Traditional Culture Encyclopedia - Traditional culture - About Hanafuda (Hanazashi)

About Hanafuda (Hanazashi)

Hana originated in Japan and is an ancient card game. When I was introduced to hanazashi as a child, I felt that it was very cultural, with allusions to some of the cards, and some of the elements appearing in Japanese anime and literature, which have been widely circulated.

Hanafuda I*** has 48 cards, each of which is an abstract drawing, with every four representing a month. For example, January is a crane on a pine, March is a cherry blossom, and October is a maple leaf. I'm not going to go into the specific rules and gameplay here, I'm sure those who can play must have put a lot of effort into memorizing these forty-eight cards in the early stages.

For the skills of the flower, after familiarizing yourself with all the cards, you have to project the opponent's hand and the cards that may appear on the card, and then analyze the current situation to make the best card, to be one step ahead of the other side of the "hu card". The actual game is a lot more complicated than that, but the actual game is a lot more complicated than that.

The fun thing about hwatu is that half of it depends on fate and luck, half of it depends on your own strength and judgment, and sometimes, even the masters will lose to the son of fate. A game of hwatu is divided into twelve games, representing twelve months, and each card has its own special meaning and function. Here's a simulation of a classic game:

The first game is a Tien-Hu hand from the opposite side of the table, with no room for error.

The second game started with a look at the cards, are some of the miscellaneous cards, and only two cards can be and the table on the cards, can not help but be sad, and soon the opposite side of a rain four light, the opposite side of the victory, continue to continue, in the twinkling of an eye is a five light to close the game.

The third round of the veto, the starting hand is three light cards in hand, not to face the face of the second round of the pig deer butterfly to end the battle.

In the fourth game, the opposite side of the starting hand a bounty of flowers and a floating white.

In the fifth game, the opposite side of the table started with a Moon and a White.

In the sixth game, I was still in shock and didn't have time to look at my cards!

The first thing you need to do is to get your hands on a new pair of cards, and you'll be able to get them to work!

Many of the elements contained in flower cards are actually Chinese, such as cranes, peonies, willows, wutongs and phoenixes. However, when you think of flower cards, you think of Japan, you think of Japanese maple leaves and elk, you think of hanamatsu wine and sakura on the curtain. This is a cultural heritage, but also a cultural output.

Then look at our current entertainment, what mahjong, pai gow and cards, without the slightest cultural heritage and connotation, even the traditional Xiangqi and Weiqi are gradually falling out of favor, not to mention the ancient deciphering flowers. Is it true that in a few hundred years, future generations will see that our current popular card games actually originated in the West and do not have the slightest literary underpinning. And those niche table games many games are also originated in foreign countries, play a few people, saddening.