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Harry Potter magic awakening single row scoring strategy mainstream deck playing method summary

Harry Potter Magic Awakening single PVP is one of the main gameplay in the game, single row what mainstream powerful deck? Below to share with you a Harry Potter Magic Awakening single row scoring strategy

1. Reverberation

Currently the mainstream reverberation sort:

Hermione ≈ Bella Hagrid ≈ Snape Newt

Actually according to the player's operation there is a discrepancy between Dobby/Harry, and so on some people are in the use of but the strength of the general is not very recommended

Different colors reverberation brings the blood bonus 2. Schools

1) Hermione Fireworks

Core is through Hermione Echo to reduce the cost of Weasley Fireworks, in the 7 fee is through the speed bundle/inflatable spell + cost reduction Weasley Fireworks to achieve the effect of forcible pressure on the blood, there are also some schools in this at the same time carry the spell + water as spring.

There are many different ways to carry out the school, but the mainstream ones are: inflatable spell, Weasley's fireworks, clear water, clouds and mist, flying sand, lightning storm, and a few cards, and the rest of the empty space is adjusted according to the needs of the people, and I personally like to carry the weapons.

Partner 23 Hermione Ruger, No. 1 adjusted according to the needs of the general Frey brothers / Malfoy / Harry / Lottie.

There is also Hermione Avada's whole live branch, the core lies in the number of layers of kills by stacking out Avada Sojourn, and finally the enemy for a one-two punch, the deck with method can be in the above Hermione Fireworks directly increase Avada Sojourn Spell, or carry: Flashback Spell, Avada Sojourn Spell, Cloudy Misty, Sniffing, Attendant Manifestation as well as a number of field-solver spells, only to carry out a solution to the field, relying solely on Avada to carry out the final Decimate, and will be very autistic when it comes to summonerless decks like Hermione Fireworks.

2)Bella Flow

It used to be called Bella's Three Books Flow, but the Three Books were shut down.

The core is to quickly summon Death Eaters through summoning to lay the field with high frequency spells to hit the face for a snowball effect. Currently, it is mainly divided into Bella Spellstream and Bella Zoo, and players below the chief can replace the demon book with three books.

Bella's spells include: Spirit Cat, Pixie, Goblin Book, Weather Spell, Lightning Storm, Fresh Water, Inflatable Spell, etc., and the remaining spaces are adjusted according to the needs.

The Bella Zoo mainly relies on fast paving the field to make the opposite side overwhelmed, so pay more attention to the rhythm of paving monsters rather than a paving net, the mainstream method includes: spirit cat, elf, monster book, the evil woman bird, the horse man, the expansion of the potion, etc., the empty space according to the need to replenish the field of spells or rhinoceros, such as the face of the monster, but also choose to inflatable spells or flying sand to achieve the control or will be opposite to the hit the clouds, the expansion of the potion used to The field exchange suddenly accelerated, or the opposite side of the solution to the delivery of the snowball after the delivery.

There is no fixed restriction on the choice of partners, and the Zoo personally recommends bringing a fool to realize the forced sudden face.

3)Hagrid's stone pier/egg dragon/dragon egg/little fire

Because of the little fire sitting in the prison, Hagrid's rate of appearance is greatly reduced, the winning rate also dropped significantly, chief and above individuals more recommended Hermione or Bella and other schools.

The core of Hagrid's Knight Fire is to send death to the Knight Fire by means of summonses such as the little spiders and elves, to increase the Knight Fire's longevity by means of spells such as Heal As You Like It, and finally to add the right amount of spells to solve the problem.

The Stonecutter/Egg Dragon school is much the same as the Knightly Fire school, with the same Healing Ruichu to increase longevity, and a certain number of untap spells to avoid being paved or unable to deal with Cassandra/Haley, but without the need to sacrifice summons, and with a much more diverse playstyle. Egg Dragon, the Australian Egg White Eye Hatchling, has a certain advantage against Zoo decks due to its ranged damage and flying units, while Hagrid's Stonecutter has a stronger combat ability and usually carries a water dungeon to clear the field quickly, but the strength of both is slightly behind that of Hermione and Bella and below that of Hagrid's Knightly Fire.

The core of Hagrid's Dragon Egg is to carry healing/defense/displacement spells to raise eggs, and field pressure through the Ridgeback Dragons that are spawned from the Dragon Egg. However, Dragon Egg is facing the situation of not being able to raise it under spells such as Clear Water Like a Spring/Fireworks, as well as the awkward effect of not being strong even when it is raised, and is not recommended to be played.

There is no fixed requirement for partners, Dragon Egg will need a nurse to a certain extent, and a deck that needs to clear the field can carry Cassandra.

4) Snape flat a stream

A whole living school, with a certain strength but slightly lower than Hermione fireworks, the core lies in the time converter and flashback spell again time converter, in the enemy summoned a split flat a hit damage. Generally will carry the egg dragon to solve the field, and diversion can deal with zoo such as horseman / spider nest / bird snake / fried tail snail and other back row units.

The deck usually carries: Time Changer, Flashback Spell, Divine Striker Shadowless, Flying Spell, and the rest of the deck can be supplemented with untap abilities as needed.

Partners Kevin must be carried in the first position, the remaining no requirements.

5)Newt's Zoo

The most traditional type of zoo, like Bella's Zoo, is based on blue and white cards, and is very friendly to civilians. It realizes the effect of spreading the field quickly by placing a large number of low-cost summons, and eats the tempo to a certain extent.

The deck is generally shoehorned: elf, monster book, sniff, horseman, bird snake, spirit cat, spider nest, evil woman bird, the remaining position can be supplemented with removal spells or rhinoceros sudden face, removal spells are mainly in order to cope with the opposite side of the Cassandra or Harry, as well as to the home of the bird snake/spider nest attacking the enemy, I like to carry extra gold flyer and blow up the tail conch, by brushing the microblogging steps to quickly release the blow up the tail conch. .

Partners recommended Frey Brothers / Malfoy / fools and other sudden face partners, Cassandra / Harry can also be on their own back row for a certain amount of protection, Ruger increase the ability to fight in the late stages to find a rhino strong kill, tried the opening Lottie back to blue but the effect is general.

3. Basic card

In order to save space, non-golden card only common card is introduced

1) gold card

Lightning fire is banned can be seen as the core card of the top school, lightning storm is Hermione fireworks and Bella spells and other ways to solve the field of the pressure blood line, generally with Hermione partner synergy, and the water dungeon can be realized in large areas of clearing the field, but easy to empty, double rows in the The effect will be better.

The Avada spell is more entertaining than practical, and the Drill and Gouge spell is the same, in the giant spider and other copies of the performance will be better than the platoon. The golden thief is the oil back to blue over card, but also has a plus mobile card and attract hate ability, compared to the smell is not easy to be solved can try to carry according to the demand.

Stones are a good single card, but only good, attack speed and single attack limit his performance, the egg dragon is a good solution card, but also has a body plate is too brittle trouble. As for the Phoenix, I can't think of any other way to describe it other than useless, and it's a buff in Hagrid's system, and a cost-saving card in other systems.

2) Purple card

Sniff is a very high-quality cards back to blue to attract hate summons, the vast majority of the decks do not mind adding a representative as a day hu starting hand. Flame Bear is a good ranged solver, and also has the ability to make up damage, but not being able to hit the demon book is a very awkward drawback.

Walking Sphere is a high-quality solver but is not friendly to newbies, don't try to carry it without proficiency, it will lead to not enough movement cards and take a beating. Hurricane Spell's time-dragging ability outweighs its solving function, and Forbidden Forest works better.

Three-headed dog fire serpent unicorn no one play not to say, no one play to a certain extent means that they are not strong enough, after the same reason.

Flashback Spell with Avada Sojourn/Time Converter has a good performance, God's Strike Shadowless damage is very high mainly to clean up the opposite back row creatures especially the Death Eaters that just landed on the ground, in addition to your weapon low cost mono damage, you can wash the opposite side of the hand.

The boar has a good ability to solve the field, instantaneous solution to the horse people small spider, storing power to play partners to play high-fee summons, the disadvantage is that it can not hit the air unit, must be sure to pay attention to.

Thunderbolt Explosion is a good solution to the problem, but it costs 5 bucks, so it's not a big deal to bring it, and Bird Snake is a high-quality back-row summoner, but it doesn't have the ability to defend itself.

The three books are not explained, the fireworks box with a lot of people but the actual combat effect is average, the main defect is still too brittle. Floating Bomb is a zoo toy with moderate strength.

The winged devil is very good if it is given by Newt, own bring card hand and brittle, fly spell generally Snape bring, or with the Qing Shui Ruquan irrigation damage, but the effect is poor.

Time converter Snape exclusive toys, freezing spell has a good ability to solve the field, but 6 costs, so with or without it is a matter of opinion.

3)Blue and white cards

Trolls are generally not used, some people echo brush out of the super high level with the effect of Hagrid's Echo is also not bad, but more tend to the whole live. Demon book quality sudden face summons, broom can be uncontrolled but not friendly to newbies, with 10,000 bullets can fly over to make up for the damage.

Freeze spell no one use, rhino Newt give very good use, but their own with a little card hand, general can make up the damage. Healing as the beginning of Hagrid's toys, white fresh flavoring the same reason.

Clear water like spring 5 fee extremely high quality solution, at the same time can hit the face pressure blood line, most of the deck must be. The 2-cost, high-quality, ranged solution that eats card levels, and the 10,000-bomb solution to make up for the damage can be used.

Cloud Mist can return a small amount of blood, and avoid weather spells/lightning storms and other spells, as well as make the enemy summons to lose the target of attack, but the winged demon/monster book, etc. can be placed when rushing in, Flying Sands, and other spells can also be beaten to reveal the person.

Fire Crab ranged damage summons, but the effect of the general cost is too high, Weather Spell HF high-quality solution to the field to hit the face of the spell. Fried Tail Snail works well with Golden Flyer to brush up on microsoft steps, but solo will face a late game penalty for getting hit and not being able to put it out.

Spider's Lair is a back-row creature that is easy to untap but doesn't snowball well. Spirit Cat quality paving creatures, quality is not good to solve but damage is very low, usually Bella play frequency or Newt paving.

Armorguard has been brought in, but it's a bit of a loss at 4 for 6 seconds, and Wicked Woman Bird is a very high quality solution to the problem, and a noble flying unit.

Snowball magic damage is very low, small spiders, in addition to Knightfire take to send or part of the zoo with a little, usually do not bring because it is a ground creature and brittle ridiculous. The Horseman is a straight line penetration output in the back row, playing partners and dealing with the field have a good performance, but it is too brittle to stand easy to be solved.

Speed Binding/Inflatable Spell are both toys for Weasley's Fireworks, and Inflatable Spell can interrupt some of the sustained skills that are carried more often. Spider Venom is a good untap, and can also be used to hit frequencies, but it doesn't attack flying units if I remember correctly.

Pixie quality flying field laying summoner, the advantage is that it can fly but that's enough. Unity plus protection of the forbidden forest is more useful, the arena can only be put in place is a living target, the cost is too high easy to get stuck.

Fainting is a 3 fee quality field output, howling letter no one with, door key can save the summons, but generally is the former Hagrid Knight fire with.

4. Partner cards

1)Gold cards

Malfoy trio, catching Malfoy is easy to solve, Ivy's toys, solving a full run clean can only be said to be pretty good offense but not worthy of the identity of the gold cards.

Harry Potter, the forbidden forest spider nemesis, the arena can resist a little summoning flow drag the rhythm. But can not move is a variety of skills of the living target, victory in the blood, but is the toy of the Death Eaters.

Hermione, with the lightning storm is a very common move, quickly solve the field pressure blood line, very very high quality, no one will dare not solve Hermione it

2) Purple card

Cassandra, high-quality solution card, zoo nemesis.

Cassandra is the best of the best in the world, and she is the best of the best in the world, and she is the best of the best in the world.

Brothers Frey, compared to Malfoy station more stable, but a lot more brittle, however, many players will still choose Brothers Frey instead of Malfoy.

Glop, also known as the fool, brainless face pressure bloodline, thick skin and flesh is not good to solve, need to grab blood can be brought.

Ruger, driving a car is not afraid of control, but also give mobile cards, many lineups of the late security, but also can be driven into people to solve the field.

3)Blue and white cards

Robin, newbie station card, there are other do not use this.

Kevin, Snape Echo's exclusive toy.

Daniel, usually Dragon Eggs will come with a Nurse, others are less common.

5. Experience Tips

1) Inflatable Spell/Speed Bind + Weasley Fireworks, you can avoid fireworks falling and press the bloodline quickly.

2)Cassandra+Water Jail, compared to the last one less people know, you can pull the opposite side with Water Jail to Cassandra range, and deal a lot of damage during the control period.

3)Units are divided into ground air, boar/spider venom and other spells can't attack flying units, and ground units can't attack flying units.

4)The lower the average cost of the deck, the better, but do not go to the extreme, like Hermione Fireworks more focused on solving the field at the same time quickly over the cards to the inflatable spell and fireworks in the hand, the zoo if you choose to purely low-cost follower does not carry the evil woman bird or other high-cost solving the field is also prone to be counter-paved.

5)Most of the gold cards are not reliable, the role of cards in this game is very balanced, blue and white sets of cards can also play a good effect.

6)The level of the cards is very important, the same level of the blood of the horse people = the blood of the elves = the damage of the sand, can not be solved to eat a lot of damage, so not enough gold under the premise of the priority of upgrading the need to use the card.

7)Same as mentioned above, echo in the mainstream echo and high-quality echo on the basis, but also to choose with the deck card fit echo, effectively improve the quality of the deck.

8)When triggering the echo head will show what type of echo, in addition to your weapon knocked out the opponent's hand will also be displayed on the head, you can judge the opponent's deck according to this for targeted play.

9)Playing Bella Echo pay attention to reduce the number of times you are attacked, while avoiding pointless walks, to ensure that it will not be because there is no mobile card penalty is snowballed, Bella itself should be played to force the opposite side of the walk.

10)Hit Hermione Echo unless you are Bella, otherwise avoid and she exchanged blood, Hermione inflatable + fireworks when the crazy point of attack outside the range of the opposite side, sometimes the opposite side of the articulation is not fast enough to avoid the end of the damage.

11)When playing Newt's Echo, prioritize the back row of summons, such as Horseman/Spider's Nest/Blasted Snail/Bird Snake, etc., and make sure you have a solution in your hand.

12)Book of Monsters' first attack, Rhino's Crash, Gloop's Crash, and Upper Ruger's Carriage will interrupt current movement and cast spells for no reason, and the same goes for Lower Ruger's Carriage.

13)Ruger off the car has a stalemate, so the opposite of Ruger a blood when close to the fireworks can be thrown directly, with fireworks to beat him off the car to force to eat the damage, save a control card.

14)The opposite side with the God Strike Shadow away from the summon to avoid being ejected, if not ejected single damage God Strike Shadow net loss of cost.

15)The Water, Boar, and Bird of Prey are all quality cards that can resolve the three books for 45 charges, however, the three books are gone now.

16)Part of the lineup will carry the follower manifestation, released in advance to avoid Hermione fireworks, the increase of an instantaneous movement can also avoid other skills, is the avada whole life / dragon egg whole life / protect the zoo back row and so on a good means.

17) The same field under the expansion potion can quickly realize the clearing of the field suppression, acceleration effect is also effective for players.

18)Rhinoceros/Glop/Winged Demon damage is basically unavoidable, do not use the movement card in advance, hard to eat down and then use the movement of Cara far away, you can pre-release the cloud drift at the destination.

19)Hermione Fireworks don't save your hand, 2 costs can be directly handed over to brush Echoes, Zoo the same need to quickly pass cards.

20)In addition to your weapon can hit the opposite side of the two hand and hit the derivation of the card, against the Zoo and Hermione civil war is very practical.