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A complete grasp of the knowledge system of Flash animation design
Who can tell me, there is no correct cognition, there is no correct knowledge system, how can I learn Flash.
Without the correct knowledge system, it is just a bunch of weeds, and only a scythe can separate them. Neither can really master the technology itself, the extension of the application will not be very strong, not to mention the skills (you may only be able to rote memorization of a few examples).
The three basic functions of Flash animation design
The three basic functions of Flash animation design are the most important and basic in the whole knowledge system of Flash animation design, including: drawing and editing graphics, fill-in animation, and masking. These are three closely related logical functions, and these three functions have existed since the birth of Flash.
[1]Drawing and Editing Graphics
Drawing and editing graphics is not only the basic skill of creating Flash animation, but also the basic skill of multimedia creation. Only the basic skills are solid, in order to learn and create a smooth road in the future.
Using Flash Professional 8 to draw and edit graphics -- this is the first of the three basic skills of Flash animation creation.
In the process of drawing to learn how to use components to organize graphic elements, which is a huge feature of Flash animation.
[2]Complementary animation
Complementary animation is the core of the whole Flash animation design, but also the biggest advantage of Flash animation, which has two forms of animation complementary and shape complementary.
Users learning Flash animation design, the most important thing is to learn the "interstitial animation" design.
There are some subtle differences in the application of movie clip elements and graphic elements to create animation, and you should fully grasp these subtle differences.
[3]Masking
Masking is indispensable to Flash animation creation - it's an important point of excellence among the three basic features of Flash animation design.
Using masks with interstitial animation, users can create more rich and colorful animation effects: image switching, flame background text, pipe in the leopard, etc. are very practical animation. And, from these animation examples, users can learn to create more practical and stronger animation effects.
The principle of masking is very simple, but its realization of a variety of ways, especially with the complementary animation and film clip components combined to create a thousand different forms, you should make a summary of these forms, so that they can be targeted, from the creation of various forms of animation effects.
Summary: the root of Flash animation
Flash animation is, in the end, "mask + fill-in animation + frame-by-frame animation" and the components (mainly film clips) of the mixture, through the different combinations of these elements, so that you can create a myriad of effects.
Extension beyond the three basic functions
The three basic functions of Flash animation are the basis of all Flash animation applications. But now Flash is a very powerful platform, he is a rich media environment.
In Flash 4 he added MP3 sound support, Flash 3 and previous versions of audio support is very scarce, from that time you can design multimedia Flash animation.
In Flash 6 he added video support, Flash 5 and previous versions do not support video (not including the link Quicktime), then you can embed the video, you can also play the external Flv format video. You can even capture live audio and video from the microphone and camera.
While previous versions of Flash 4 had clean scripting code, they weren't strictly Actionscript, but Action at best, since they had a few simple statements and no addition, subtraction, multiplication, or division operators.
Enhanced graphics
Currently, Flash's handling of bitmaps is relatively weak, as it started with vector processing, and since vector graphics are the cornerstone of Flash GUI design, it's expected that it will continue along the path of vector processing.
But recent filters and image blending modes have also taken a big step into the realm of bitmap processing. I'm sure more and better features in this area will be added in the future.
Flash is likely to become more and more complex, and it's important to master the technology in a systematic way. There are two advantages to mastering a technology systematically: one is to have a clear understanding of the current functionality; the second is to be able to cope with more complex knowledge.
Knowing this for a beginner animation designer is very meaningful, it is these functions logically organized, conducive to the user to establish a correct, logical knowledge system, rather than wandering in the dark again.
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