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Animation character design research

Animation character styling design to explain the source: flash bar styling design to explain

Basic elements of styling design 10 aspects of the basic elements of styling design 1. Exaggeration and deformation

①Exaggeration and deformation of the natural image, so that it is closer to the role of the molding of the needs.

②The creation and design of unnatural images requires more imagination

2. Characterization through association

3. Simplicity

4. Decency, dynamics, and individuality

5. Symbolism

6. Stylistic relationship of character combinations

7. Charm of silhouette

8. Humor

9.

9. Infectiousness of realism

10. Exercise of modeling ability and skills "To do a good job, you have to be good at it." Do a good job of modeling the foundation and skills of the preparation, in order to be comfortable in the design, but this is not just rely on "hard work" can be good, it needs to carry out scientific and effective practice. Because the animation modeling design itself is not a finalized work, the animation production needs to go through the original animation design, before and after the scene synthesis, post-dubbing, editing and so on many links in order to finalize. Animation modeling has to be tested in each link, due to the constraints of factors such as matching with the background and limitation of color method, which stipulate that animation modeling design can not be the creation of the designer's whims. Therefore, when practicing the basic skills of modeling design, the requirements of each link of the whole animation production should be taken into consideration, whether it is sketching or collecting materials should have a clearer goal and relevance, and according to different animation styles related to modeling training.

Most of the main roles in most animated films are characters or animals. Therefore, the characteristics of the natural image, form, decency of the generalization of the practice, should be the first character and animal-based, and then other images of the practice, such as insects, plants and so on. Character modeling exercises can be divided into the following four levels. ① whole body modeling exercise cartoon characters or animal characters are based on body language, facial expressions and dialogue to convey the meaning, in addition to walking, running and jumping and other conventional dynamic modeling, subtle changes in body shape, movement can also reflect the character, occupation, age and other characteristics. ② local modeling exercises local is the dynamic modeling of the hands and feet, through the hands and feet to convey the message is an extension of its language, the hands and feet of the action can not only show its own basic function, it can also become the expression of the "language" of the supplement, in the portrayal of the animal or other modeling, the hands and feet will be made anthropomorphic treatment, such as the bird's wings will become the shape of a hand. For example, the wings of a bird will become the shape of a hand, an upright bear and a lion and so on. ③ Angle and decency practice in animation will use a variety of perspectives of the camera to express the theme in order to enrich the effect of visual change, such as the animated film "The Lion King" in the lion cub Simba was born after being lifted up that section of the follow-shift lens contains Simba modeling of the various decency, angle. Therefore, in the modeling exercises, not only to show the decent relationship of a perspective, front, side, back, top, back of the form of each perspective changes should pay attention to observation, proficiency in its ability to shape, in order to be able to combine with the design of the original animation in the actual modeling design to provide sufficient performance angle of reference and choice. Practice can be whole body and head modeling as the main, to characters and common animals as the object, focusing on observation and to depict, realize its most beautiful and representative of the decency and angle, through a certain angle can be expressed special feelings, or give people a visual sense of freshness. The difference with general painting is that any angle of each character in animation has its own significance, which may be applied to certain shots, which is also in line with people's habit of switching perspectives to observe the psychology of objects. ④ Exercises in various forms of expression Form is an externalization of style and a part of content. All forms and means in plastic arts can be used in animation, only the degree of simplicity and complexity varies in processing. The same image can try to use various forms for modeling practice, which is very effective for the enrichment of modeling language. The animation image is shaped by the designer's subjectivity, and it carries the designer's emotion and aesthetic orientation; exaggeration, decoration, realism, etc. all reflect the creator's subjective intention. In the usual practice, only by mastering a rich variety of expression methods, can we achieve the real meaning of "arbitrary" and "random shape" in the design of modeling, and find the most appropriate form of expression for the content. In the practice, many excellent traditional plastic arts can be borrowed and learn, absorb its essence, figure out its modeling rules; can also be through the "external teacher of creation", from the sketching in the feeling, to create a unique form of expression. Through the usual accumulation, in the later actual modeling creation can be called out, "thick and thin". Of course, "the perfect form is one that penetrates y into the content and gives life to it, rather than giving it trappings and embellishments." ------ [F. Denner, Philosophy of Art] <> <