Traditional Culture Encyclopedia - Traditional festivals - Lol's question about the new hero Yasuo
Lol's question about the new hero Yasuo
I'll answer your question first, give you a preliminary impression, and finally tell you my opinion of Yasuo.
Question 1. Can Yasuo's Six Gods be used to fight Raven and Blade Master? What would happen if Yasuo played the leading role? (All out of attack equipment)
Yasuo is a passive and natural double crit, which causes him to have a 90% crit chance as long as he produces an endless+electrotome. The remaining four pieces of equipment are attack shoes, light words, resurrection armor and beer (or drinking blood) that can cause amazing damage. Now, I have watched dozens of episodes. Yasuo, this kind of equipment, no matter whether it is good or bad in the early stage, can't produce defensive equipment in the later stage with the same attack equipment Raven. Not to mention the raven, even if the dragon lady is equipped with all tanks, it is a direct hybrid if she is vacated by Yasuo Q in dragon form. Raven, the blade master met Yasuo alone and knelt down directly. In order not to be killed, he must follow the team. Therefore, it is not surprising that the raven blade master was hit by Yasuo with the same equipment for the first time in the later period (that is to say, the skill hit) and was taken away directly. Because this new hero's output ability is really abnormal! Far more than any other known dead hero ...
Question 2: Has Yasuo made any progress?
Yasuo has no "bright" future. Online Yasuo can develop better. Once Yasuo gets fat, it will put great pressure on the current online field with the other party, because after getting fat, like Raven, whoever comes and dies, so it is best to develop online. Yasuo, who plays in the wild position, has no control ability at all when he can't hit the flying Q (the enemy will be hit by the next Q after playing Q twice in a row), and his E skill is very strong when chasing along the enemy line, but the distance is short. As a wild hero, his gank will be weak without stable control and long-distance dash, and his big move will also rely on abnormal flight, unless his teammates are Lao Niu, Demonbane and Lulu. Personally, I think he can play wild, and being passive will reduce the consumption of health, but his teammates will be reluctant … because you won't help other lines until FARM gets up …
Question 3. Is Anshi suitable for half meat?
It is not suitable to give too much. Don't treat Yasuo like a half-meat, but you can give yourself a piece of equipment to prevent yourself from being beaten. For example, if there is an AD across the street, there will be a big green armor or a banshee when you leave Langdon. The reason is the same as the question 1. Yasuo only needs an electric knife+endless, and the damage is enough. The equipment for producing semi-meat is also good. However, because he can use e to charge flexible moving and dodging skills, it is best not to waste money and goods to produce semi-meat equipment. If there is too much meat, he will kill the enemy if he fails to hit the QR code in the air, or he will miss the fatal injury, then his role in the next team battle will not be very good, and there are many excellent semi-meats than him.
Question 4. Is it true that online 1v4 can walk?
I have seen with my own eyes that Yasuo is almost invincible without stable control of the enemy's defense. Yasuo, who plays well, runs around like a dance, and QR hurts. Without stable control, he will never catch him. At that time, because Yasuo was already familiar with people, I specially trained a frost witch, lisandro, to target Yasuo, and found it particularly effective. Only without the stable control of trajectory can Yasuo be stopped. But if the control skill is ballistic, the powerful Yasuo can be blocked by the wind wall, and the high crit can cause terrible damage, so don't say four people. If there is no control, five people can be killed by him. His wind wall can block all ballistic skills and long-range level A. I first saw Yasuo 1V5 when he was surfing in the middle of the road and was caught. He is brushing his troops with a flying Q in his hand. He threw Q directly at the opposite APC and adc, and then connected, APC and APC directly assisted the second. Then, ADC flashed and ran to hit him. He used a fence on ADC, which made ADC completely harmless to him. Because he was a little fat at that time, AQA directly dismembered half a piece of meat and they began to run for their lives. At this time, our reinforcements came and he gained. He took a little soldier along the opposite line and caught up with ADC and QE.
Finally, since you are so good at blade master, I will compare the difference between Yasuo and blade master directly, so that you can understand Yasuo more easily.
At that time, when Yasuo came out, almost no one used the blade master in the whole server, because the positioning of the two was similar, and Yasuo's later output was more powerful. Starting from 1 level. Yasuo can suppress others by IQ, but if he exerts pressure, he is easily suppressed by IQ.
1 How does Yasuo suppress the IQ of others? He can charge, rush at the soldier and then punch people in the face through e-skill, which is very flexible, unlike any hero we have seen before. Yasuo in single player (Yasuo(Yasuo designed for single player) can avoid most mage's injuries if E is good, and every wave of soldiers can give him a chance to hit you in the face. Calm down after the fight, plus he is born with a periodic shield, so it is difficult for a remote mage who changes blood halfway to replace him. When you are attacked by GANK, if the enemy makes a detour, you can directly hit the wild hero E, and you will run away from GANK directly behind him, turning around and blocking the control skills behind you. Similarly, you can also play IQ with enemy soldiers to escape. Playing well is really IQ suppression.
2 How Yasuo is suppressed by other people's IQ: Yasuo's Q is the direction to release the mouse. This skill has a characteristic, which is easy to be evaded by others, so it is blown up in the CD. Yasuo's big move depends largely on the flight effect. If Fei Q doesn't hit the target, even the big move can't be used, and the damage control ability is greatly reduced. Therefore, the release of his melee Q and flying Q is a very test of consciousness and technology. Be sure to hit it!
Yasuo's harvesting ability is not as strong as the pursuit of RQQQ by the blade master, but the team battle is easier to cut in and the fault tolerance rate is higher than that of the blade master. With the shield, there is an e to escape. Compared with the great swordsman, Yasuo has control and is easier to cooperate with the team. Yasuo is easy to get up, because it is easy to kill people in the early stage, because E can go and go back, and it is easier to consume blood than the blade master. Unlike blade master and Q, they used to kill if they struggled, but it was not easy to fight. Yasuo's explosive ability lies in passive double crit and continuous slashing with big moves, and its explosive power far exceeds the passive and E skills and big moves of the blade master. Yasuo is not too afraid of slowing down, because E soldiers and E heroes are still chasing behind, but it is better to open a great swordsman to escape behind.
Yasuo is a hero in the middle and can suppress most traditional wizards. He is too fragile to let him go on the road, nor can he slowly support and develop in the wild.
This is what I saw in Yasuo's eyes. I hope you can imagine the hero's style through it. Please don't hesitate if you have any specific questions.
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