my followers, the stronger they are placed on the left side, the summoning totem is beyond our control, and it is newly generated on the far right side every time. Because the flame is basically in the middle, sacrifice the weak followers and totems first to ensure the survival of the big followers as much as possible. In this way, we usually sacrifice with totems, and then generate new totems on the right side, so that the followers on the left and right sides can get flametongue Buff. If the followers are placed on the right side, the left side will be vacant after the totem exchange, and new followers will be needed to replace the totem to supplement it. Sometimes the utilization rate of flametongue will be greatly reduced due to insufficient expenses. Of course, followers with "two lives" such as wheat fields and silver attendants should not be placed in the middle position as far as possible, but in the leftmost or rightmost position, so as to finally enjoy the halo buff of the flame.

3. The timing of witchcraft

Witchcraft should be the best solution for Hearthstone. Only need 3 yuan, you can turn any follower into 1 frog, 0 attack. Many people only give witchcraft to believers who spend more than 6 yuan. In fact, the use of witchcraft is very flexible. Shamans need scenes very much in the early stage, so it is very important to protect the survival of minions or totems.

For example, when the fee is 5, we have two followers on the court, 1 0 attacking the totem, and the tower is standing opposite. We have witchcraft and fire in our hands. Many people will exchange flametongue +2 followers for each other's tower death groves. I can't say it's wrong. But in this case, I think the combination of witchcraft and totem is the best. Because in this case, you will have three followers on the field, and you can clear the field. In this way, no matter what happens in the next round, you can almost switch to a 2-fee fire tongue with totem. I can accommodate four followers. If you just use flametongue, it will become a scene of 1 naked flametongue. If the opponent is a big follower in the next round, the advantage of using witchcraft to passively solve the field will not be so great. After all, the flame has been exposed to the enemy!

Another thing to note is that when witchcraft is not mocking followers, you should pay attention to whether you need to attack with other followers before using witchcraft, so as not to let mocking frogs interfere with your attack rhythm.

4. Ensure the number of scenes

Shaman's scene is very demanding, so when faced with the choice of using followers to exchange or using spells to solve problems, try to give priority to using spells to solve problems and try to avoid followers to exchange.

Facing the mage preparing for AOE customs clearance, try not to lay down followers, and use totem transition to ensure that there are more totems in the scene and fewer followers. Put pressure on the other side, force the other side to use AOE to solve the field, and then use totem+followers in the next round to form a new round of bedding. Try to ensure the number of totems that survive. This can better get the totem you want. Because the existing totem will no longer summon.

Finally, I hope everyone has a cool head to play JJC. There is still an element of luck in the arena. Even if you have a deck that goes against the sky, if you don't draw well or meet a deck that is better than you, you may not win. Therefore, everyone should play with an entertaining attitude and not be too serious. There is really nothing I can do about it. I wish everyone can win 12!