Traditional Culture Encyclopedia - Traditional festivals - Is Go fun? I don't know anything about Go. Is there any expert to come in ~ help answer ~ how to learn Go faster ah!

Is Go fun? I don't know anything about Go. Is there any expert to come in ~ help answer ~ how to learn Go faster ah!

The board of Go has 19 vertical and 19 horizontal lines, and 361 intersections. In order to facilitate the discovery of the position of the points on the board, to take the coordinate method of numbering: vertical line from left to right with Arabic numerals sequentially numbered 1 to 19 road (or road); horizontal line from top to bottom with Chinese characters sequentially numbered from one to nineteen road (or road). The positions are labeled vertically and then horizontally, e.g., "2-3" road, "6-11" road, etc. The pieces are divided into black and white. The pieces of Go are of two colors, black and white, each with 150 pieces. In Japan, the black discs are 181 squares and the white discs are 180 squares. The player with the black disc goes first, and takes turns placing the discs on the intersections, with the player who occupies more intersections than the newly defined number of squares winning the game. In order to gain more intersections, both players must try to "encircle the ground" and "encircle and eat" each other's pieces. This is where the name "Weiqi" comes from.

General knowledge of Go

Qi and Tiki. The 361 points on the board are all intersected by each other, and each point has 2 to 4 intersections above, below and to the right, which are the "qi" of that point. Therefore, each point in the center of the board has "four chi"; the points on the edge of the board have "three chi"; and the points at the corners of the board have only "two chi". If all the chi around one or several connected pieces is occupied by the opponent's pieces, then these pieces have no more chi and are considered "eaten" and removed from the board. To "raise" is to "eat".

Making eyes, live moves and dead moves. Making an eye is also called "making a live move". A space where it is impossible for the opponent to castle is called an "eye", and there are "real eyes" and "fake eyes". A block surrounded by stones in which the eyes are incomplete and there is a possibility that the opponent will play a stone and take a piece is called a "false eye". A surrounded piece must have two or more "true eyes" before it is called a "live piece"; if it has only one "true eye" or if both of them are "false eyes "A piece surrounded by the opponent's pieces is a "dead piece". To "make an eye" means to cast a piece so that it has more than two "true eyes".

Eye and land. The word "ground" means territory. To play Go is to compete for "ground", and at the end of a game, the player with the most "ground" wins. "Ground" is also called "field", "empty", "empty empty" and so on. The "eye" is the unit of "ground", and an "eye" is an intersection, which was called a "road" in ancient times.

A game of chess. A game of chess can be roughly divided into four stages. First Layout: The Layout stage refers to the dozens of rounds in which the two sides begin to seize strategic points when starting a game of Go. The general rule is to occupy the corners first, then the edges, and finally the center. In the chess world, there is the saying of "golden corner, silver edge, straw bag belly". The second disk: after the end of the layout, the position of each other's stones is gradually approaching, and has been in close contact with each other so that they kill each other, i.e. entering the disk. At this stage, both sides are fighting fiercely, killing, all of them are to make every effort, short troops, inch "ground" must fight. This requires the players to be able to make careful calculations, and to have the ability to calculate the "road" in a smart way. Nowadays, the first-rate players at home and abroad can calculate up to 30 to 50 moves later, and thus there are many skillful moves. Thirdly, closing the palace: closing the palace is the stage of consolidating the results and deciding the final victory or defeat. At this time, the large-scale fight in the middle game has passed, and the territory of both sides is roughly finalized, but there are still many subtle local struggles. For the flag and drum are equal, the middle game to kill the opponents, this stage of the tension is no less intense than the middle game. At this point, the number of ways each new move can be made is obviously different, and if the order of priority is inappropriate, it often leads to a reversal of victory or defeat. In expert chess, the winner is often decided at the closing stage. Fourth game end calculation: When a game is played to a point where both sides believe there is no point of contention, it is considered to be the end of the game. In addition to one side taking the initiative to concede defeat, both sides have to decide whether they have won or lost by calculation. Before the calculation, the dead discs of both sides must be taken away from the dead board. The 361 intersections on the board are then used as the basis for calculating the number of intersections occupied by one side

But in modern Go, in order to compensate for White's disadvantage of playing afterward, it is stipulated that Black should calculate the victory when calculating the victory or defeat

General principles of layout

Take the big picture into account, and be far-sighted. The overall concept of Weiqi is crucial, the beginning of the game casting to seize the key points, and pay attention to the inter-substantial force of the strategy and liaison, the most avoided at the outset to care about only a son of the city's gains and losses. Beginners tend to dwell on the loss or gain of one or two stones at the beginning, and then, even though they have won the small battle, their territory will be occupied by others.

Take the ground, take the position, and know what you are doing. In general, the third line of the board is the layout line, and the fourth line and above is the line of influence, is it to take the land or to take the influence? When based on the characteristics of these two lines, and consider their own specialties and the characteristics of the opponent to decide. Generally speaking, it is better to build up a solid base from the third line and then expand to the fourth line and above.

Take advantage of the edges and corners and aim for the center. The fact is that it's easy to survive in the corners of the country, and the corners of the country may not look like much, but in fact they have a lot of eyes.

Giving up edges and corners makes it difficult to win in the center. Weiqi is in an attack and defense in the completion of the geographical gains and losses, such as the layout of the beginning of the siege to take the center of the abdomen, the other side is bound to contraction of the corners, the first to take the real benefit, until the center of the abdomen position gradually formed, the other side is bound to invade from the four sides, and then need to be blocked in all directions, at this time it is easy to break through the gaps, and then it will be difficult to clean up. The first thing you need to do is to get a good deal of money to pay for the work you do.

Overly solid, overly firm, faulty. The beginning of the consolidation of positions, such as the fear of the other side of the intrusion, will certainly miss the opportunity to let the other side of the configuration of the force, seize the point, although they occupy a corner, but lost the momentum, the end of the Bureau of the final defeat phase out. Layout is like the division of boundaries, such as the beginning of small-scale operations, is bound to lose big. Moreover, the scope of the layout, not necessarily end up being their own territory, but only the outline of the battle. The key is to begin to seize the key points, as if the beginning of seizing the "high ground", to gain an advantage, naturally, can control a larger territory.

Being high on the list is a great way to break up a wide area, while being low on the list is a great way to break up a narrow area. The "demolition" technique is commonly used in the opening game, so pay attention to the height of the strongholds of your side and the other side to "demolition". Generally speaking, close to the sideline, demolition should be demolished one or two, far from the sideline can be demolished farther. This is the "two demolition of three, three demolition of four, four demolition of five" reasoning.

Aiming at the center, pointed off favorable. After occupying the base, such as the use of the white center of the hinterland using the "tip" or "off" approach, you can threaten the other side, but also to expand the field, the so-called attack and defense, a two-in-one, and rarely under the bad point.

The fourth line is favorable, the second line is difficult. If you are pressed to fight on the fourth line, you will gain a number of fields for every move you make, and the advantage is obvious. If you are pressed on the second line, you will gain too little ground and create a strong external position for your opponent, which will be even more advantageous later on. If you are pressed on the second line, it is better to give up if it is not a very important piece.

Don't push the enemy, don't rush. Light into the other side of the solid ground, vulnerable to siege, trapped in defeat, the other side of the opportunity to consolidate and expand, is bound to be unfavorable to their own, passive constraints. The opening is aimed at grabbing the main points, premature attack is unfavorable. If you are too eager to increase your territory near your own solid ground, it is easy to lose the opportunity to fight.

Through the center of the road, to ensure smooth and smooth. The opening should consider the route into the center of the abdomen, to avoid the other side blockade, in order to expand their own forces and weaken the other side. Generally speaking, the corners of the land will be more evenly divided, and the center of the belly of the land to decide the two sides win or lose. If you start the game in a small corner of the small side, lose the future access to the middle of the abdomen, will lead to the final game of failure.

Floating moves are rare, and the pieces are strategized together. Floating discs are unsupported discs, often appearing above the third line. This kind of lone disc is most vulnerable to attack and siege, which ultimately leads to the consolidation of the opponent's position and the expansion of the territory, and it is difficult to clean up the situation if there are a lot of floating discs.