Traditional Culture Encyclopedia - Traditional customs - Winter sports meeting in primary and secondary schools

Winter sports meeting in primary and secondary schools

You can choose freely according to your needs, focusing on the traditional track events of fun sports: men's/women's 60m 200m 400m 800m 4x200m field events: long jump team events: 1 added multi-person multi-foot running. In the test of solid ball throwing, the subjects stand behind the starting line, with their feet spread back and forth or left and right, facing the throwing direction, holding the ball over their heads with both hands, leaning back and throwing it hard in place. If the foot is thrown forward and backward, the back foot can take a step forward when putting the ball, but it is not allowed to step on the line. Each person throws three times and records the best result. Records are in meters, with one decimal place reserved. Measure the vertical distance between the trailing edge of the throwing line and the trailing edge of the ball landing point. In order to accurately measure the results, there should be someone who is responsible for observing the landing point of the solid ball. 2. Jumping rope participants adjust the length of the rope to an appropriate length and start skipping after hearing the start signal. The action standard is to jump rope with both feet, and each jump is counted. Stop after hearing the end signal, and the tester counts and records the jumping times of the subjects within 1 minute. The test unit is the second time. Skipping rope and mixing feet during the exam should continue except this time. The basketball dribbler stands behind the starting line with the ball. After hearing the start password, he dribbled the ball in turn with one hand in the direction shown by the arrow in the figure. After the starter gives the order, the timer starts, and when both the subject and the ball return to the finish line, the timer stops. After the basketball is released in the test, if the ball is still in the test site, the subjects can pick it up by themselves and continue dribbling at the released place without stopping. During the test, the following phenomena are all illegal behaviors, and the results are cancelled: starting and taking off, touching the ball with both hands at the same time when dribbling, touching the ball below the knee, missing the post, leaving the test area, not completing the whole route as shown in the figure, and separating the ball when crossing the finish line. 4. Volleyball padding is conducted on a solid, flat ground or volleyball court, and the test area is 2.5m× 2.5m Subjects throw the ball in situ in the specified test area, and individuals continuously pad the ball with their hands in front, which requires the ball to have the correct hand shape, accurate hitting position and reach the specified height. The test is finished when the ball hits the ground, and the height that should be reached each time is1m. During the test, any of the following phenomena will only be used as an adjustment. Countless times: touching the ball in other ways, touching the ball outside the test area, insufficient padding and other interesting sports events 1. Three-legged running rules: two people in a group (a man and a woman). Before the competition, two athletes in each group were tied together with two straps (tied to the ankle joint and the calf near the knee joint, respectively). Stand and start. After the start signal rings, both of them start at the same time until the trunk reaches the finish line and follows the vertical plane. Ranked first according to the competition time. 2. Crab and watermelon players: 4 players (two men and two women) Competition rules: 4 players stand behind the starting line at the same time, and * * * advances with the ball on their backs. On the way, their backs leave the ball, touch the ball with other parts, or the ball falls, all of which are fouls, and they must stop moving at the foul place until they are readjusted. Within the specified distance, the party who spends less time wins; 3, throwing hydrangea (a man and a woman) competition rules: (1), the receiver stands in a circle (0.5 meters in diameter) 6 meters away from the thrower and catches the ball with the basket; (2) The ball thrown or caught by the catcher or bowler out of bounds is not counted in the score; The catcher can only catch the ball with the basket, otherwise the ball caught will not be counted as a score; (3) The thrower throws 20 balls, and the receiver wins with more balls in the basket; If there is the same result, a rematch will be held until the outcome is decided; 4. Starting posture of squat relay (8 people in each team, 4 men and 4 women): The athletes face the runway, with their arms back to back, squatting at the starting line. Rule: (1) After hearing the command, the first group squatted down and jumped from the starting point to the finish line. (2) After both of them jump over the finish line, they jump back to the starting line, then the second group does it, and so on. (3) During the competition, two people cannot be separated arm in arm. If they are separated, they must be tied up to continue the game. Timing and ranking: the last group returns to the starting point for timing. He who spends less time wins. 5. Cross the river by feeling the stones (only for one boy). Each athlete has two bricks, which are placed at the back edge of the starting line (vertically). After hearing the referee's "take your positions" command, the athletes stood on two bricks with their feet. When the referee gives the gun, the athlete can start, lift his left foot (the left and right feet can be customized), pick up a brick by hand and put it in front (the distance can be customized), and put his left foot in front. If there is a foot landing halfway, it will be judged as a foul and no score will be scored. 6. One player in each class is required to catch the pig (female) and catch the basketball with the badminton racket in the specified track, but the badminton racket can't leave the basketball, and the one who takes the least time in the specified schedule is the best. 7. Holding rules (one for men and one for women): Table tennis must be placed in the middle of the table tennis bat and cannot be fixed by hand. Everyone can only hold one ball at a time, from the starting point to the finishing point, and then from the finishing point back to the starting point. The person who spends the least time in the specified schedule is the best. 8. Leg-clamping relay Put the ball on your knees and clamp it hard, walk to the opposite end, give the ball to the opposite teammate, and so on until the team ends. The person with the shortest time wins. Rule: (1): You must start after the starting line. (2): If the ball falls off midway, it must be picked up and clamped in place to continue the game. (3): Hands must be placed at the sides of your body, and you are not allowed to hold the ball. (4): Each team is limited to four people (at least one girl). 9. Dress relay (four people in each team, at least one girl) Rules: Each team prepares a dress with five buttons, puts on clothes at the starting point, runs to the finish line after the referee gives the order, takes off clothes for teammates to put on, then runs from the finish line to the starting point, and so on. Minimum time 10, group skipping: players: each team 10, with at least 4 girls. During the competition, you can choose two people to rope. Rule: (1) Eight people line up from the left hand of rope walker A, then enter the rope in turn, and then turn from the left hand of rope walker B to the right hand of rope walker B. After all 8 people jump, enter the rope from the right hand of rope walker B to the left hand of rope walker A in turn. Say it again. (2) The rope walker must grasp the grips at both ends of the rope. (3) Eight people must pass completely. If any player fails in the competition, he should jump again. (4) The referee counted loudly at the scene. Counting and ranking: the time is 3 minutes, ranking according to the number of jumps of each team, and most of them rank first. 1 1, Kangaroo Jumping (two men and two women) 1, Method: After the players heard the order, they began to wear it, and the legs of the players entered the sack and pulled up the mouth of the bag with their hands. After you put it on, you will start to travel to the finish line (there are no restrictions on walking, running and jumping). 2. Rules: Players' legs must be put into the bag, and both hands must hold the bag mouth. If they lose their hands halfway, they must fix the sacks in place before they can move on, otherwise they will be disqualified. 3. Timing: Start timing when the referee gives the order, and end timing when the players' trunks touch the vertical plane of the finish line. Give the sacks to your teammates, then run from the finish line to the starting point, and so on. Win in the shortest time 12, blow the balloon (at least one girl). The game method: the first person blows up the balloon at a fixed position, the second person ties it tightly, and then transports it to the third person to give it to the third person, who puts the balloon in the box. Game over. Rules of the game: 1, the balloon is blown to the standard size (one sample for each position). 2. Everyone has a distance of 1.5m, and it is not allowed to cross the line. Win or lose judgment: 1, the number of balloons in the box in the specified time determines the result. 2. The ball marker that is very different from the sample ball marker is regarded as invalid. 3. The on-site judgment result shall prevail.