Traditional Culture Encyclopedia - Traditional customs - Playing mahjong in Singapore

Playing mahjong in Singapore

* * * 136 sheets: tube, rope, ten thousand, east, south, west, north wind, medium, hair, white, no plum, orchid, bamboo, chrysanthemum, spring, summer, autumn and winter.

At the beginning of the game, only the dealer can get fourteen cards, and the rest will get thirteen cards. The dealer chooses the most useless card from the cards and throws it out. At this time, the other three families have the right to claim the lost cards. The dealer's next family (the player on the right) has the right to eat or touch that card, and the other two families can only touch or prohibit that card. "Touch" takes precedence over "eat".

1. If the dealer makes a mistake or something (the current game), the next game will still be played by the dealer.

2. If the non-dealer is Hu, the next game will be played by the dealer's next player.

3. The dealer in the first set is randomly assigned by the system, and the player with Dongfeng position is the dealer.

in harmony

That is, the flow bureau and the card shortage.

stand one's ground

When four players prepare for the game, the system randomly assigns wind positions. Arrange counterclockwise in the order of east, south, west and north.

A solar/lunar halo

1, the first wind circle is east.

2. After each lap, change the wind circle in the order of east, south, west and north.

3. When the last player ends Zhuang's game and there is no continuous situation, a cycle of the game ends, which is called "cycle".

Louhu

If player A plays a card that player A can Hu, but player A gives up Hu, if player A plays the same card against family C or family D, player A cannot Hu that card. Unless player A plays cards, the meaning of playing cards is to touch cards, get cards, pry cards and shape cards. When there is a card, the rule that you cannot play that card is lifted.

Make more noise with one shot

Multiple shots are allowed. If you hear more than one shot, including the dealer, the dealer will continue to be the dealer in the next round.

foreign

1 and the definition of fan

The characteristic of Guangdong Mahjong is "Fan", which means twice.

2. Definition of Hu (capped)

Another feature of Guangdong Mahjong, Hu-popping, is that how many times is the top, odd numbers are no longer superimposed, except for special cards, such as thirteen orphans, which can break through the Hu-popping limit, and other types no longer superimpose these special cards.

3. Brand rule set.

The explosion was three times.

Brand variety within the explosion (capped)

Card type

odd number

score

explain

Chicken beard

1

You can fool around with any card, but you can touch the bar.

Pinghu

1

2

They are all straight, without lettering.

Bupen L.

2

four

It's all carvings without straight lines.

secondary colour

2

four

The whole deck consists of a plate and another set of single colors (tube, stick or ten thousand)

Cards outside Hu Bao (special cards)

Card type

Fanwho

score

explain

Are all the same color.

four

16

The whole deck of cards consists of the same suit.

Mixed collision

four

16

Mix a color+touch Hu

Clear the bulge

five

32

All colors+touch Hu

Mixed wine

five

32

A card type consisting of nine cards and cards.

Xiaosanyuan

five

32

Pick up three ternary cards: China, serve and white, but one of them is to

Xiaosixi

five

32

Tiger players complete three groups of carvings, east, south, west and north, and one group of pairs.

Zi yi yi se

six

64

Carved daughter card composed of plates

All terminals

six

64

A carved card type consisting of only nine cards.

Three stories

six

64

There are three groups of engravings when playing Hu cards: Chinese, Mao and Bai.

The most unlucky person

six

64

Hupai completed four groups of seal cutting: East, South, West and North.

Jiu Lian Bao Deng

six

64

The card of the same type forms11123 45678999. You can shuffle the cards by touching any of these cards, no matter what color.

Thirteen orphans

six

64

1 90000 package rope, east, south, west, north, middle, wool and white; A card of any of the above card types will be used as a universal card.

Additional situation

1, touch yourself

Touch yourself+1 time inside the explosion, and don't add times outside the explosion.

2. Wind direction position

Get the lettering of this door style,+1 time, except for the explosion.

3. Wind ring

Get the seal of the Wind Circle Bureau,+1 time, except explosion.

3, ternary card

Red, whiteboard, making a fortune, arbitrarily carved 1 time, twice carved, no addition except explosion.

The additional situation is only valid for the card type in the explosion. After the card type in the explosion is destroyed, the odd number can only be accumulated by the card type, and the card type in the explosion and the additional card type cannot exceed the upper limit of the explosion.

1, three shots in one shot: three shots in the same card, three shots. Less than 3 Hu cards are counted as 3 full cards, and more than 3 cards are counted as actual cards.

2. Blooming on the bar: if the card type is less than 3 times, it will be counted as 3 times full; If the card type exceeds 3 times, it is counted as the actual card type.

3. Blossoming on the bar to wrap the bar: After opening the hidden carved bar to make up the card, the number of Hu cards is touched, and those who click on the bar will wrap three cards.

Cards with less than 3 times are counted as 3 times full, and cards with more than 3 times are counted as actual cards.

4, fishing for the moon in the sea: touch the last card Hu card. Cards with less than 3 times are counted as 3 times full, and cards with more than 3 times are counted as actual cards.

5, bag self-touch rules: twelve landing bags self-mold, bags do not pack first. Example 1: If player A plays a card and asks one of the players to land twelve times (that is, there are 12 cards touched/eaten/exposed), and the player's name is Hu, player A must assume the responsibility of self-modeling. That is to say, if the player imitates the Hu card when the 12 card lands, then the player A who plays the 12 card needs to pay the gold coins of the other two companies. Example 2: Player A puts a card to let player B 12 land, and then player A puts another card to let player C or D 12 land. At this point, only player A.

6. Self-touching the special card package: four happiness: the player touched three modes: east, south, west and north. If someone plays the rest of the model, that person has to bear the responsibility of self-modeling.

Big three yuan: players hit any two of them, that is, red, white and rich. If someone hits the rest, that person has to bear the responsibility of self-shaping.

7, grab the bar: open the bar in the Ming dynasty, you can grab the bar Hu, grab the bar Hu is equal to open the bar, when touching yourself, be robbed of the bar (who wants to open the bar) to pack three cards, the dark bar can not grab the bar Hu. If the robber's card type is less than 3 times, it will be counted as 3 times full, and if it is more than 3 times, it will be counted as the actual card type.

It's not a robbery to engrave the enlightenment in secret. Hu players can only scratch that card, which is just an ordinary Hu card.

8. Tianhe: Only the dealer has exclusive rights, and the dealer becomes a card type after playing the card. Calculated by 6 times.

9, people and: after playing cards, the first card played by the dealer, eating at home. Calculated by 6 times.

10, and: after playing cards, the first card and the second card in the first lap. Calculated by 6 times. Note: On the first lap, if someone eats or touches the card and someone touches the first card, it is no longer valid and cannot be reconciled.