Traditional Culture Encyclopedia - Traditional stories - Teaching plan of indoor sports games in kindergarten middle class [three articles]

Teaching plan of indoor sports games in kindergarten middle class [three articles]

# Lesson Plan # Introduction How to write the lesson plan of indoor sports games in kindergarten middle class? I have compiled three teaching plans for indoor sports games in kindergarten middle classes, hoping to help you!

We are all good friends.

Design intent: The game of "grabbing chairs" is deeply loved by adults and children. In the activity of "We are all good friends", I made some adjustments to the game and properly handled the following three aspects:

First, the relationship between innovation and inheritance

The adjusted game not only retains the form of competition, but also avoids the regret that the players are eliminated, so that all children can participate in activities with interest from beginning to end, and the purpose of the game is more clear and the methods and means are flexible.

Second, the relationship between richness and oneness.

After the adjustment, the educational function of the game has been expanded. In the past, the focus of grabbing chairs by listening to signals was to develop children's agility. Now, the focus is on promoting children's physical, intellectual, moral and aesthetic development, which not only exercises children's reaction ability, but also cultivates children's perception ability and team spirit.

Third, the relationship between the whole and the individual.

After the game is adjusted, when there are more people and fewer chairs, the teacher guides the children to try to squeeze as much as possible so that everyone can have a seat. Finally, when the children are too crowded to sit down, encourage them to use their brains further and solve problems. Under the guidance of the teacher, the children finally came up with a clever plan. Everyone sat in a dense column, chest to back. In this process, the children managed to overcome the difficulty of sitting unsteadily. Therefore, the adjusted game not only allows children to develop their own agility and experience success, but also allows children to taste the fun of playing with their peers.

In addition, the adjusted game highlights the multi-purpose of one thing, prompting teachers and children to use their brains and imagine amazing stacking methods. The time for handling and arranging equipment is reduced, and the activity density is improved.

Goal:

1. Grab seats through various forms of listening to signals, and improve the sensitivity, speed and strength of body movements.

2. Find ways to overcome the difficulties of more people and fewer seats, and cultivate the consciousness and ability of unity and cooperation.

Prepare:

Draw a line on the floor and put the same number of children's chairs.

Process:

First of all, the game: grab a seat.

1. The children stand in a horizontal line facing the chairs. Hearing the whistle and seeing the teacher's gesture of changing seats, the children quickly ran to the chair 4 meters away and sat down to see who reacted faster. When they heard the language prompt again and saw the gesture of changing seats, the children quickly stood up from their chairs and ran back to the line 4 meters away, returning to the horizontal line.

2. Teachers repeatedly use two kinds of signals, namely, language prompts and gestures to exchange seats, and children exchange seats according to the signals.

Guiding points: gradually speed up the alternating speed of signals, so that children can respond to the two signals in a shorter time and run faster (repeat several times).

3. Distinguish valid signals from invalid signals by hearing.

Guiding point: Tell children that clapping three times is an effective signal to exchange seats.

(1) The teacher confuses the children with verbal instructions and exaggerated voices, such as "123", "Ready to run" and "Go".

(2) Teachers confuse children with uncertain high-five times, such as one hand, many hands and two hands and then suddenly stop, so as to improve children's attention and hearing and enhance the fun of the game.

4. Distinguish valid signals from invalid signals visually.

Guiding points: It is an effective signal for children to change seats with the teacher's three fingers.

(1) The teacher uses one hand to quickly alternate fingers to confuse the child and improve the child's attention.

(2) Teachers use the method of * * * three fingers with both hands to appear quickly as an effective signal to exchange seats.

5. Effectively distinguish various signals from multiple senses.

Guiding points: encourage children to listen with their eyes and ears and react quickly.

(1) When the teacher sends out invalid signals such as password, high-five once or twice, and stretching out two fingers, the effective signals are still three, that is, when the teacher stretches out three fingers or high-five three times and shouts the number "3", the children must react quickly and run to another place to sit down or queue up.

(2) Teachers comprehensively use other types of exchange position signals. For example, teachers reported "5-2", "1+2", "1+ 1", "4- 1" and so on. As long as the answer is 3, the child must change seats at once. If the answer is not 3, such as "2+2" or "4-3", children cannot change seats.

Second, the game: we are all good friends

1. After each transposition, appropriately reduce one or two chairs, encourage children to take care of each other, and inspire children to find ways to make all children sit down.

Teacher: Now I'll take two chairs. This seat grab is required. Everyone should not only grab their own seats and sit down, but also try to help children who don't grab their seats to sit down. A child can't stand, otherwise it will be considered a complete failure. (The child tries. )

Teacher: How do you help children without seats to sit down?

Teacher: It turns out that everyone can sit in a crowded room. This method is really good. Next, I will continue to take down the chair until you can't squeeze it in.

The teacher continued to reduce the number of chairs until the children sat side by side. )

Teacher: Can you squeeze in now? I really can't sit down. What should I do? Is there any way to make these chairs longer so that more people can sit down? The children try to arrange the chairs thinly so that everyone can sit down. )

Teacher: In this way, everyone will occupy less seats in the chair, so they can sit down.

2. Try three children sitting in a chair.

Teacher: If three children have only one chair, how can we get everyone to sit down (three chairs for three people)? )

Teacher: It's a good idea for three people to sit on one side of the chair. Is there any other way?

Teacher: None of the three good friends need to touch the chair, but they must sit down. What can we do?

The teacher reminds the children to sit one by one and hug each other. In the case of insufficient horizontal space, try to increase the vertical space and complete the task. )

Try six people sitting in a chair.

Try dozens of children sitting in a chair.

Third, relax: jog around the field.

Play table games

Design intent

Playing the watch encourages children to try to find different ways to play the watch, which can promote children's divergent thinking ability and stimulate children's interest in participating in sports activities. Through grouping, cooperation and long table games, children's abilities of balance, drilling and climbing can be developed, so that children can try and explore the skills of jumping from heights and improve their agility and coordination. Gradually form a sense of cooperation with peers, cultivate children's courage and ability to overcome difficulties, and experience the joy of the game.

Activity objectives:

1, using long table games to develop children's balance, drilling and climbing abilities.

2, let children try and explore the skills of jumping from a height, improve agility and coordination.

3. Cultivate children's good qualities of being brave, positive and fearless in times of crisis.

Highlights and difficulties of the activity:

Focus: Cultivate children's balance ability, exercise ability and climbing ability.

Difficulty: the skill of high jump.

Activity preparation:

Eight tables, four cushions, and a "healthy song" rabbit headdress.

Activity flow:

First, do warm-up exercises with music.

Second, the basic part

1, introducing equipment to children-table

2. Encourage children to explore various ways of playing freely and learn from each other.

(1) Look, the table has become two small bridges. Please line up and think of various ways to cross the bridge. After crossing the bridge, come back from the arrow next to you and line up behind the line to see who has a different way from others (the tables are arranged in two rows at a distance of 30CM).

(2) A small bridge will become a bridge. When it becomes a bridge, how can we cross it? (Two rows of Guanlong)

(3) The bridge will become a zigzag bridge again. Please use your head. How can you go in?

3. Practice high jump.

(1) The children tried the high jump.

(3) Teachers demonstrate and correct actions.

(3) All children practice once.

Please jump like this once and see if you can stand more stably.

(4) Increase the difficulty (the tables are stacked one by one)

Third, lead the children to play all kinds of drill and climb games with storylines.

1, children who cross the bridge come to the teacher. I have news for you. Just received the news that the little white rabbit in the forest was taken away by the wolf. Now let's save the white rabbit, shall we?

2. Teacher demonstration

It is very difficult to save the white rabbit. I'll save a white rabbit first. Look how I saved it. The wolf family has to go through the tunnel, then get into the hole in the wall, climb into the wall, climb into the wolf family's yard, and rescue a small white rabbit. When I was saving the white rabbit, the next child should climb into the tunnel at once, so as to save more white rabbits. If you save a white rabbit, you should line up at the back of the team, put on the white rabbit and don't run around, or the wolf will take it away.

3. Children save rabbits.

Fourth, relax.

1. Is the white rabbit rescued? Let's celebrate (relax with music).

2. Now let's send the white rabbit home together (maybe it's a headdress, he didn't say, hehe, I guess).

Newspaper series

Material preparation: newspaper, paper stick (made of hard newspaper) and colored paper ball (wrapped in colored crepe paper after the newspaper is kneaded).

Game 1- Drive Piglets away

How to play: Hit the colored paper balls with a paper stick that can bypass obstacles, or hit the paper balls into baskets with the same color as the balls respectively for team competition.

Game 2- hopscotch

How to play: Put paper sticks together on the ground to form a house, and then you can practice jumping.

Game 3- Crossing the River

How to play: spread the newspaper on the ground and practice jumping; You can also use two newspapers to move forward alternately to encourage children to reach their destinations as soon as possible.

Scene 4-Crossing the Mountain

How to play: fix the two sides of the hard newspaper into "mountains" (obstacles) and encourage children to jump up and forward.

Game 5- Tear up the newspaper

How to play: tear up the newspaper with your feet, and the smallest one wins; After tearing, please pick up the pieces quickly and see who can pick up more pieces and knead them into paper balls.

Game 6- Broken Paper Wall

How to play: children in groups of three. Two children open the newspaper and straighten it vertically, and the other child pierces the newspaper within a certain distance, so that they can take turns to play games.

Game 7- Throw Fun

How to play: Two children open the newspaper, straighten it horizontally, put the paper ball on the newspaper, and play a game of throwing and catching.