Traditional Culture Encyclopedia - Traditional customs - Characteristics and essentials of small class corner game environment creation
Characteristics and essentials of small class corner game environment creation
The characteristics and essentials of creating a small class corner game environment are as follows:
Corner activities are three-dimensional nurturing environments created in accordance with the needs of young children's development and the goals of thematic activities, that is to say, making full use of all kinds of educational resources and effectively utilizing various forms of activities, young children carry out their own choices, free combination, cooperation and interaction, exploration and discovery of the learning, living, and playing activities. and play activities.
It is one of the activities favored by children, is the effective implementation of the spirit of the Outline of the Guidelines for Kindergarten Education embodiment of the collective education and teaching activities to effectively complement.
In the corner activities of young children according to their own preferences, interests and abilities to learn independently, relaxed and enjoyable, young children are spontaneous learning, they actively interact with the environment to occur a good corner activities for young children to provide a good environment for self-study, self-exploration, self-discovery and self-improvement of the space, the relatively relaxed atmosphere of the activities to meet the needs of young children's development.
A choice of bright colors and exaggerated images can attract children's attention.
For the children who have just entered the kindergarten, the unintentional attention is the main position. So the bright, saturated colors can catch the children's eyes. In response to this phenomenon, I am considering the color combination of the corner of the environment as much as possible to choose red, yellow, blue, green, these small children recognize the acceptance of the color block, so that the children enter the classroom has a kind of fairy tale castle-like visual sense
Cute exaggerated cartoon animal shape, more children love. Combined with this feature I choose to operate in the corner of the environment within the shape of the material more to the young children are familiar with the rabbit, chickens, puppies and other animals as the main shape, which will also be inserted into some of the more popular cartoon animals in the TV, when the children see these favorite animals, can not help but to go into the corner of the game activities to go.
Selecting content that is close to children's lives and strong gamification scenarios can stimulate children's interest in learning.
It is the nature of every child to love playing games. Especially for young children, games have always attracted countless children with their unique charm. People's understanding of games is getting deeper and deeper. As a kind of educational game activity, the corner activity is also generally welcomed by the children.
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