Traditional Culture Encyclopedia - Traditional customs - Civilization 5 calculates the most reasonable number of cities
Civilization 5 calculates the most reasonable number of cities
Bored in the middle of the night == I suddenly thought of this question - - but how many cities are the most reasonable for research - -?
So no more nonsense - - on the topic = =
Suppose technology needs flasks is Y, a single city every turn to produce flasks X, then single city scientific research efficiency is Y/X
Set the increase in the number of cities is a, the scientific research efficiency of more than one city is [Y * (1.1 ^ a)]/(X + 0.7aX)
Explanation = = = 。。。。 . 0.7 is assuming that the flask production of the added cities is all 70% of the capital city
The final simplified form of the multi-city research efficiency is (Y/X)*[1.1^a/(1+0.7a)]
Because Y/X is a fixed value here, the multi-city research efficiency depends on the size of 1.1^a/(1+0.7a) Note !!!! The smaller the better !!!!!!!!!!
I'm too lazy to do the math, but 8 cities is basically the same as 10, and 9 cities is the best
But that's the ideal -- assuming that the flasks produced by the added cities are 70% of the capital city's production is the premise. I haven't bothered to actually do the math to see if it's 70% or 80% but I have a feeling it's basically at a slightly higher 70%, after all, capitals aren't the same concept as sub-cities, both in terms of infrastructure and population.
And a word of warning - don't underestimate the 10% increase in research consumption for each sub-city ==!!!! !!! at 9 cities the research consumption is 2x that of a single city, and at 15 cities the research consumption is a full 4x that of a single city !!!!!!!!
So one time when I was over-expanded - - my research was not mentioned - -
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