Traditional Culture Encyclopedia - Traditional customs - Games for eleven year olds do not come from the Internet and cell phone games to be played by several children in a game and how to put the sub disk to be!

Games for eleven year olds do not come from the Internet and cell phone games to be played by several children in a game and how to put the sub disk to be!

Game 1, the cycle of the order of the order: no Number of people: two people Method: order word for "hunter, bear, gun", two people at the same time to say the order word, at the same time in the last word to make a movement - the hunter's action is the hands on the waist; bear's action is the hands on the chest; gun action is the hands raised in the shape of a pistol. The hunter's action is to cross his arms; the bear's action is to put his hands on his chest; the gun's action is to raise his hands in the shape of a pistol. Both sides use this action to determine the winner, the hunter wins the gun, the gun wins the bear, the bear wins the hunter, and if the actions are the same, the game starts again. Excitement: The fun of this game is that both sides of the action of the big, very funny Disadvantages: only two people's game Game 2, Lucky Jaws Appliance: Lucky Jaws Number of people: two people Method: Lucky Jaws is very simple, but play it is fun. The way to do this is to break open the mouth of the great white shark and press down on its lower row of teeth, only one of these teeth will tug the shark's mouth to close, if you press on this one, the shark's mouth will suddenly close and bite your finger. Of course, the shark teeth are made of soft plastic and will not bite you. You can use it as a drinking utensil to bet on your luck at the drinking table, several people take turns to press it, and if you are bitten by a shark you are penalized. Excitement: suitable for boys and girls to play together, more thrilling for timid girls. Disadvantages: first you have to go to buy a "Jaws", although the price is not expensive Game 3, officers and soldiers to catch thieves utensils: were written "officers, soldiers, catch, thieves," the words of the four pieces of small paper Number of people: 4 people Method: the four pieces of paper folded up to participate in the game, the four people Draw a piece of paper, the person who drew the word "catch" should guess who is holding the word "thief" according to the facial expression or other details of the other three people, the wrong guess should be punished, the person who guessed the word "officer" should decide how to punish, the person who drew the word "soldier" should decide how to punish, the person who drew the word "officer" should decide how to punish, the person who drew the word "thief" will be punished. The person who guesses the word "officer" decides how to punish him/her, and the person who draws the word "soldier" carries out the punishment. Excitement: easy to play, not limited by time and place Disadvantage: not easy to have too many people. Game 4, The Rituals: No Number of Players: Unlimited Method: Multiple players, from 1-99, but when the number of players reaches a number containing "7" or multiples of "7", they are not allowed to report the number of players, and they have to shoot the next person's back of the head, and then the next person will continue to report the number of players. The next person will continue to report the number. If someone reports the wrong number or slaps the wrong person, he or she will be penalized. Excitement: No one can do this without making a mistake, even though it's very simple arithmetic. Disadvantages: None Game 5, Heart Attack Appliance: None Number of Players: The more the merrier Method: Distribute a deck of playing cards equally to everyone at the table, but do not look at the cards in your own or anyone else's hand. Then arrange the cards in order of the number of people at the table. For example, if there are 5 people at the table, they can be numbered 1-5. If that person plays a card with the same serial number as their own, then everyone's hand is slapping at that card, and can be stacked hand over hand, with the last person to slap up being the loser. Excitement: very exciting, often everyone's hands are a red hot mess. Disadvantages, unfavorable to the table Game 6, Train Apparatus: None Number of players: more than two, more is better Method: Before starting, each person says a place name to represent himself. But the place cannot be repeated. When the game starts, suppose you are from Beijing and the other person is from Shanghai, you have to say: "Open up the train, open up the train, the train from Beijing is about to open." Everyone asks, "Which way?" You say, "Shanghai." The person representing Shanghai will immediately respond by saying, "The train from Shanghai is about to leave." Then everyone asks, "Which way?" This person then chooses another object of the game and says, "To so-and-so place." If the other person hesitates a little and doesn't respond, they lose. Excitement: It enhances interpersonal relationships, and you can use the opportunity to let him or her "drive the train" to convey your feelings and emotions. Disadvantages: None By dividing the work to complete the task Number of people: six people in each group Venue: unlimited Props: the host to prepare each group of six signs, written: mouth; hands (two); buttocks; feet (two) balloons (one per group) Suitable for: all the people Game method: 1. grouping, not limited to a number of groups, but each group must have six people. 2. the host asks each person in each group to draw a line, but each group must have six people. 2. The facilitator asks each person in each group to draw lots. 3. 3. First, the person who drew the mouth must borrow the help of the two people who drew the hand to blow up the balloon (the person who drew the mouth can not use the hand to blow up the balloon); then the two people who drew the foot to lift the person who drew the buttocks to the balloon to sit through. Guess the word game ~ that is, two people A and B, A back to the question board, write a word on the question board, B see the word, describe it, let A guess. Of course, the description process can not contain any word in the word, homophones also can not, B in the process of description can give hints, such as "guess two words", "guess four words", for example, guess the word " For example, to guess the word "blackboard", B can ask "What is the opposite of white?". A will answer "black" (don't say A can't answer this), and then B says "guess a black word", which can also be said by the facilitator. Then, B can continue to say "the teacher's lecture, hanging on the wall, two words", this is A can successfully guess "blackboard". If B asks, "What is the name of the board on the wall that the teacher uses for lectures?", this is a foul. B asks "What is the name of the board on the wall that the teacher uses for lectures?", it's a foul. This game can reflect the spirit of cooperation between employees, team spirit

Suitable for children to play the daily game

1, the little chef

Will the baby become the next idol celebrity chef? Letting him practice inside an imaginary kitchen will improve his budding culinary skills.

Builds skills: imagination, imitation, fine-motor and gross-motor control You'll need to prepare: a couple of pots and pans with lids, and a few choice wooden spoons

Sit on the floor with your baby and place the pots and spoons in front of you. Pretend to add a bunch of things to the pots, making sure your baby gives them a good stir each time. Then add some of the imagined toppings in big chunks, with just a little sprinkle of the other ingredients. Okay, time to taste. Make faces like too hot, too cold, or too sour, which your baby might find amusing to watch, then encourage him to taste it too. Keep adding in more and more imaginary ingredients until the flavor tastes just right. 2, rolling slope

Rolling toy cars, balls, and even used-up clear plastic shafts down a slope will bring endless joy to your baby. And this game is not only fun, but also allows babies to learn Newton's law of gravity from it! Skills to develop: gross motor control, spatial awareness, shape comprehension

You'll need: anything long and sturdy enough to act as a ramp, such as a tray with the bottom facing up, a board, or even a large hardcover book; toys and anything else that can be rolled

Position the high side of the ramp against the side of the couch or a stack of books. See what you can find that rolls off of it: toy cars, bouncy balls, oranges, or the inner core of a piece of thick tape. Another fun way to play this game is to play with a long paper tube (like a used-up roll of wrapping paper or a roll of plastic wrap) so that your slope becomes a tunnel. 3. Bead Necklace

There's nothing more appealing than creative play, and even tiny hands can make a necklace out of beads with larger holes or chopped straws. There's no better way to play this game with your baby on a rainy day, and creating something from start to finish will give your baby a real sense of accomplishment, which is a great way to promote his concentration.

Builds skills: motor skills, sorting and threading skills, coloring games, concentration.

You will need to prepare: thread, beads with large holes and/or plastic straws, children's paints, two or three empty plastic cans, spoons, newspaper, scissors Start by laying out some newspaper on a table and placing a couple of sheets of kitchen paper or thick paper towels on top. Squeeze the different colors of paint you have chosen into the plastic cups, with different colors squeezed into different cups. Stir in some white beads into each cup, then spoon them out and place them on kitchen paper or heavy paper towels to wait for them to dry. If you are using straws, then cut two or three of them into short little sections. When the beads are dry, cut a piece of string that can be threaded as long as an adult's necklace, but leave it rich enough so that it can be used to tie a knot at the back. When your baby threads the beads, you'll want to hold onto the end of the thread so the beads don't fall off. Here's the trick: taping the end of the thread will not only keep it from coming apart, but it will be easier to thread. Finally, tie the ends of this thread together and a beautiful colorful necklace is ready.

4 traditional games

Shanxi folk games, children and young people's games accounted for a large proportion of the name of a variety of different places, is now the main form of its description. Game program, to the Republic of China period passed down to the founding of the country before and after the main. A shuttlecock

Kick the keys, also known as "shuttlecock", is the main game for children, especially girls. Keys with chicken feathers for the upper part of a small round iron plate or copper for the "bottom cushion", wrapped in cloth and become. Playing, by one or several children, to the toe, heel kicking, the number of non-missing for the winner. Second, jumping Square (room)

In the ground, a number of lines, divided into pieces, two lines, each line of four to six pieces, two children to jump on one leg, or feet clip tile jump, jumping when the number of figures, do not fall off the tiles, in order to more than one for the win. Third, playing gyro

The gyro is commonly known as "monkey". To inch wood to sharpen one end, shaped like a round vertebrae, rolled on the whip thrown to the ground and hit, while playing the round vertebrae side turn to long, not down for the winner, can be carried out individually, can also be a group race. Four, grab the child

To stone, tile eggs, mud eggs, etc. for the child (yard), a hand grabbed, fell into the air, about nearly feet high, and then catch all the hand, or turn over the hand to the back of the hand, in order not to fall for the win, catching the child can be left when the child in the throw empty, quickly grab the remains of the child and catch the empty child (the air thrown up on the child), in order not to fall for the win. Generally speaking, it is mostly played by girls. Fifth, turn over the cross

Two children, a child with a coil in both hands taut, in the middle of the double stranded line, a child with both hands ring finger hooks, tipped over into their own hands, and then a child and turn over to their own hands, repeated many times, turned into a "shears cross", "cattle trough cross", "pull", "pull", "pull", "pull", "pull", "pull", "pull", "pull", "pull", "pull", and "pull". ", "saw", "four-strand line" and other cross flower, the game race intelligence. Six, throw handkerchief

Groups of children in a circle, head inward, not outward looking, by a child with a handkerchief behind the circle, thrown to the back of who could not be found, that is, up and change places. In order for the play. Seven, hide-and-seek

groups of children in a circle, a child blindfolded, hands touching people, touching who wins, the child blindfolded and then touching people; or an object in the hands of a child, a person touching and catching, touching people, said "not", that is, another touch until the touching should be "yes" for who! The child who touched the object was replaced by the child who touched it. Eight, the eagle to catch chicks group of children play, play the eagle does not make up, not blindfolded, the other are dressed as chicks, no make-up, by the "eagle" to catch the "chickens", catch who, who that is to avoid, but can not run far to catch for the win. Nine, the blind caught the cripple

Group of children theater, a child dressed as blind, blindfolded, a child dressed as a cripple, hand-captured legs and limp, blind touch, crippled limp to avoid each other, to catch the victory. Ten, hit the stone target

To the stone as a target, the group of children each according to the target throwing stones to hit the center of the ringing puppet ground for the win. Eleven, the official playing to catch the thief

Group of children play, there are each playing "official", "thief", chasing and beating each other, single-footed, or limping, while playing to avoid, to catch the number of times for the victory or defeat. Twelve, throw the square group of children play, the ground painted into two rows of four to six large square, with the tile thrown in, one by one, forward, forward, not allowed to walk, to one foot into the single-footed jump, single-footed stand, and then exit, and then start from the beginning, in order not to the square, not divergent for the victory.

Thirteen, walking kiln (wolf eating baby)

Group of children play, generally ten to twelve or thirteen-year-old teenagers play this game, young children less. Play, two big children or teenagers for a group, draw two lines on the ground, each five, called "kiln", **** five groups of "kiln", A and B two teenagers, each with different branches or tiles, soil for the code. Walking kiln, regardless of catching that "kiln", each "kiln" left a yard, leaving an empty "kiln", you can eat "code" (called eat baby) (called eat baby), until "eat" finished for the win. Fourteen, top square

For the group of children or teenage games. In the Zhouzhi, Tuxian area called "ride square". Two children for a group, painted on the ground 36 small grid, which is called the six square grid, painted 49 grid, for seven square grid. Two children each choose a different "code" for the chips, there are "double slip", "single slip" points. If you go into a line, called "on the line", can be stuck to the other side of one or two yards. Seven square is first "forbidden", then go yard. Fifteen, double clap hands

Two children with each other to the palm of the hand to the heart, cross-patting read the mouth song, such as: "I pat one, you pat one, a chicken child eat mimi?" The rest of the analogous, from one to ten, everywhere there are children's songs, in order not to mess up for the win. Sixteen, playing ga

Playing ga, a folk children's sports activities, and sometimes teenagers also play. There are two to play, there are also four six people into a collective fight. Playing the ga, is less than about two inches long short stick (unlike everywhere playing the "monkey" (a pointed) and "spindle" (two pointed)) with a little longer than a foot and ga the same thickness of the short stick, called "ga桄zi The stick is called a "ga kenga" (a short stick). When playing, dig a shallow pit of equal length with the "ga" called "ga nest", put the "ga" into it, and press a small piece of wood two inches long and half an inch wide under it, called "ga The "Ga" is placed in a small piece of wood, two inches long and half an inch wide, called the "Ga". Playing method: use ga arenga to play ga are children, pick up ga, and then quickly use ga arenga to play ga, play the farther the better, high technology, play ga are children, the power to use properly, pick up ga to the right height, a hard hit, ga that is far away from flying out of the ga players complacent, play a bad ga, ga arenga high, ga arenga can not be hit or ga out of the nest rolled along the ground to play, can not be hit, swung an empty stick that is eliminated by itself. Ga played, by the other side "throw ga", can step to shorten the "throw ga" distance, and then will ga thrown to ga nest on the horizontal put ga arenga, throwing technology is good, throwing ga just hit the ga arenga, "crag" sound, is about to hit the ga arenga, "crag" sound, is about to hit the ga arenga. "The sound, is about to hit the ga eliminated; or did not hit the ga arenga, but the ga stops from the ga nest is very close to the ga arenga measure is not on a stick (one foot), is also considered to hit the ga eliminated.