Traditional Culture Encyclopedia - Traditional customs - LOL middle AP mage center what are the schools of thought

LOL middle AP mage center what are the schools of thought

AP genre division The same is AP, how to divide the AP genre? Naturally, from the outfit to distinguish, in the list of specific outfits before, we first from the general direction of the AP out of the idea, why so out and so out of the purpose and role.

AP heroes need to get through the equipment attributes are as follows:

1, AP value added

AP added is the basis of all the attributes, which directly determines the damage of the mage.

2, cooldown reduction

This attribute is very important for many mages, but for some mages is dispensable, it determines the frequency of skill casting, theoretically another way to affect the damage.

3, blue, back to blue and blood

Most mages have a blue bar, the removal of the blue pill has become a major factor in restricting the mage with a blue bar, so the amount of blue in the back to blue attribute is a more important attribute of the current mage, which affects the mage's survival and the ability to continue to output in the group battle.

In addition, for some mages, blood is an equally important attribute as blue.

4. Spell penetration

The mage's spell casting target during the group battle is mostly aimed at the opponent's fragile skin, but it is inevitable that the mage will need to kill the opponent's front row in some lineups and situations, so the spell penetration is also an important attribute.

For most mages, it's a mid-to-late-game attribute, but for mages with high base damage, it's not a bad idea to make it early.

5, survivability

Survivability for AP is mainly magic resistance, shield, gold body and other effects of equipment that can save life.

Attribute prioritization

Among the five attributes mentioned above, AP bonus has the highest priority, but almost all AP equipment comes with AP bonus, so AP bonus in turn becomes the lowest priority choice. In addition, according to the hero's different priorities are different, for example, a skill base damage is high, and their own skills CD time is not long hero, then the priority of spell penetration is naturally higher than the cooldown reduction. And a late development hero for the return of blue, blood attribute priority is higher than the cooldown reduction and spell penetration. With that in mind, let's start looking at a few different schools of play.

One of the most important things to remember is that the MMOs are not just about the way they are, they are about the way they are, they are about the way they are, they are about the way they are. Therefore, for this type of mage, the best choice is to choose the attributes of blue return, normal wear, and cooldown reduction.

Core Equipment:

Outfit Analysis

The Ghost Book, Banshee, and Normal Stick are usually the three core equipment for this kind of brittle heroes. The Ghost Book and Banshee provide good cooldown reduction, the Ghost Book also provides blue recovery, and the Banshee has become the standard equipment for fragile mages after the revamp, and this layer of spell shield can help the mage have a good survivability in the early and mid-phase.

Suitable for heroes

This outfit is aimed at the more CD-eating explosive mages, foxes, heads of state, including the ball girl are suitable for this outfit, a shorter skill CD and high burst damage, so that after the three pieces of equipment out of the field can become the most unnoticeable presence, and usually in the three pieces of equipment out of the can continue to stack output equipment.

Two, the development of the mage

Development of the mage's characteristics: the early weak, lack of blood lack of blue, skills CD long, low damage. But in the mid to late equipment molding, has a horrible sustained output ability and good life-saving survival ability, which is the brittle mage can not be compared.

Core equipment:

Outfit analysis

Time plus large angel is usually prepared for those developmental mages, these two pieces of equipment in providing a large number of AP bonus at the same time also provides a good amount of blood, blue bonus, so that the blue consumption is no longer a problem, and through the large mask can be further to provide the blood bonus, but also have the attribute of the legal penetration, to further The first time I've seen this, I've been able to see it on the screen.

Applicable Heroes

These three heroes are typical developmental heroes, and in the early stages they are often not as strong as other mages, but after a long development period, relying on the molding of the time and the Archangel can often play a role far more than similar mages. However, in recent editions, the Time and Archangel outfits have been a bit too much of a drag, and players tend to opt for another set of replaceable counterparts, which will be mentioned later.

Three, Hex three pieces

Hex three pieces of equipment can be said to be a piece of artifacts, they are not only suitable for brittle mages, but also suitable for the development of mages. We'll take it one piece at a time.

1, Hex Tech Gun

Hex Tech Gun has an active deceleration of the damage skills, but also has a good recovery (blood absorption) ability, for the fragile mage is very applicable, but also is usually the choice of those who have a high outbreak of the mage.

Applicable Heroes

Carter relies heavily on the slowing effect provided by the tech gun, and often slowing down the enemy before going big will allow the move to deal more damage. Lovelace, on the other hand, relies on the Tech Gun to make up for this as well because of the weakened burst, while utilizing the Tech Gun's blood return to ensure that she doesn't lose out when consuming her opponents.

2, Hex Belt

Belt is a very important role is displacement, but also can support a lot of blood, so for those heroes who rely heavily on displacement or movement speed to start, belt is undoubtedly the best choice.

Applicable Heroes

All three rely heavily on the displacement provided by Hex Belt to get a head start on the enemy, while the belt's active skill can also increase its damage.

3, Ice Gun

Usually we call it the Ice Gun, the role of the Ice Gun can be equated to the time, although the price is slightly higher than the time, but there is no time to grow, in the moment of making a qualitative change in the hero, and the Ice Gun's active deceleration skills can often help the hero to do more things.

Applicable Heroes

The Ice Lance's slowing skill allows all three to create more damage and even open up a group to stay. It's worth mentioning that Ice Lance tends to work better with Great Mask, making the development cycle of developing heroes much shorter, and having richer attributes in the early stages, with blood, blue, and mana penetration all stacking up to a pretty good level.

In fact, it's not difficult to observe the win rate of the middle single, there is not even an AD hero in the top ten, and in the ten AP, the development of the mage's win rate of almost all of the top five (the time can be out of the meat, you can also choose to CD outbreak streams), and relying on the Hexagon series of equipment of the Dragon King, Anne, Carter, Akali also occupy a number of positions. This shows the power of the Hex series of equipment.