Traditional Culture Encyclopedia - Traditional stories - Star Stellaris 3. 1 advanced raiders
Star Stellaris 3. 1 advanced raiders
Star Stellaris 3. 1 advanced raiders
Origin, species, national ideological trend
(Origin and species combination determine the core play, and origin, national ideological trend and species determine the early operation)
First of all, don't touch it
Origin coevolution
Want to experience the thrill of having a group of unemployed workers and a large number of vacant expert positions? Want to have a perfect combination of a fertile idiot and a frigid elite? come
Here, they are waiting.
You! Join us and you will have everything! )
Origin, the seed of life
Ah, how great our mother Gaia is. Don't worry about why we can't adapt to other planets at all. She has all the comforts our people need! She has a planetary scale of 25, and she has several special departments. She (omitting ten thousand words), fight for our homeland, for the Four Pillars God, and for the future of our mother Gaia! ! !
But at the front, why are the fleets of three colonial bipeds always more than ours? Why does our army always emphasize that its single combat power is the strongest, and we need not be afraid of the enemy several times? In those stupid biped societies, it is obvious that so many people commit crimes, so many people are hungry and so many people are unhappy every year. Obviously, we have four legs, but we
Gendarmerie, why did you let in a spy brainwashed by a biped? This is an insult to Gaia's mother's talent, and you didn't drag me into trial! !
Extracts from the first expedition of the People's Federal Capital Museum and the landing records of the enemy capital Akam Star University.
The end of the origin is coming (the boss challenges himself to use it, don't rush to get new ones)
Ideological peace and extreme peace, the former can only fight a war of liberation at most and get a bunch of dependent countries, while the latter can only defend itself when you are beaten, and farming is really meaningless in the end.
Strong alliance:
snap ring
Mechanical honeycomb intelligent machinery (almost only farming, there are a lot of opposites between operation ideas and early war ideas. Many scientific research ships lick AI explosions to watch the ball and take the ntr stream, specializing in moving the mechanical sky group)
Carnivorous culture stone man
Ideological trend depends on preference.
(Fairy Sect, you can only fight early, you can't farm if you don't fight early, and you have to fight for people early. You have requirements on opening setting and opening position, because there is no population growth at all, and it is difficult to top ai if you are not nearby. If there is a natural disaster in the future, we need to leave a few AI to provide population, but it is really cool. )
clone troopers
masonry
The trend of thought depends on the preference (just playing for more than ten years, 400 stars have 10 ai, but ai is far from me, it is still early to fight, and farming is not weak. At present, I am afraid that data can also be classified as one of the immortals of early wars. In the past few decades, the combat effectiveness was high and the action was not slow. In the early stage, except for sitting on the ball almost casually, the 50% livability bonus of the stone man led to at least 70% livability, and all five people were full. Later, it can be transformed into an ordinary stone man. After the early battle, people can directly transfer to agriculture, which is quite universal, and unlike the necromancer, there must be someone next to him, so it is no problem to brush AI away. )
Clonal origin
organism
Trend of thought depends on preferences (in the early war, returning to ordinary countries in the middle is equivalent to the buff that accelerated development in Bai Piao in the early stage, and it would be great to grab people and land by the way)
Weak combination
snap ring
Arbitrary organism
Arbitrary thoughts (if you want the difficulty of hell, you can take the national concept of extreme peace and exclusion and the way of inner holiness)
I have the opportunity to realize that eating Debuffe, which is open in the ring, to colonize other balls will be punished by great livability (I'm not sure whether residents' stations and urban planets will eat Debuffe, but I played one that was crushed by the necromancer next door, which is very uncomfortable), and you can't colonize it. However, after the update, the opening in the ring is equivalent to a youth Gaia ball. The original ball can't beat two normal balls of 18, as I mentioned earlier.
This is the origin of Gaia ball. The current version is already short of building slots, and the things provided by the SAR need to occupy one more slot, so the output itself is not high. In fact, this has limited your early development, and the bonus can't make up for it. The situation and preparation in the early stage of a star have a great influence on the later development. You can try to take a familiar background, consider your own development route in advance, sum up while playing, and if you feel that there are many problems, go back to the file and do it again. Finally,
In the last file, I played the 600-star Iron Man mode with the difficulty of school officials. I'm sure that at that time, the mechanical group leaders had not released the video of the intelligent mechanical explosion (see comments on the extremely rapid development of the plot), so I taught myself to explore ahead of time and seize the key galaxies in time. In the end, I developed peacefully for 100 years, without any big mistakes, won nearly one-fifth of the Milky Way without bloodshed, and challenged the limit by rubbing my hands 50 times. In the end, a dozen fleets with a total combat power of about 3M and a total ship capacity of about 4,500 ships appeared to be enough to resist 25 natural disasters. Finally, the boundary breaker made a huge fort, and even the output could not be approached.
The seed of life
The idea of the organism is mentioned casually above, so I won't go into details. This passage I wrote is the actual experience of an archives. I modified it and posted it with the reality and the common sense of the stars.
Coevolutionary organism
Ideological trend is the same as above.
The end is coming, and species can think freely.
No, but according to friends, the bonus of Capital Star will be offset by the loss of profits in a few years. AI often dies suddenly because of this origin, because this origin does not guarantee that there will be livable planets near the capital.
Combinations to discuss:
The number and time of visits are limited, so it is unrealistic to know everything. The following are all things I haven't played with, and I have hardly inquired about the origin of any information. It may be more useful for you to look at Wikipedia, but I will still give my personal opinion for your reference. )
The lost planet should have no actual bonus, but it will produce a country of the same species, which is naturally close and convenient for alliance, which is equivalent to diplomatic bonus. There should be no controversy. I don't see anyone complaining or insisting.
I know a lot about empty houses. In the later science and technology columns, it was almost the first column. It used to be the origin of chaos. The bearing capacity of residential stations is low and there are few divisions. The 1500 alloy is needed for new construction in the early stage, which can directly dry the capital of ai. It is almost impossible to expand a 2w scientific research technology in the early stage, so the mainstream is to quickly unlock mechanical soaring or gene soaring, which is relatively weak. However, after the update of 3. 1, the species characteristics of void residents cannot be removed by genetic modification. It can be said that the epic scale is weakened by taking the basic flight route, and it is well strengthened by taking the mechanical flight. Now it is 15% of the total production bonus. I remember it was only 15% of agricultural output. Now it should be a reasonable origin.
I don't play one bully and one * * *, AI is stupid. These countries sometimes block the countries produced in the middle, resulting in the inability to develop, but
Li Li Li cleaned up Xiao Yuechun and made this video.
Single-star extreme farming may not be possible now, because the update of P club seems to let you brush the worm of time by repeatedly going in and out of black holes. Ah, I went to find mother bug.
I don't know the steps of the stars. There should be an event chain.
I don't understand the post-apocalypse, but I remember it seems that this origin will give you 60% livability of all other ordinary planets, and it won't be too badly stuck by the colonies in the early stage. It shouldn't be too bad, except for being ugly.
The children of our ancestors seem to regard a lost empire that shares your thoughts as their father. Dad will give you all kinds of things from time to time, help you when you are in danger, and maybe even give you some toy boats with high fighting capacity. What is the origin of official cheating in P club?
Cataclysm played with the Stone Man, but I haven't tried this origin, mainly because it is so interesting to match the origin of the Stone Man with the corpse-eating culture, and I am an orthodox Terran. Unless you play some special games, you don't like to go to other races, you can't stand the color palette, and you never sign an immigration agreement.
Then there is the origin (and combination) that I think is roughly at the same level. I won't mention the little influence of different species.
I vaguely remember that there were 20 years of all-in-one production plus buff and happiness buff, which was ok, and it was more comfortable in the early stage.
My personal favorite birth, the epic sense of the rise of civilization born from the bottom of my heart, is directly full, and several obstacles are cleared to send technology. Fortunately, several key technologies were rolled out and took off directly. The nearby guaranteed balls will also be built and zoned by buff, which will accelerate their development. Almost all of them are road sweepers (incorrect words, I can't spell). I will give a lost ball as a research ball for zoning.
Standing on the shoulders of giants, one of my favorite origins is rich in stories, with a long chain of events and a sense of substitution. Finally, the buff at the end of the event chain is not bad. Combined with the previous events, it is very interesting to play.
Let's talk about two origins of Gestalt.
In fact, both the tree of life and resource integration have their own special planets, on which beehives and intelligent machines will get buff with increased capabilities, and
Both of them are simplified operations, and the hive needs no consumer goods, no happiness, no faction, and is convenient to use; Intelligent machinery is more fierce, all the balls are 100% livable, and even food is not needed (I play with ordinary beehives and intelligent machinery, but I can't give any advice on special ones such as killing and iron cores). Of course, there is a price. Neither of them has a post dedicated to providing comfort. Without consumer goods, it means that a higher standard of living cannot be applied. In the end, the stability of the earth cannot be improved, and more people will be used to produce almost useless comfort, which leads them to lag behind the well-run ordinary government in terms of personal productivity in the later period. Dayu's data seems to be that the flying population is equal to the average population of 1.2 (the basic flying population is similar, even higher, but it is very wasteful), and the intellectual machinery is only 0.7, so the hive can fly on the base, so it will be higher later, but when the happiness is high and the stability is high, the gestalt will be worse, but they will not waste their hands. Is this not good?
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