Traditional Culture Encyclopedia - Traditional festivals - In order to extend the game time, how do those stand-alone games trick players?
In order to extend the game time, how do those stand-alone games trick players?
With the continuous improvement of people's living standards and the acceleration of people's pace of life, the time people spend on a game has become a measure of whether a game is fun.
Online games have many different ways of playing, such as competition or cooperation, and the same game materials can bring many different game experiences to players.
Stand-alone games will suffer greatly in this regard. In the course of decades of game development, game makers have figured out many tricks to extend players' gaming time.
Next, I will talk about the common routines of stand-alone games from several aspects.
1. Multi-currency lines and prop collection.
In previous stand-alone games, there were only two resources: one was experience, which was generally generated by jungle monsters and was used for player upgrades, and the growth of this line was mandatory; the other was gold coins, which could be purchased in the game store.
Resources are generally obtained through drops from killing monsters or selling props at half discounts.
But as the game develops, this single currency model is gradually phased out, replaced by increasingly complex multi-currency line models.
2. Increase the difficulty.
Action games are very popular with the public, and the number of players is also very large, so games generally have many difficulty options. Players can choose to experience it in normal mode or easy mode, or they can experience it in hard mode or very difficult mode.
3. Task form.
Introduce side tasks early so that players can gain more specific and rich experiences through side tasks after completing the main tasks.
Side missions are not required to be completed, but game makers often present very rare and valuable props that are not available in main missions to attract players.
These are some of the tricks that single-player games usually use to attract players and extend their gaming time.
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