Traditional Culture Encyclopedia - Traditional festivals - What are the new Hearthstone Legends ladder rewards? What are the Ranked Mode Treasure Chests?
What are the new Hearthstone Legends ladder rewards? What are the Ranked Mode Treasure Chests?
1. Ladder level to Legendary Reward: 3 gold white cards + 1 gold purple card.
2. Ladder level 20 or above rewards: 1 gold white card, 5 dust, notes (19-16 increase 5 dust per level).
3. Ladder Rank 15 Reward: 1 Golden White Card + 1 Golden Blue Card + 5 Dust, Remarks (14-11 increase 5 Dust per level).
4. Ladder Rank 10 Reward: 2 Golden White Cards + 1 Golden Blue Card + 5 Dust, Remarks (9-6 increase 5 Dust per level).
5. Ladder level 5 reward: 2 golden white cards + 1 golden purple card + 5 dust. Remarks (4-1 increase 5 dust per level).
Expanded InformationGeneral Rules
Before the start of a game of matchmaking, players need to choose an existing set of cards for matchmaking, a set must be 30 cards. After starting the game the system randomly assigns front and back hands, and randomly assigns cards from the player's set based on a first hand of 3 and a second hand of 4. Players can then swap out a number of these cards to complete the opening set.
In a game of matchmaking, the maximum number of cards in the deck is 60, and the rounds are capped at 50 rounds, and a draw is awarded when this is reached. Neither player loses stars or segments in the ladder mode, but the streak is broken, and there is no effect on each other if it is a casual mode.
Neither player has any mana crystals at the start of their turn, but at the beginning of each turn they will automatically add 1 full mana crystal, up to a maximum of 10 crystals, which will be emptied when they run out of mana.
Mana is a necessary consumable for the use of cards and hero skills, and each actively played hand must consume the amount of mana indicated in its upper-left corner, which is automatically filled at the start of each of your turns. The blue gem at the bottom right of the screen is the Mana Crystal.
Followers and weapons in the deck can be kept permanently until they are eliminated or destroyed; spells can only be used once, with mysteries and quests remaining in the mystery zone until their effects are played and disappearing, and the others disappearing after their effects are played; and hero cards disappearing after replacing the hero.
When there are no more cards in the library, players take damage for every card they attempt to draw, a condition known as "fatigue". The amount of damage taken through fatigue increases with the number of fatigue damage taken.
Winning Conditions:
1. Hero blood level becomes 0. When a player's hero blood level is 0, regardless of armor, that player loses and the other player wins. When both sides are 0 after the settlement, it is a draw.
2. Special conditions to win. Special conditions include, card description if the necessary conditions are reached, then destroy the opponent's hero.
3. Round limit. If the turn limit of 45 turns is reached, the game is tied.
Every 3 victories in Versus Mode and Smash Mode (against players) earns 10 gold coins, and a maximum of 100 gold coins per day can be earned in this way. In addition, players can also earn gold by completing daily quests or playing in Arena Mode.?
Note: General rules apply to most modes, some special modes are slightly changed, e.g., some adventure and chaos modes.
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