Traditional Culture Encyclopedia - Traditional festivals - Is there a new stand-alone version of Chivalrous Love after The Legend of the Moon Shadow? Thank you.
Is there a new stand-alone version of Chivalrous Love after The Legend of the Moon Shadow? Thank you.
Piracy kills chivalrous people.
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The following is the introduction of stillborn knight 3.
Computer newspaper looks forward to "Chivalrous Love III"
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Chivalrous love III
HAPIII ranger workshop
Production company: Xishanju
Issuing company: Xishanju
Date of listing: 2002. 10
Game Type: Role Playing
System requirements: Windows 95/98/ME/2000/XP, Pentium II 400,64 64MB of memory.
Although China's martial arts games once flooded, so far, the real success of China's games is martial arts games. Among the martial arts games developed in Chinese mainland, only the series "Chivalrous Love" by Xishanju can survive for five years, and each generation insists on continuous innovation from the first generation. Legend of the Sword and the Chivalrous Man I is the first role-playing game in Chinese mainland, which adopts a multi-branch and multi-ending structure that is rare in China's martial arts games. Chivalrous love draws lessons from the popular Diablo real-time combat mode at that time, and completely abandons the boring way of switching battle pictures. The legend of the shadow of the moon passed by the knight errant has greatly improved the gameplay, and both the picture modeling and operability have made a qualitative leap. At the end of last year, New Year's Eve Film and Love in New the legendary swordsman grasped the important concept of "New Year's Eve" and successfully used system time to reverse the plot. Obviously, Xishanju has been making continuous progress in this series, and the new design concept can be recognized and loved by players, which is the enduring successful market experience of this series and other products of Xishanju.
The success of this series has attracted unprecedented attention to "Love between Swordsman and Swordsman III", whose development plan has been made public, and the news that "Love between Swordsman and Swordsman Online Edition" has been widely circulated has blocked the outside world, which makes people wonder whether Xishanju will merge into one. The latest news clearly shows that "Xia Ai San" will only be a stand-alone game and will not include multiplayer mode. Xishanju believes that although online games seem to be very popular at present, the sales of stand-alone games have not declined, and the rankings of "Moon Shadow Legend" and "Love of the New Swordsman" in the media charts have also reached a record high. This is enough to explain the current situation based on network restrictions, making its user base far less extensive than that of stand-alone games. Therefore, "Swordsman Love III" chose to add more online game elements on the basis of the stand-alone version, making it a stand-alone game with various MMORPG elements.
This kind of product, commonly known as "stand-alone online game", should not be too strange to players. Senior players may have heard of The Elder Scrolls 2:dagger fall, while domestic players know more about RPG Jianghu in China. Jianghu has become a "milestone" in the history of domestic games, and the tragic ending of dagger rain is worse than the former. In fact, these two games are exactly the same as the design concept of the legendary swordsman's Three Loves, both seeking a completely open free game environment, but it is precisely because of this infinitely open mode that many unpredictable bugs have been caused. At the same time, the relatively backward development technology at that time was also the fundamental reason for the failure of the game.
After a lapse of five years, Xishanju dared to try this difficult game type, which was naturally prepared. The original game engine technology of Sword 2 has reached its peak in Legend of the Moon Shadow. At the same time, in order to adapt to the new design concept, Love between Swordsman and Chivalrous Man III adopts a brand-new game engine of Sword 3, which has been optimized in all aspects. The polygon-based object system and collision detection make the size of NPC no longer limited by the grid size, and artificial intelligence has been qualitatively improved. Outdoor map has no switching connection, and has the functions of automatic splicing and random map system. Continuous map images avoid annoying "loading" waiting, similar to the map effect in dungeon siege. Most enemies in the game will be reborn automatically under certain conditions, and the probability of rebirth will depend on the level of the player. Fierce beasts will appear in large numbers, and players can keep killing enemies and practice to accumulate experience, which is more reasonable and interesting than the traditional way of "stepping on thunder". The combat system of the game is based on the ancient theory that the five elements are mutually dependent and mutually resistant. Players can choose two completely different "characters" to fight and get completely different fighting feelings. Martial arts skills are organized in a tree structure, and the attribute values and skill values are allowed to be assigned by players themselves, so that players can be like European and American AD &;; D games cultivate the personality development of characters. The props of Chivalrous Love III are randomly generated, and the props obtained after the same battle victory may be different. They are technically a supplement to the mathematical model of the combat system, which enhances the role of props and will become a big selling point of the game. A big improvement in operation is that the jumping action, which is very popular with players, has returned to the game, reflecting Xishanju's professional attitude of taking good advice. The historical background of the game is set in the confrontation stage between the Song State and the Jin State in the mid-Southern Song Dynasty, but it was three or four years ago in Love with Swordsman II, which is regarded as its prequel, not a sequel. At that time, in order to resist the gold and the Jianghu cults, the imperial court and the martial arts leader Dugujian overcame all difficulties and assembled various factions of the Central Plains martial arts, including Shaolin Sect, wu-tang clan Sect, Emei Sect, Beggars Sect and Tianwang Sect. As the founder of Ren Tianjiao, Wan Yan Honglie, a Buddhist master in the Jin Dynasty, tried to carve up the Wulin in the Central Plains through various conspiracies, thus embezzling the territory of the Southern Song Dynasty, and his accomplice was the Five Poisons Sect. In addition to these powerful forces of good and evil, there are also some neutral sectarian forces, such as Tangmen, Cuiyanmen and Kunlun Sect, which are also goals that players can strive for. These eight sects all have their own mission lines. Players can choose to complete different side missions or use different solutions in the mission, gradually develop in the direction of justice or evil, and finally decide the fate of the protagonist. Various events triggered by the three forces will continue to advance with the participation of players. Only when the tasks of the eight sects are all completed can they finally converge into the ending of the main story-the Song and Jin Wars. The plot structure is determined by the tasks performed by the players, and the players can freely choose to complete different tasks and task sequences, giving them great freedom. In the later stage of the game, it is entirely up to the player to decide which way the protagonist will take in the rivers and lakes, whether to become a just warrior who cares about the country and the people or a fierce and evil faction that everyone is afraid of. The player plays a Song Dynasty teenager of 17 years old. He is unwilling to be mediocre. Out of curiosity and yearning for the Jianghu world, he is determined to make a career in Jianghu. He is eager to succeed, to become a strong man, and to gain social prestige, status and honor. In this river's lake full of intrigue, conflict and crisis, he was dragged by the forces of good and evil, and gradually embarked on two different paths of justice or evil. When he sees the truth clearly and loses his beloved, all kinds of pain, confusion and sense of loss that cannot change his own and historical destiny can determine his final destination. He tried to establish a new order on his own, but his dream was shattered in the end, because history will not change because of any individual. Developers use layer-by-layer stripping to express the twists and turns of the plot, and the whole game world will be gradually opened in three stages according to the advancement of the plot. The open task setting mode of the game makes the task execution order in the same stage unrestricted, and players can freely choose whether to accept the task. Obviously, the love of Chivalrous Man is the symbolic product of Xishanju's move towards online games. It got rid of the old tradition of fixed plot development of martial arts games, repositioned the development direction of future stand-alone games, and expanded the series of swordsman love into a broader and more exciting oriental martial arts world.
The game map is made by the original team of the map groups of Moon Shadow Legend and Love of the New Swordsman. By splicing maps, nearly 700 groups of map materials are spliced into 35 scenes with different styles in 4 regions, 6 cities. 400 Screen City, 3 Screen River and other atmospheric designs can be seen everywhere in the game, which is not available in other similar games. Infinite map gives people a broad visual effect, and with the 3D effect, the props and scenes seen by players will have a realistic perspective effect. There will be more than 120 characters in the game, following the avatar style of the acclaimed Legend of the Moon Shadow. Compared with the previous work, 75 NPCs with different personalities and 34 kinds of aggressive animals with different sizes are more abundant. The number and types of attacking animals have greatly increased, making the fighting process more interesting. In addition, the system supporting color light source, real-time equipment replacement and light and shadow effects not inferior to those of European and American games greatly enhance the expressive force of the picture. The "paper doll" system displays visual effects immediately after changing clothes, and adopts 3D Max automatic rendering script technology, so the movements of characters are very smooth and realistic, with up to 36 movements for each character.
The music of the game is a great part. Luo, a gold medal music producer, customized more than 20 game background music and various vivid environmental sound effects for "Love between Swordsman and Chivalrous Man III". As Luo participated in the production of all the game music in Xishanju, the tacit understanding of cooperation made it unnecessary to elaborate on the music of Three Loves in the legendary swordsman. In the stand-alone version of "Xia Ai San", the account number or other forms of ID of "Xia Ai Online Edition" will be attached. Using this given account or ID to enter "Xia Ai Online Games Edition" will be rewarded, which is very helpful for improving the level of online games in the early stage. This is of course a marketing strategy, but it also reflects Xishanju's grand strategy of trying to integrate stand-alone game series with online games.
How to treat the 3D of a large number of domestic games at present?
A, it's normal because 3D is the general trend in the future, with a total of 3005438+00 and a percentage of 58.438+0%.
B, 3D and plane have their own strengths and will coexist, accounting for 8.29% of the total of 4,254.
Whether it's C, 3D or plane, as long as the total number of games is 3809, the percentage is 7.43%.
D, 3D lost the beautiful picture of the plane game, making the total number of 132 18 25.77% unacceptable.
Original articles of egames, a cooperative website, are strictly prohibited to be reproduced without its written permission.
Back to1July, 997, under the influence of Yu Wei, who is familiar with Swords Up, Xia Lian, a novel from Xishanju, Chinese mainland, made its debut in six major cities: Beijing, Shanghai, Guangzhou, Han, Chengdu and Fuzhou, and set a record of selling more than 20,000 sets of domestic games in just over a month, which can be said to be remarkable. Up to now, Moon Shadow Legend, Swordsman 2, and New the legendary swordsman have all come out one after another, and they are still writing the splendor of the West Mountain's martial arts dream step by step. It's really fast. Five years have passed, from the ignorant exploration of the first generation, to the successful application of the second generation real-time combat mode, and then to the further improvement of the playability of Legend of the Moon, the swordsman series has never stopped.
Good and evil in the world-all "Tao" roams the rivers and lakes
Since the beginning of 2000, we have ushered in an unprecedented network storm. "Made in Korea" from the other side of the Taiwan Strait, such as the King of Kings and the Three Kingdoms on the Internet, has gradually played an increasingly strong movement in the domestic online market. However, with the increasing momentum of wildfire and conforming to the trend, the statement that "Love between Swordsman" will launch an online version is in a specious speculation debate. Therefore, this time, Love between Swordsman 3 has become the pioneering work of Xishan network martial arts, that is to say, the game will show the world composition of the online version of the game to a great extent, and it has a lot of features of the online version, hoping to improve players' understanding of the world composition of the online version in advance, thus paving the way for the launch of the online version. Therefore, during the game, JX 3 will try to get rid of the fixed pattern of plot development in the traditional martial arts PRG game and adopt an open task-based plot structure to spend money. Of course, the production team is also trying to make every event in the game connected through a strict logical network to ensure that the story will not be too chaotic after the game freedom is greatly improved. Since we are preparing for the online version, the love world between swordsman has naturally expanded a lot. As far as we know, there will be 9 major cities, 10 schools and about 20 scenes in the game. These school scenes include Shaolin, Wudang, Emei, beggars' gangs and so on. These are all indispensable in the Wulin, and so is Cui. The production team admits that each of the eight sects will have its own rich mission lines, and as a player, by choosing different missions or using different solutions in the missions, they will gradually move towards two diametrically opposite paths of good and evil because of the changes of their own attributes. It is worth noting that the tasks of the eight sects can only enter the final summary bureau after reaching the end. Speaking of the ending, in fact, "national enmity and family enmity" has always been the main architectural center of the knight-errant game.
This time, of course, it will be no exception, so taking the right path will be to accept the decent living standard of the famous Wulin "for the country and the people, and to be a decent warrior, and to defend the rivers and mountains of Dasong and the Wulin of the Central Plains". The ending is to participate in the Song and Jin Wars as a decent "unknown soldier" and leave a lasting legacy for future generations. On the other hand, if you go astray, players will accept Ren Tian's code of conduct, "He who knows things is a hero, the general trend of the world, whoever follows me will prosper, and whoever opposes me will die." In order to become an evil faction, the first task is to achieve its own hegemony. Except for the left guard Duan Murui, they will become the most appreciated subordinates of the founder Hong Lie, and eventually take part in the Song and Jin Wars as the left guards. Maybe this is vague, so look at the following plot arrangement.
Song-Jin Controversy: Still Based on the Background of National Emotion;
The start time of the game is set at 1 160 years, that is, 1 6 years after "Love between Swordsman and Swordsman". At that time, it was in the middle of the Southern Song Dynasty. The Buddhists of the Jin Dynasty and the founder of Ren Tianjiao were ambitious, and they wanted to get their hands on the Wulin of the Central Plains and invade the "Great Song" for Daikin. Then, as a party of the Song State, naturally, just people will stand up and resist the tide. This is a decent group with the martial arts leader Dugujian as the core. At this moment of war and turmoil in the rivers and lakes, a 17-year-old Song teenager without any special background gradually got involved in this confrontation between Song and Jin. Unwilling to live a mediocre life, I am determined to make a career in the Jianghu out of curiosity and yearning for the Jianghu world. Then I embarked on my own journey of becoming famous, but in the Jianghu world full of intrigue, conflict and crisis, what should I do as a quiet and nameless young generation under the pull of the two forces of good and evil? After going through all kinds of people and things and making all kinds of choices, will it be to safeguard the dignity of Dasong and resist the gold with all one's strength, or is it an thoughtless attitude? This is a topic that Xishanju gives players. ...
A brand-new engine-art is strengthened again
We often say that the plot is the "soul" of RPG games, so the sound and light performance that gives people the first impression when entering the game is naturally the key to the "face" problem. Therefore, in this respect, Xishanju also dare not neglect. This time, the game uses a brand-new "Sword3" engine. The combination of polygon-based object system and collision detection system, 3D mode with perspective, 3D Max automatic rendering script and dynamic light and shadow effect greatly enhance the artistic contrast between Xianjian 3 and its predecessor, and besides maintaining the well-received avatar style of Legend of the Moon, it is reported that the protagonist may have 9 image changes by equipping different props, and as many as 36 actions can be used. For example, the jumping action with high voice from players has also returned this time. In addition, nearly 700 groups of pixels are spliced into four regions and nine cities with different styles, with a total of more than 35 scenes, which can be said to be full of texture under careful sketching. You can get a glimpse of these from the relevant drawings. Finally, it is worth noting that it may be based on the idea of preheating the online version, and the fierce beasts as enemies in this work will appear on a large scale; Ghostly animals have different characteristics in different regions, different attack methods and obvious differences in their abilities. Therefore, players should study the characteristics of wild animals in different regions and find out the key to defeating the enemy. Otherwise, they will always be sad for "the heroes cry on their coats until their ambitions are rewarded before they die".
Gold medal production-wonderful soundtrack
I believe that no one can deny Xishan's top position in the domestic game soundtrack, and even Xishan released China's first pure game music album, which is of course largely due to the profound music skills of gold medal producer Luo. This time, Love between Swordsman 3 naturally inherited the most typical selling point of the previous work. After all, there is more than 20 game scene music and various vivid sound effects tailored by Mr. Luo for "Fairy Sword 3", which will definitely impress our hearing cells again. Adhering to the tradition of knight errant, this time there will definitely be a theme song that is full at the beginning. Laughter about Love, Fairy and Ruins of Love are the first classics. Then, after the successful interpretation of Bai Xue, Xie Yuxin and Yu Jing, it is a suspense who will become the singer of the new generation of knight errant songs. We will wait and see. ...
Time has passed, and "Chivalrous Man" has experienced the baptism of years. Although not every new work will win warm applause, there is no doubt that it is still a well-known brand in the domestic game industry. Even in Taiwan Province Province, the birthplace of China's martial arts games, The Legend of the Moon Shadow landed successfully. At the end of this year, the legendary swordsman 3 will continue this long journey of local martial arts. I wish you better and better tomorrow. ...
Chivalrous love III
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Chivalrous love III
Ranger Workshop: Caterpillar
Game making: Xishanju
Game release: Xishanju
Game Type: Role Playing
Date of listing: June 5, 2002 to1October 38.
Chivalrous love is of great significance to domestic players. Chivalrous love, as the pioneering work of domestic RPG, has been accompanied by ups and downs of domestic games since 1997, and has grown up with domestic players from generation to generation. Let's just say that in China, if you haven't even heard of the word "chivalrous love", you are not a player. The "Xia Ai" series has been with us for five years, and the latest "Xia Ai III" of this series is also scheduled to meet players at 65438+ 10 this year. Let's take a look at what new surprises Chivalrous Love III will bring us.
Historical background
The storyline of the game is the confrontation between Zhao Gou and Jin Yanliang in the mid-Southern Song Dynasty in11. That is 16 years after Chivalrous Love and 4 years before Chivalrous Love 2. At this time, the Song State and the Wulin side of the Central Plains joined forces with various Wulin factions to fight against the Jin Dynasty, with the main purpose of fighting against Jianghu cults and occult religions. On the other hand, Jin Guo and Ren Tianjiao. Trying to carve up the Wulin of the Central Plains and expand the sects through various conspiracies, with the aim of invading the Song Dynasty and confronting the Wulin of the Central Plains. It is in this environment that the player will be a singer without any special background, and will choose between the world of good and evil when he appears in the game. New Sword3 engine engine
This time, Love between Swordsman and Chivalrous Man III adopts a brand-new Sword3 Engine engine, which optimizes the image, making the detection and collision of objects based on polygons in the game make the size of NPC no longer limited by the grid size, and also make the outdoor map realize no switching connection, avoiding the annoying fade-in and fade-out when continuous maps appear in the previous work. In addition, in order to further enhance the expressive force of the game screen, the producer of Xishanju added a 3D model with perspective and dynamic light and shadow effects to the game, which will undoubtedly make the light and shadow effects of the game look more beautiful. At the same time, in order to make the characters in the game more personalized, artists use 3D Max automatic rendering scripts to provide the appearance and more actions of the game characters when changing equipment, so that the protagonist in the game may have 9 images by equipping different props, and the protagonist can use as many as 36 actions. It can be seen that the production level of domestic games has gradually approached the international advanced technology in technology.
A brand-new system architecture
The new system architecture enabled in Love between Swordsman 3 makes the game more interesting. In this new system architecture, the "rebirth" of the enemy is added, which means that a large number of enemies in the game will be reborn automatically after meeting certain conditions. Moreover, the reborn enemies will determine the attributes after rebirth according to the player's current level, so that players can constantly kill enemies in the game world to accumulate their own experience value, which of course means that these enemies will appear on a large scale. In addition, in this new system, a combat system based on China's ancient five elements theory is adopted. Moreover, the martial arts skill tree organization structure of the game, as well as the self-distribution system of attribute points and skill points, allow players to cultivate more individual characters in the game. The music of the game
I think it goes without saying that everyone knows that Luo, the first player in domestic game music, will not let players down. In Love between Swordsman and Chivalrous Man III, Luo specially tailored more than 20 game scene music and various vivid sound effects for him. Thinking of this, I will definitely hear the dreamy voice of nature.
In fact, I think that if the knight-errant love series still writes articles on ARPG, I'm afraid there is nothing to dig. Try to change the relationship between chivalrous men and chivalrous men in a different way, such as fighting, falling in love ... residual thoughts! Let's look forward to the listing of Chivalrous Love III in June 5438+ 10, and look forward to a brand-new Chivalrous Love and a brand-new world.
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