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What do you mean by poor somatosensory perception?

What do you mean by poor somatosensory perception?

What do you mean by poor somatosensory perception? Many people say that people actually have a sixth sense, and the sixth sense is accurate. This kind of feeling makes the body perceive various changes in its own movement, which can also be said to be human somatosensory. What do you mean by the somatosensory differences shared below?

What do you mean by somatosensory difference? 1 Somatosensory, or somatosensory, is a general term for touch, pressure, warmth, pain and proprioception (feelings about muscle and joint position and movement, body posture and movement, facial expression). So poor somatosensory refers to feeling less sensitive.

Somatosensory is a concept opposite to special feeling. These different somatosensory patterns come from different types of receptors. In mammals, the somatosensory ascending nerve pathway originates from receptors in different parts of the body, passes through the posterior column-medial colliculus pathway, the anterior spinal thalamus tract, the anterior spinal cortex tract and the posterior spinal cortex tract, and finally reaches the somatosensory cortex of the central posterior gyrus of the cerebral cortex.

The ascending somatosensory pathway usually includes three neurons [2]: they are called primary, secondary and tertiary neurons respectively. The cell bodies of primary neurons are located in the dorsal root ganglion (the part outside the head and neck) of the spinal cord, or the trigeminal ganglion or other sensory nerve ganglia (the head and neck). The cell bodies of secondary neurons are located in the spinal cord or brain stem, and their axons cross into the contralateral thalamus. The cell bodies of tertiary neurons are located in the ventral posterior nucleus of thalamus, and their axons finally reach the posterior central gyrus of cerebral cortex, that is, the primary somatosensory cortex.

The primary somatosensory cortex corresponds to zone 3, 2, 1 of Brodmann's zoning system. There is a corresponding relationship between the area in the primary somatosensory cortex and the body area, which is called somatopathy. The body area with more somatosensory information gets a larger cortical representation area. For example, the representative area of the hand in the primary somatosensory cortex is larger than the back. The location of somatosensory cortex can be expressed by somatosensory dwarf.

Somatosensory classification

Somatosensory sensation can be divided into skin sensation, movement sensation and visceral sensation. Among them, the first two are more clearly understood. Visceral sensation conveys information about the interior of body cavity, such as abdominal pain.

Somatosensory technology generally needs to capture people's movements and expressions with the help of somatosensory devices such as handles, foot straps and induction caps, such as the most popular wii game now.

But there is more advanced technology, which can capture human motion clues through the recognizer, without using equipment, just hands and feet. For example, Mobiyuan's "H, E, A, R, T- Human Expression Analysis and Rendering Technology" can directly capture human facial expressions and body movements from ordinary webcams. This technology has been applied to IM software, computer games and so on. The most familiar is the "Jinxiu Group" launched by Jiuyou. com。

Somatosensory technology is still in the development stage, but it has been widely used in games, movies, medical care and other aspects. With the changes of the times and the development of science and technology, the application field of somatosensory technology will be further expanded.

What do you mean by poor somatosensory perception? 2 somatosensory interaction, interesting interactive experience.

The somatosensory interactive device uses real-time dynamic capture, image recognition, microphone input, voice recognition and other functions to make people break away from the traditional monotonous operation mode.

Somatosensory interaction

The somatosensory interactive device usually refers to the interaction in space. The human body is detected by the somatosensory device, and the characters are separated from the pictures shot by the camera through the scene processing technology. Under the condition of not touching any objects, the corresponding changes are made with the waving of fingers, such as zooming in and out, dragging, rotating, playing paused pictures and videos, controlling racing games, etc., which can support multiple people to operate at the same time and make the operation more flexible. Participants interact with images on the big screen through the movement of body fingers.

The somatosensory interactive device captures the real-time video stream or depth image of the participants through the camera sensing technology, and uses the functions of dynamic capture, image recognition, microphone input, voice recognition, etc. to make people break away from the traditional monotonous operation mode, thus realizing the "tactile-free" interactive experience.

Intelligent three-dimensional interactive movement

"Somatosensory interactive motion" is a shadow interactive system that uses particle technology controlled by shadow following interaction, combines virtual simulation technology and image recognition technology to realize the recognition of participants' body movements, and allows participants to complete interactive motion in the system. The system supports multi-player participation and single-player games.

"Somatosensory interactive sports" has created a wonderful and exciting sports experience hall, which uses video motion capture technology to accurately capture the player's motion data and realize the interactive experience of reality and reality. This series includes virtual soccer, Cool Running on the Road, Hurdler King, Dumbo, Happy Jumping, Penalty, Champion, Swimming, Interactive Rock Climbing, Interactive Trampoline, Ninja Wars, Space Decisive Battle and other interactive sports. The limit of decathlon challenges the endurance, physical strength and speed of players, making them feel stronger in the game and more passionate in sports!

Give participants a novel sports experience and effectively attract more players to participate in the game. Integrate sports into interactive games to make sports more joyful and entertainment games healthier!

What do you mean by somatosensory difference? 3 interactive display of body feeling

The somatosensory interactive system emits infrared rays, carries out three-dimensional positioning in the range, cooperates with the camera to identify human motion, and uses real-time dynamic capture, image recognition and other functions to get people out of the traditional monotonous operation mode. Such as: ground interaction, interactive graffiti, VR roaming and other forms of experience.

Product introduction:

As we all know, the entertainment mode of China amusement park has changed, and the traditional amusement park can no longer meet the needs of modern people. How to attract customers, how to make customers enjoy themselves, how to increase profits and how to guide the trend are the focus of attention at present. Keeping pace with the times, novelty, technology and fashion will surely become the trend of China amusement park.

Shengji's "Interactive Paradise" is a game system specially developed for amusement parks. Developed by XNA, unity and multi-touch technology, the system is a multi-person interactive game form, which allows children and parents to participate together and experience high-tech game fun. In recent years, gamers all over the world are very keen on playing somatosensory games. This kind of somatosensory game attracts quite a few players of different ages and sexes because of its direct and simple gameplay.

The somatosensory game developed by Shengji does not need a mouse and joystick, but only needs to exercise to experience interactive games! Shengji also provides a series of sports games, such as music games, learning games and many leisure games, which can be applied to theme parks, playgrounds and kindergartens.

Product composition:

Hardware: engineering projector, limb motion recognition sensor, central control host, multimedia speaker equipment, audio equipment, cable auxiliary materials.

Software: windows operating system, interactive capture and recognition system, motion capture and processing system and game software.

Product advantages:

1. This software can be used by multiple concurrent users on a system, and the number of concurrent users depends on the size of the screen and the recognition range of the camera. The larger the display screen, the wider the recognition range of the camera, the more concurrent users, the more points recognized by the software, and the more points that can be recognized, reaching 255 points.

2. The immersive participation system provides a real-time dynamic combination of participants and ground images, and the images change synchronously with the participation of the audience.

3. Interactive content can be programmed according to the application situation and the effect required by customers, and the content update is convenient and quick; The range of motion recognition can be adjusted according to actual needs; Different interactive contents can be set as needed to enhance the entertainment effect.

4. The brand-new interactive advertising entertainment forms attract the audience with novelty and entertainment.