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What English fonts are suitable for the game UI?
Helvetica, when shared internally, many designers asked why it was not listed as a recommended font. On the one hand, because Helvetica is widely used as a classic font in modern fonts, there is no lack of attention. On the other hand, Helvetica is a new grotesque font, which has a rigorous structure, no emotional orientation and provides a strong sense of security. It doesn't seem to be wrong to use. This is both an advantage and a disadvantage. When our design has a clear audience or the design object has a clear temperament, it will be a better choice to find a font with the same temperament. Characters suitable for reading sans serif long texts are generally human style, and characters suitable for reading serif long texts are generally bracket serif. Here are some fonts that I think are more suitable for long lines. The general principle of font collocation is consistency and contrast. Consistency refers to choosing fonts with the same tonality and emotion. For example, modern Roman body with geometric sans serif, classical Roman body with relatively old sans serif. The emotional expression of fonts needs to be unified, and serious fonts are not suitable for casual fonts.
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