Traditional Culture Encyclopedia - Traditional customs - What is a card game

What is a card game

Card games, also known as card games, are a type of tabletop game. There are many theories about the origin of card games, but it is generally accepted that modern card games originated from a game of cards called "Leaf Play" during the Tang Dynasty in China.

Each specific card game has its own rules. Collectible card games are characterized by some ****ty features:

1. On each card, no matter what kind of game it is, there is text expressing the rules, describing the conditions and effects of the use of these cards.

2. Essentially every game requires players to have a set of cards of their own design, and card players are required to select a certain number of cards from thousands of decks to play against each other in order to win the game. This provides a very open and diverse set of matchups.

3. Generally speaking, using any deck requires certain conditions. For example, Marvel cards require lands, Pokémon cards require energy cards, and so on.

4. The basic rule of the game is to utilize the conditions that you have, and use the cards in your set to make them produce a certain effect in order to achieve the winning conditions required by the game.

5. No matter what kind of game and what the rules are, the game is played in rounds, and the rounds follow a certain structure, the basic structure includes:

Restart - let all the cards become the state of the new round, for example, the "Reset Phase"

Capture - putting cards from the set in your hand. Putting them in your hand means that they are likely to have an effect.

Use - Use the cards in your hand to affect the game.

Conflict - Fighting with the resources available to the player, generally winning a conflict is the main means of winning the game.

End - Generally at this stage, the effects of the cards used in the round will end, and the player will ask to discard any extra cards they have in their hand to control their hand to a certain number of cards.

Expanded Information

Cards are the mainstream of the domestic mobile game market. Apple App Store China card games are very popular, occupying a quarter of the market. Whether it's traditional handheld game companies, or client-side game bigwigs, or even stars of the show business, all have been placing bets on card-based handheld games. But behind the bustling scene, another problem will inevitably surface. Card games in the core gameplay homogenization is very obvious, in the subject matter is also less distinctive innovation.

For example, in the 2013 data, card games were all focused on four themes, namely martial arts, magic, anime, and Three Kingdoms. Among them, there are 4 models of wuxia theme, 4 models of western magic theme, 2.5 models of anime theme ("My name is MT" and "My name is MT International Edition" combined for 1.5 models), 2 models of Three Kingdoms theme. Obviously, the choice of themes for domestic card games is not broad.

In contrast making a breakthrough from the direction of gameplay looks more difficult and doesn't seem to be as important. Liu Yong, CEO of Hot Cool, who is familiar with the Japanese mobile game market, told Sina Technology that there are not many breakthrough innovations in the core gameplay of Japanese card games, and that "a good theme can attract a lot of users even if it follows a very old gameplay".

Baidu Encyclopedia - Card Games (a category of games collectively)