Traditional Culture Encyclopedia - Traditional festivals - It costs a lot of money to develop a live app.
It costs a lot of money to develop a live app.
For example, a page 800 yuan, of course, if there are only a few functions, there must be a reserve price, just like a taxi has a starting price, after all, there are fewer functions.
It should also be equipped with background developers, front-end developers, one for ios and one for Android, and UI and product managers. This is the basic configuration.
The core module of live app is generally to choose the third-party SDK access, just like SMS access and chat access, there are related module service providers.
You need to consult SDK service for relevant charging standards, and Shandong Fun Purchase Network Technology Co., Ltd. will help you get it, and the cost is outside the development.
Because many SDKs charge by quantity or traffic. Of course, you can also choose to develop SDK yourself, but the cost will be high.
The technical threshold is also very high, even if it has not been tested by a large number of users for a long time, it can not provide perfect service.
In the market, except the live broadcast giants have their own SDK, others basically call the third-party SDK. Development costs can be quantified,
What needs to be invested may be the promotion and marketing expenses after the APP is launched. This is a huge investment, and of course there are many free channels.
The optimization of each application market needs to be done well.
Enterprise live broadcast platform
Compared with the traditional live broadcast service platform, it is more difficult to realize the enterprise live broadcast APP platform, whether it is hardware or software.
Main technical function module: anchor terminal: processing the video recorded by the anchor in real time (acquisition, beauty processing and coding).
Push to the server server: after processing (transcoding, recording, screenshot, yellow recognition), distribute to the user's player;
Get server address, pull stream, decode and render. Interactive system: chat room, gift system, praise anchor: LFLiveKit.
A server with collection, beauty, coding and streaming media functions. : nginxrtmp server is free and open source, and can be built on a local computer.
Support RTMP protocol to meet the requirements of live broadcast. Play: ijkplayer's live video frame is well packaged. As long as there is a website,
Because it involves many problems such as audio and video coding and decoding, beauty function algorithm, frame processing and so on, it can be played in real time.
It is definitely Daniel who can develop complete functions from the bottom! But with the dedication of these big cows,
We don't need to deal with complex underlying problems, and some packaged libraries can be perfectly implemented.
1. Quickly develop Monternet video cloud by using the third-party live SDK: providing real-time light video technology as the core,
Open intelligent video, VideoCDN, VR, video coding, video rendering, distributed buffering, soft switching, multi-screen playback and other cutting-edge video technologies.
Help you cope with sudden business peaks. Widely used in live games, entertainment, life, education, telemedicine,
Typical scenarios such as enterprise remote video conferencing. Provide a one-stop video solution to help enterprises build a complete video live broadcast platform within one week.
At the same time, combined with leading artificial intelligence technology, open intelligent image recognition, video special effects, and anti-censorship functions make video content richer and safer.
Monternet Video Cloud is an enterprise-level live broadcast cloud service platform specially built for enterprise platforms to realize SDK/API end-to-end live broadcast scenarios in one stop.
2. Self-developed or developed with a third-party live SDK? Self-research: for a startup company or team, self-research live broadcast, regardless of technical threshold, CDN,
There is a big threshold in bandwidth, and it takes a lot of time and cost to make finished products, which is not conducive to the early development.
Third-party SDK development: the development cycle is short, the initial investment is small, and in the long run, the third-party cost is high, accounting for a large amount of expenditure.
Relatively speaking, self-research can save costs, and technology integration is relatively controllable than using SDK directly.
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