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What is traditional patching
Differences between patching animation and traditional patching in Flash CS4 ★ Flash CS4 supports two different types of patching to create animations. Patch animation was introduced in Flash CS4 and is powerful and easy to create. Patch animation allows for maximum control over the animation of the patch. Traditional interstitials, including all interstitials created in earlier versions of Flash, are more complex to create. Patch animation offers more control over the patches, while traditional patches offer some specific features that users may want to use. Differences between patched animation and traditional patching include: 1. Traditional patching uses keyframes. A keyframe is a frame in which a new instance of an object is displayed. Patch interval animation can only have an object instance associated with it, and use attribute keyframes instead of keyframes. 2, patch animation on the entire scope of the patch consists of a target object. 3, patch animation and traditional patch are only allowed to patch a specific type of object. If the application of patch animation, the creation of the patch will be all the types of objects that are not allowed to be converted to movie clips. While the application of traditional patch will convert these object types to graphics components. 4. Patch animation will treat text as a type that can be patched without converting the text object to a movie clip. Traditional fill-in-the-blanks will convert text objects to graphics components. 5、Frame scripting is not allowed on the scope of patch animation. Traditional patching allows frame scripting. 6, patch on the target of any object script can not be changed in the process of patch animation range. 7, you can stretch and resize the patch animation range in the timeline and treat them as a single object. Traditional patch includes groups of frames that can be selected separately in the timeline. 8, to select individual frames in the patch animation range, you must hold down Ctrl-click the frame. 9、For traditional interstitials, jogging can be applied to groups of frames between keyframes within the interstitial. For patch animation, jogging can be applied to the entire length of the patch animation range. To apply jogging only to specific frames of the interval animation, you need to create a custom jogging curve. 10. Using traditional patching, you can create animations between two different color effects, such as hue and alpha transparency. Patch animation can apply a color effect to each patch. 11, you can only use patch animation to create animation effects for 3D objects. Can not use the traditional patch to create animation effects for 3D objects. 12、Only patch animation can be saved as an animation preset. 13, for patch animation, you can not exchange components or set the number of frames of the graphic components displayed in the attribute keyframes. Animations that apply these techniques require the use of traditional patching. I hope this can help you
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