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The Meaning and Practical Application of Digital Humanities Essay

The Meaning and Practical Application of Digital Humanities Essay

In all fields of society, we all inevitably come into contact with essays, right? Through essay writing, we can improve our ability to synthesize and apply what we have learned. Clueless when it comes to writing a dissertation? Here is my collection of the meaning and practical application of digital humanities essay, welcome to share.

Abstract:

Digital humanities can perhaps be considered an emerging discipline category, or perhaps it can be counted as a discipline category with a long history. Digital humanities is a branch born out of the traditional humanities, which contains history, philosophy, linguistics, literature, art, archaeology, musicology and other aspects, while digital humanities is a discipline interspersed with modern computing, representative and disciplinary integration. The paper starts from the case of digital humanities and analyzes its application in practice.

Keywords:

Digital Humanities; European and American Humanities Development; Prospects;

1 , Examples of the meaning of digital humanities

1.1, Digital Humanities Forum of Peking University was held

On May 21, 2016, the Digital Humanities Forum held by the Peking University Library in conjunction with Harvard University's Chinese biography database project and Peking University digital humanities construction and development research group *** together organized the first "Peking University Digital Humanities Forum" was held in Beijing. Experts and scholars from domestic and foreign languages, history, information technology, library intelligence and other fields discussed the relevant issues.

Digital humanities is a rapidly developing arts and sciences interspersed disciplines, the characteristics of its Institute of higher education in China for the study of modern mathematics, basically still in a relatively enlightened stage, and even this professional courses in our country is limited to 985 and 211 colleges and universities, the rest of the double non-university basically did not open this professional courses. But although this course is relatively cold, but with the development of the times, this course will certainly shine in the future world. From the current trend of digital humanities research in the world, the following aspects are the characteristics of the digital humanities program and the performance of the cutting edge of the times.

1.2 Visualization of Urban Data

The visualization of urban data is an important manifestation of the characteristics of digital humanities applications. This embodiment has been the subject of powerful research seminars in several cities, and visualization as a tool for analytical exploration and communication has become the driving force in revealing complex urban structures. However, there is an urgent need to bridge the gap between the proliferation of urban data and its effective integration by policy makers. The Urban Data Visualization Workshop wants to critically assess this concept and discuss how data and data visualization can serve and better understand, and even organize, the operational processes of cities, focusing on a "human-centered" perspective. This perspective should support and enhance the understanding and use of data by stakeholders - from governments, to companies, to citizens.

2. Practical Applications of the Digital Humanities

2.1. Interoperability with Computers

One of the earliest and most widespread uses of computers in the humanities was the compilation of coherent, rationalized vocabularies of literary works. These efforts created the potential for extensive research and instruction in a wide range of natural language text databases. To date, however, computer-assisted instruction has focused on mechanical skills such as spelling and grammar. With rapid advances in storage (e.g., video disks) and communication between computers, humanists are looking for a challenging and fluid learning and teaching environment. Stanford University Professor Eleanor Selfridge-Field was invited to give the keynote address, "Visualizing the invisible: Tools for seeing music," which illustrated the similarities and differences between sheet music, musical scores, and digitized work in the field of music. This talk illustrated the similarities and differences between sheet music, musical scores and digitization in the field of music, and described early explorations of machine-automated recording and translation of music. The style of music leads to the question of whether the paths of musical and humanistic change overlap. It also leads to other issues that arise in the changes, and then to attempts to visualize and present the music. And take visual music as an example, dynamically show the visual playback effect of Bach's G minor fugue, which clearly shows the melodic development of the four voices, and visually let us see the rules and beauty of polyphonic music. Finally, we look forward to a better and more relevant visualization of music in the future, and expect that we can promote the ****same progress in the field of music and visualization.

This is actually digital humanities in our other disciplines in the field of 'a simple promotion of the application, according to this example of the reason is in order to the front of the dry and hard theory into a living reality of the subject matter, like the strange and bizarre montage and other theories of cinematography, when the real move to the screen, we just suddenly realized, the original is the meaning of this.

The development of digital humanities as a controversial cross-discipline can be seen in this research project, from the theoretical framework, methodological design to the actual output. The idea of "Time Machine" originally came from the chair holder of Digital Humanities and his team: a large number of historical documents were digitized and analyzed to form an information network, which was then used as the basis for modeling in order to restore the real historical scenes and display them in a digital multimedia way. Venice is the city of choice for this pilot project because of its unique and rich urban landscape and its tradition of archival preservation, which has lasted for about a thousand years.

At present, many universities in developed countries in Europe and the United States have established interdisciplinary digital humanities research centers, and international digital humanities research alliances have emerged, with a variety of digital humanities conferences held frequently around the world. In contrast, China's humanities and social sciences sector is very inadequate in the application of digital technology, and the research methods and teaching methods are relatively obsolete. In the face of the need for innovation in humanities and social sciences research methods, it has become necessary to introduce the content, direction and frontiers of foreign digital humanities research to domestic humanities and social scholars to accelerate the upgrading and transformation of China's humanities research paradigm.

2.2 The application of digital humanities in Europe and America

As digital humanities is an emerging specialty and research field in the last decade, the research in the West is ahead of our country in this aspect. Stanford University in the United States and the University of London in the United Kingdom have relevant research centers to carry out corresponding research on this specialty. Although there is a research center in Wuhan, China, but compared to Europe and the United States, China's digital humanities profession is really the beginning stage.

For the practical application of digital humanities, Europe and the United States have already taken a crucial step forward. Text mining in literature is the standard embodiment of digital humanities. We all know that in our country, "Dream of the Red Chamber" is established as one of the four famous Chinese novels, and its reputation is widely spread, and there are many red societies in the country, which specialize in the study of "Dream of the Red Chamber", so many foreign scholars have also studied and interpreted it. Especially in our historical context, the author of Dream of the Red Chamber has always been more than just Cao Xueqin. It is widely recognized in the literary world that Cao Xueqin is the author of the first 80 books, while the remaining 40 books are not written by Cao Xueqin, but by another literary scholar, Gao Osprey. But foreign digital humanities experts do not think so, they feel that "Dream of Red Mansions" total **** 120 are Cao Xueqin, and Gao Osprey has nothing to do.

Then, the foreign digital humanities experts will be the computer and literature for the joint, creating a new type of literary inquiry system, through the statistical analysis of words, they think that Cao Xueqin and Gao Osprey's literary style is not quite the same, but back to the Dream of Red Mansions text to see, the Dream of Red Mansions are used in a literary style, this study reflects the statistical analysis of words has become a special method of literary research, especially in the case of the Dream of Red Mansions, which has become the most important part of the study.

This study shows that statistical analysis of words has become a special method of literary research, especially in the identification of authors and the analysis of literary styles and genres, which has shown its great power.

In order to improve the standardization and normalization of electronic texts, the Computing and Humanities Consortium, the Computational Linguistics Consortium, and the Literary and Linguistic Computing Consortium established the Text Encoding Group in 1987, which has since published a number of text encoding standards. These standards are mainly oriented to the humanities and social sciences research, the purpose is to facilitate machine coding and recognition, improve the dissemination of digital text, analysis and teaching efficiency, so that the digital humanities technology used in literary research, but also very conducive to us to carry out more literary inquiry.

In addition to Europe and the United States have deeper insights and research on digital humanities, Japan has also made some big breakthroughs in this area. We all know that Japan's animation is very well-known, and in the creation of Japanese comics, it always involves the trajectory and modeling of the movement of some characters, how to go to the perfect production of it, which also uses the technology of the digital humanities, they use computers for video capture, analysis and summary, and then plan the modeling of the human body's trajectory of movement, which will be embodied in the virtual world, so that the virtual characters can also be done with the real human movement almost exactly the same gesture. real human movement almost exactly the same posture. This application has great potential for development and investment in game development and dissemination of animation culture, and it is very worthwhile for the country to learn from this technology to enhance the competitiveness of domestic cultural products.

3. Conclusion

Cross-border collaboration between humanities and social experts and science experts*** has become a popular trend. From the history of digital humanities research in Europe and the United States capitalist countries, the construction of digital humanities has a multifaceted demand, we need to study from multiple aspects, so as to promote the intersection of natural disciplines and humanities, and better access to new life and development.

References

[1] Ke Ping, Gong Ping. Analysis of the Evolutionary Path and Hot Areas of Digital Humanities Research[J]. Chinese Library Journal, 2016(6):13-30.

[2] Chen Fangrui. Research on the evaluation of digital humanities programs in American college libraries and inspiration [J]. Sichuan Library Journal, 2017(6):96-99.

[3] Jinjin Xia. Research on digital humanities services and inspiration of Columbia University Library [J]. Hebei Science and Technology Tuyuan, 2018, 31(5):50-54.

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