Traditional Culture Encyclopedia - Traditional customs - About the handwritten newspaper content of "chess", it is urgent ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
About the handwritten newspaper content of "chess", it is urgent ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Main chess varieties (according to the number of players)
Double chess
China chess, Go, chess, black and white chess, checkers, military chess, international military chess, Japanese general military chess, Korean chess, backgammon, backgammon, ancient military chess, animal chess, May and Saturday lines, etc.
Chess Online
Checkers flying chess
Edit this jackal.
Folk Popular in Liudian Township, Sean Town, Guangshui, Hubei Province. The chessboard consists of five straight lines, each of which is horizontal and vertical, equidistant and perpendicular to each other. There are three jackals on each side, distributed at three points. Villagers' Square 15, distributed in 15 (pictured). When two people play chess, the jackal can eat the 1 on the villagers' side every other square, so as to eat each other and win: the villagers besieged each other and won.
Qí Interpretation Introduction ① Cultural and sports supplies: Chess | Go | Chess Manual | diamond cut diamond. 2 refers to chess pieces: indecisive | scattered. Someone who is crazy about playing or watching chess. My grandfather is a chess fan. Where there is a chess player, he practices there. Diamond cut diamond # qí fé ngduì sh ? u is a metaphor of war or competition. The skills of both sides are equal, so it is difficult to tell the winner. [Chess cloth] It is distributed like chess pieces, and the descriptions are numerous and dense. Like stars in the sky or chess pieces on a chessboard.
Edit Fujian chess in this paragraph.
During the Five Dynasties (907 ~ 960), there were Go activities in Fujian. Because Go and China Chess have been specially described in the local periodical Competitive Sports, here we only focus on the following six popular and simple chess:
Si Qi
Si Qi
The chessboard consists of five horizontal lines and vertical lines which are perpendicular to each other at equal intervals, and two large diagonal lines which cross each other. There are 10 chess pieces on each diagonal line, which are distributed at 10 points of the square (as shown in figure 1). There are three ways for two people to play chess: on the same line, the son of 1 enters the symmetrical center of the opponent and eats two or four of his sons, which is called "picking"; Holding the opponent's 1, 2 or 3 dice with two dice is called "bar"; The four diagonal lines with 1 at the corner are called "splitting". Eat each other and win.
Zhumama chess
Zhumama chess
Add a diamond-shaped pig's head and tail to the chessboard (as shown in Figure 2). Two people play chess, one holding the mother and the other holding the child. The mother chess 1 is located in the center of the board, and the children chess, such as 16, are distributed in four small corners. In the game, mother goes first, son goes later, and mother and son take turns, one step at a time. Mother won by picking (chopping) seeds and eating the remaining two seeds; The son trapped his mother with an encirclement, and he won by being trapped to death. But before being trapped, the tail should be filled with 1, or mother will fly to both sides.
Liu Zi chess
The chessboard is a square with four horizontal and vertical lines at equal intervals, with six pieces on each side, which are distributed around the square (see Figure 3). Two people play chess, take turns, one child and one child, and can advance and retreat at will. To win, two people eat one (two people eat the same line 1) and eat up each other. Figure 3
Scissors chess
A chessboard consists of three sides and two diagonals of a square. Two people play games, 2 pieces each, distributed on both sides (as shown in Figure 4). Take turns, one step at a time, and besiege each other to win. But the first step is not allowed. Figure 4
Watermelon chess
The chessboard consists of two concentric circles with vertical diameters, and arcs are drawn at the four intersections of the great circle, ***2 1 intersection. Two people play chess, and the pieces are divided into two colors, 7 pieces on each side and distributed on each side. The two sides take turns to walk, and victory means eating or trapping each other by outflanking or walking in pairs.
Spin chess
The chessboard consists of six or eight straight lines perpendicular to each other at equal intervals. Draw an arc with four corners as the center, and draw an arc with the length of one square and two squares as the radius to intersect with four sides to form 16 intersection points. Two people play a game, and each side has 10 or 12, which is at the intersection of the sideline opposite Puckilo. Take turns to walk, one step at a time, you can move forward and backward at will, or you can rotate along an arc. In the process of rotation, if there is no obstacle to this recipe, you can eat each other's 1. Any 1 player can enter four corners (safe points) that the other player can't eat, and hide until the other player is eaten up.
The function of chess
Chess player, game also. Chess player, art also. Games are an important part of oriental cultural life. It is not only different from ordinary entertainment games, but also influences and cultivates people's moral concepts, codes of conduct, aesthetic tastes and ways of thinking. Qin, chess, calligraphy and painting, which are also called the four traditional art forms in China, have become a rich cultural form. The calmness, open-mindedness, elegance and wit in Chess Manual are combined with military affairs, philosophy, poetry and art. Between black and white, inside and outside the Chu and Han dynasties, the enlightenment and connotation brought by Chess Manual have been infinitely expanded, and the world outside the chessboard has become one of the greatest characteristics of China chess culture. Square chessboard also has the functions of tempering people's will, edifying people's sentiment and inspiring national spirit. [2]
Edit the background of this piece.
The same chess. Rhyme meeting again? Live in tune, sound base. Set the rhyme and root. Or as a gift. Historical records and laws are the root of everything. Speaking of mysticism, we can see some clues from the origin of Go. Talking about the origin of Go is not out of the need of textual research, and in fact there is no textual research. China culture pays attention to tracing the source. For example, Shennong tasted a hundred herbs and taught the people to farm, and Fuxi wove the first fishing net. Carpenters call Lu Ban the granddaddy, even if he sings and sells himself, he has his own god to bless him. In contrast, the origin of Go is much more vague. There is a popular saying that Yao taught him Go in order to train his son. However, this legend is not a blessing for Weiqi, so it is better to ignore it, because Dani is not a good character in history, which is clearly recorded in the history books. If we insist on linking Go with Dani, it can only show that Confucius and Mencius have profound insights: Go is not nourishing, but chaotic. In his autobiography "There is a Sky Behind the World", Wu Qingyuan believes that Go was originally a tool for divining astronomical phenomena, not a tool for competition. This is probably a more acceptable statement at present. The ancients recorded the position of celestial bodies in the form of coordinates, so there was the embryonic form of chessboard, and those coordinate points that recorded celestial bodies were the original chess pieces. According to this logic, the prototype of Go is likely to have only one colored piece. Weiqi, also called black and white chess, obviously must have a transition from one color to two colors, and it is quite logical from an astronomical point of view. Celestial bodies are not static, but constantly changing with the seasons. In order to reflect this change and explore the law of this change, the ancients began to put two-color chess pieces on a chessboard for comparative study. In this way, the pieces of Go began to touch each other. But even so, Go is still just a celestial recorder. What force pushed it to the competitive level? I think that is the power of divination and prediction, an innate curiosity of human beings about mysterious things. In any human culture, astronomy and divination are inextricably linked. If astronomy is a deep objective existence, then divination is a subjective and conscious spiritual force of human beings who want to be above the objective. When Kant looked at the starry sky and was deeply moved by an ultimate rational order, so were the ancients. They all believe that all the secrets of the future world can be explored with human wisdom. Once Weiqi has become a tool for divination, it is no longer a simple instrument, because it has been integrated with human wisdom and belief since then, and it is no longer a simple reflection of astronomical phenomena, but a carrier of human thought.
Edit the generation of this piece.
The obvious difference between human thought and the objective world lies in its contradiction. With contradiction, there will be confrontation, and with confrontation, there will be rules, so Go finally has its competitive soul. To this day, Weiqi has only vaguely seen a little connection with astronomy in its external form, such as Tianyuan and Xingwei. And the connection with divination is not easy to detect. Our culture has a great view on divination, which belongs to Machamp, the so-called ghost of Confucius. In fact, however, divination is an ancient but never lost knowledge of human beings. Isn't the current game theory essentially divination? Of course, the former is naturally much more accurate. After all, we can't ignore the changes of human brain capacity over thousands of years. If we look at divination with an open mind, we may suddenly find that divination is still embodied in the most essential laws of Go. For example, judging the situation in Go, isn't it just like the taste of Wang Wen's signing? When it comes to Go, divination and game theory, a movie clip comes to mind. Nash, the founder of American game theory, had many legendary experiences in his life, and Hollywood arranged a beautiful film with his stories. In the article, Nash is studying at the university. At that time, game theory was still in its infancy. A man challenged him to play chess. Nash's self-confidence and loss seemed to give him great stimulation. They are playing Go! I still remember the incredible feeling when I saw this lens. Since the Enlightenment, people have always believed that human beings can explore all the mysteries of this world through rational thinking and summary of laws. I think Nash must have picked up the chess piece with such confidence. "As long as every step is in line with the law, he should be able to win." I remember that Xiu Ce, the first Japanese man in ancient and modern times, also said something similar: "If black and white are correct, black is not as good as three and a half eyes." Of course, Nash can't compare with Xiu Ce in Go. His loss should be a chess problem, but even so, he still feels a huge question in his heart: "Even if every step conforms to the existing laws, can you really win?" This problem is precisely the spirit of game theory and the spirit of Go. As the crystallization of human thinking and wisdom, can its laws really be the ultimate? In the 20th century, the greatest progress of human beings in nature and humanities lies in the recognition of the contingency and unpredictability of the development of all things in the world, and this unspeakable mystery has never dissipated since the birth of Go. If Xiu Ce can really become a chess soul and live to this day, he will definitely sigh: "There is no best way to play." Go, after all, is played by people. This is the soul of Go. It was like this when it was born, it is like this now, and it will be like this in the future. WuSaturday Line is a popular chess game between southern Hebei and northern Henan. It has five lines in the vertical direction and six lines in the horizontal direction, which cross each other into a net to form 30 intersections. Black and white on both sides 15 pieces. When a square has four pieces, it is called a city, five pieces in the vertical direction are called a week, and six pieces in the horizontal direction are called a line. When a chess piece is surrounded by a city, it can eat the other city. Any chess piece outside the line, if one side is in a state of circle, can eat the other side's two chess pieces except the city wall; if one side continuously forms six pieces horizontally, can eat the other side's three chess pieces except the city wall until the other side has finished walking or the other side has no chess pieces to walk.
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