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Star StellarisDLC purchase guide DLC content introduction and purchase recommendation

Stars StellarisDLC is the key to improve the playability of this game. What kinds of commonly used DLC are worth buying? Let's share with you a shopping guide for StellarisDLC.

Introduction and purchase recommendation of Star StellarisDLC

The DLC introduction here only contains

1, ancient relics

2. Enlightenment

3. Distant stars

4. Federation

Leviathan story bag

6, stone species package

7. Super companies

8. Synthetic Dawn Story Package

9. Utopia

10, corpse-like species package

Galaxy and Galaxy upgrade patches are not game content, and some are pre-ordered content.

Competition bags are mostly leather, so I won't mention them.

10 DLC is discussed.

Introduction to DLC-Utopia (Utopia)

The importance of utopia DLC is the first. Without Utopia, the stars are like jiaozi without vinegar-not that taste.

There are two reasons for this.

1. Unlock traditional and soaring routes.

2. Dyson sphere is an example of a giant building.

As I mentioned in the previous novice guide, tradition has a great influence on your empire. Whether you are a militant player or a farmer, you need tradition to help you improve your gaming experience.

Not to mention the soaring talent, it requires you to unlock a tradition before you can open one, which is a great promotion for your citizens, and three of them are about it.

1, mechanical soaring (bitter flesh and blood, synthetic evolution)

The weakness and limitations brought by the body are incompatible with the interstellar age. In order to fully stimulate our potential, we must choose prostheses and implants. (Cyberpunk 2077, Knock Knock Knock)

This soaring can reduce the maintenance cost of robots and improve the population assembly speed.

It's time to abandon this flesh and blood that imprisons our minds and souls. By transferring our neural model to the artificial human trunk, we can evolve to a new stage.

This surge can increase the output and transformation points of robots and reduce the cost of special projects for species transformation.

The soaring machinery will bring great benefits to your empire, and it will also reduce the goodwill of other empires (after all, no one likes dead machines). Especially the guardians of the holy land of the lost empire, their extreme idealism will make your's relations fall below the tolerance line and be declared war.

2. Spirit can soar (mind is better than things, extraordinary and sacred)

Only a small part of our inner potential has been developed and utilized. Among us humans, only a few people can manipulate psionics now.

This promotion will enable you to learn telepathy and awaken the spiritual potential of some individuals. (Africans are very selective. jpg)

We are at a watershed whether to awaken the true power of psionics. Our hearts have matured, and there is a higher existence in the void whispering in our minds.

This kind of ascension can release all spiritual potential. (Africans are very selective. jpg)

The background of the soaring psionics is a fictional dimension in Star Trek-Shround (@ a man surnamed S). When your empire reaches the peak of psionics, you will have the opportunity to enter the virtual realm and sign contracts with entities in the virtual realm. In the next 50 years, your empire will increase greatly, and the military, science and technology and economy will develop rapidly. However, when the contract expires, entities in the virtual domain will enter the galaxy and severely punish the entire empire.

3. Gene soaring (design evolution, control evolution)

It is inefficient and slow to leave our evolutionary path entirely to nature. Why not take the step of biological evolution, stand out and become immortal?

This surge will enable you to study the purification of gene seeds.

Natural evolution has always been described by a simple and rude word: failure. Now, we will define success ourselves.

Please recombine your genes.

Gene soaring can completely change the characteristics of race, which is very important for the expansionist slave empire. Genetic changes can eliminate the adverse effects of slavery, improve the efficiency of slave work, and provide food for other races more effectively.

Sounds very emotional.

Traditional soaring has raised the sci-fi sense of the stars to a higher level. Perhaps in the near future, when our consciousness can really be expressed in binary, the brain in the jar may be successfully used under the blade of Occam's razor. We will live in a virtual world forever.

Simply discussing game data is also beneficial to your game experience.

And dyson sphere.

Dyson sphere is a theory put forward by Freeman Dyson in 1960. The so-called "dyson sphere" is actually an artificial celestial body with a diameter of 200 million kilometers, which is used to wrap stars and exploit their energy. This is a natural nuclear fusion reactor powered by stars. Dyson sphere is a fictional giant man-made structure proposed by Mr. Freeman Dyson. Such a "sphere" is made up of satellites orbiting the sun, completely surrounding the star and obtaining most or all of its energy output. Dyson thinks that such a structure is the logical necessity of a civilization that has existed in the universe for a long time and its energy demand is increasing. He suggests looking for such an artificial celestial structure in order to find an alien super civilization. Since then, various designs, including building artificial celestial bodies or a series of such structures to surround the sun, have been put forward by some crazy engineers or science fiction novels, and named "dyson sphere". These subsequent ideas are not limited to solar energy collection stations-many engineering designs also include the construction of human colonies and industrial bases.

This is also the prototype of the Dyson sphere project, which has recently caught fire.

Dyson sphere also appeared in the utopia DLC of the stars.

In addition, there is hive thinking, which will enslave others who are not aware of the hive. Only through gene soaring and recombination can the adverse effects be eliminated.

To sum up, Utopia is a must-buy DLC, and whether it is there or not is two games.

Introduction to DLC-Apocalypse (Apocalypse)

After all, it's from the Bible. Look at the music of DLC inspired by EA Battlefield 1 next door and won the Best Music Award. Stupid.

The importance of this DLC should rank second.

1 can create a magic weapon.

Sorry for taking the wrong picture.

It's this.

This huge magic weapon was built as a treasure of this planet. In fact, it was built to get a reason to declare war (total war). This reason for declaring war completely changed the war mechanism. You can directly occupy the enemy's galaxy or planet without prior announcement.

You don't need to log in with the army as slowly as I wrote in the novice guide.

In addition, it has some uses.

Giants can only carry 1 weapons, but there are five weapons to choose from.

1, ground explosion star

Simple and rude, blow up the planet

2. Angel of Happiness

Turn the whole planet into a transparent barrier that can never be penetrated (humanitarian extinction order).

3. Neutron killing

A giant neutron plume will kill the population of a planet. This planet will have a neutron bombing to shorten its life, but it can be colonized again. It is the best choice to deal with the capital of the lost empire with a strong army.

4. Nano-scale disasters and epidemics

You can only use it if you have the mechanical intelligence of an assimilation warrior. By deploying nano-robots, the biological population of the whole planet will be attached with the attribute of "just man" and occupied peacefully.

5, the gods rule

Idealism is exclusive. I think it is a powerful brainwashing to turn the ideological trend on the planet into idealism, and the robot population will be destroyed soon.

Among them, the Earth Blast Star and the Divine Judgment can be used on the planets within their own territory. The former bombs useless planets to watch fireworks, and the latter is used in idealistic countries to deal with unruly people who do not follow the mainstream thinking.

2. You can also build Titan.

This thing can only be seen in the declining empire. You can't build it. Now you can build it.

To sum up, this DLC is as strongly recommended as Utopia, which has profoundly changed the mechanism of stars.

Brief introduction of DLC-Megacorp (giant enterprise)

MegaCorp is the third-ranked DLC.

1, exhibition, artistic giant, the most important ideal city

We bought this DLC for the ideal city.

A planet that rapidly increases the output of consumer goods and alloys, its livability reaches 100%, and it is invincible in line with the population (slave) market.

At the same time, only two rare resources are needed to meet the secondary resource position of 10, and it does not occupy the building slot, which is very easy to use and important. Compared with the original factory, it's quite good.

2. Material pressure reducer to alleviate the problem of insufficient ore production in the middle and late stage.

3. Legal person state system

To tell the truth, this regime is not well designed, but Meng Xin can still play.

Some bosses will say that only private colonial ships are designed by giant enterprises.

There is a kind of play called enterprise explosion, which is designed according to private colonial ships.

Introduction to DLC-Federations

Old players don't swear yet.

This is a suggestion to Meng Xin who is completely unfamiliar with the initial mechanism.

Compared with Utopia, the DLC of Federation is almost as important, but it ranks fourth because it has renovated the stars like Utopia, so it is best to be familiar with the original mechanism before experiencing the innovation brought by Federation.

The highest state of war is to defeat the enemy without fighting. With this expansion package, players can extend their diplomatic power to the whole galaxy as never before. Use all possible means to gain an advantage and use a series of new options to influence, manipulate and dominate your opponent without fighting. (Keep reading Wikipedia)

1, origin

About the origin, I mentioned it in the novice guide-New Country.

It can give your new country a good start.

The federal DLC adds some origins.

Origin of power: waste ring, prosperity and unity, lost colony, integrated planet, hegemonic Federation.

2. New giant buildings-giant mecha and giant shipyards (giant buildings are similar to wonders in civilization).

Rule and giant dock

3. Diplomacy

The federal system was redone and the "Galactic Parliament" was added.

Introduction to DLC-Ancient Relics (Ancient Relics)

Buy this DLC and you can dig graves everywhere. (error)

Actually, it is archaeology (justice. jpg)

1, Archaeological System and Heritage

Technology, buff and cultural relics can all be obtained through archaeology.

And there will be one to six chapters of the plot, which will appear in the archaeological log and you can see the broadcast time.

2. The Lost Planet

The lost planet can provide scientific research buff, improve laboratory productivity, or transform it into an ideal city without using soaring.

3. Pioneer

Looking for clues about the two pioneers of civilization extinction-Bao He.

Ba 'ao is a plant-based nation with disorderly development and group thinking.

Luo Ze is one of the nationalities with strong spiritual strength.

Players can investigate their parent galaxy to understand its origin, and more importantly, they can learn from their demise.

Introduction to DLC-Synthetic Dawn Story Package

Let me be serious first. Selling point

Players can play the role of mechanical wisdom to explore the default livability of 100 galaxy mechanical empire, and can colonize all livable balls. The mechanical empire does not need to produce consumer goods, so scientific research and cohesion are directly linked to minerals, but you can't build an ideal city, and the alloy production capacity in the later stage is not as good as that of carbon-based organisms.

This is what officials call "getting rid of the shackles of biology."

Gestalt machinery was extremely powerful when it first came out, but now it has been cut into a version, and now 2.8 is already butt-shaped.

donkey

The machine empire uses new "machine" species and its own portrait collection. There are about 12 new robot portraits, one of which is a revised version of each existing species.

The machine empire is completely composed of networked synthetic people (except that the national policy is out-of-control robots and assimilation fighters), which is maintained by power resources.

Synthetic people don't need food, but use energy to maintain it.

Organic creatures cannot reach the synthetic empire and must be moved or removed (except robots and assimilation warriors whose national policies are out of control).

A special form called "power grid integration"-killing organic matter at medium speed, but when the organic matter is removed, it will produce a lot of power resources (for the treatment of organic matter people)

The machine empire will not die of old age, but it will encounter potentially fatal accidents and failures, although this situation is quite rare.

The synthetic empire also has its own set of traditions, similar to honeycomb thinking, including a new "universal" tree to replace the diplomatic tree.

They have their own unique personality and have dialogue and interaction with the "fallen machine empire" and other mechanical bodies.

If you are not a player or fan of Ship R, you may not pay special attention to it below.

Let's just say that Lexington MOD needs this DLC to work properly.

I'll ask you if you like it. I think Lexington is the eternal God and the master of the universe, and we should all submit to her.

Introduction to DLC- Leviathan Story Package (Leviathan)

1, Battle of Heaven

The battle of heaven is similar to the shuffle-style all-out war caused by different excuses.

The trigger condition of Star Wars is that there are at least two fallen empires, and the two fallen empires must have opposite ideas. Then a fallen empire awakens, another awakens, and then the Heaven War breaks out, forcing the whole universe to divide into two forces to start the universe war.

The power team is related to the idea of the country, and similar ideas are more likely to stand together, rather than being judged by belonging. For example, if you have many vassal states with opposite ideas, they will run across from you after the battle of heaven breaks out, but if you finally win, they will come back.

The battle between heaven and stars is sometimes interrupted by other events, such as the awakening of the fallen empire and the sudden invasion of alien insects/machinery/demons on another branch line without awakening, so the battle between heaven may not break out or may be delayed.

You can also choose "They will all fall at my feet". None of the previous federations counted. Other civilizations joined each other to become new federations, and all neutral countries became federations. If your civilization is strong enough, you will become the leader of this neutral Federation. Then, under the premise of maintaining the state of war, the two awakened bosses declared war on your Federation, with the intention of defeating you, and then wooed those neutral countries to join them. You can become the fourth natural disaster, punching and kicking on both sides and hammering the dog's head. P club players can't go to heaven.

This is a challenge for later players.

2. Curators and Art Troupes

Improve the speed of scientific research and traditional speed with a small amount of energy coins.

The background is a new race, enclave. Game director Martin Anward said they live in an old space station. In DLC Leviathan, they have three roles, namely traders, artists and managers. Players can sign treaties with them. Exchange resources, buy information, or enhance the aesthetic taste of your empire.

3. Guardian.

Setting is a powerful unknown entity. New technologies and treasures can be obtained after investigation or bombing.

Introduction to DLC-distant stars

1. Later, you can go to the L cluster outside the Milky Way by starting the L gate.

Fleet 150k, think about it later.

2. Successfully controlling the terminal exit of the L cluster, you can go to any L gate in the Milky Way, which can greatly improve the acquisition of the gray wind (wife) of the nano robot. Governor, warship and army.

I call her wife because the gray image is the opposite sex of your race by default. The first time I see you, I will tell you that Huang Terminal wants to have sex with you, and then she is strong and lovely, and naturally she becomes a wife.

Introduction of DLC-necroids category package

Let me make it clear first, except this necromancer's racial package, all other racial packages are IQ taxes for cheating money. Of course, if you really like this game and have money, you can really buy it. It's not a big problem.

What's the umbrella below? A big shot in Zhihu said it.

The necromancer racial pack provides the origin of necromancers and allows you to use a population with necromancer characteristics. If you don't choose a cannibal culture, there is no necromancer.

The necromancer will greatly slow down the population growth and reduce the output of laborers by 65,438+00%, but it will increase the output of experts and rulers. At the same time, the necromancer can extend the life of the leader by 80 years.

The population growth rate of necromancers is mainly contributed by the affiliated races brought about by the opening ceremony, and the population growth rate of the native races -75% can't get up because of the characteristics of necromancers. Unlike waste collaboration, the characteristics of affiliated races are completely decided by you at first, and there is no debuff. Through the construction of the exclusive building "Transformation Hall", the undead population can be transformed into necromancers in the proportion of 3-5 people in 10. Transformation is not population growth, but simple population assimilation. This 10 year is not "since the temple was built", but "every ten years after the opening of the temple", which can be transformed by this mechanism.

If you choose to ascend mechanically, the mechanism of the corpse will fail. It is suggested that you try to ascend with genes or psionics when playing necromancer.

In addition to normal transformation, choosing ethnic cleanliness and choosing purification policy as corpse can directly transform aliens into the main population in the purification process. This also directly created the mysterious but intense comedy style of "necromancer's cleanliness and idealism".

In addition to the origin of necromancer, this racial package has also brought new national policies: memorial, allowing the construction of galaxy memorial halls (the planet is not the only building), and upgrading to the highest level can add 15 stability, which is really powerful. This national policy applies to all countries. Zhi Zhi: I seem to think I can do it again.

As for the cult of death and the legion of the undead, they are all fw national policies, so don't order them at all.

The ship model is very handsome, and it blew up.

Summary: Interesting information piece, which provides a series of interesting new mechanisms and gameplay. Interested friends can start, and those who are not interested and lack of money can make a wave of concessions.

Introduction of DLC- Stone Classification Package (Stone)

IQ tax, over.

After sex, I'll tell you more. The skin of the stone ruler is on the shop page. I have seen the "stubbornness" mentioned by the donkey, and I have also encountered it in the early stage. What is even more ridiculous is that I met hegemonism. I blocked the border directly, refused diplomacy and continued to damage relations. I obviously wanted to fuck you, and then your fleet became stronger and the wartime economy eased.

Anyway, I can't like the race that impressed me badly in the new period, and to be honest, this DLC gives me skin. Doesn't the MOD I mentioned above smell good? There are many good MODs in the creative workshop besides two thorns. Instead of buying this IQ tax, save some money to buy a Resident Evil 8.