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Introduction to martial arts special effects in Jianghu

Martial arts special effects introduction. There are many martial arts cheats in the 11th Jianghu Games. These martial arts cheats all have their own special effects. Many people don't know what is in the game and what the attributes are. Let's take a look at Bian Xiao.

Introduction to martial arts special effects in Jianghu

1: Break the flaw: Using the move with the special effect of "breaking the flaw" is more powerful than the opponent's move, which may make the opponent have a flaw. ("flogging" can trigger special effects if its strength is weaker than that of the opponent; Flaws can bring great benefits to each other. )

2. Defective Guard: Use moves with special effects of "Defective Guard", similar to "Protection" moves, which have a certain chance of not being broken, and some martial arts have a higher chance of protection. (It is almost useless in 1.0-3.0. I wonder if the official version will be enhanced? )

3. Part damage: Using moves with special effects of "part damage" is more powerful than the opponent's moves, which may cause damage to specific parts of the opponent. (The "hidden weapon" may have a chance to trigger special effects if its strength is weaker than the opponent's; Part of the damage will bring a lot of benefits to the character, and it will be terrible to accumulate; The "part damage" special effect can only hurt one part, and you can change the part hurt by moves by learning martial arts. )

4. Heavy resistance to unloading: Use moves with the special effect of "heavy resistance to unloading" to increase the internal force consumption of the opponent's moves. See the introduction of heavy unloading resistance for specific proportion. (The consumption of special effect "anti-unloading force" is not fixed, and the consumption ratio of some martial arts "anti-unloading force" will be much higher; The consumed internal force is affected by many aspects, such as the opponent's Qi-Qi method, pranayama, physical attributes, and the positive and negative gains of his own martial arts routine. Internal force of 0 is very dangerous! ! )

5. Stubbornness: Use moves with "tenacious and unyielding" special effects, similar to "protection" moves, to improve the chances of defense being "defeated". See the introduction of martial arts moves for the specific percentage. The probability of "unyielding" protection of special effects is not fixed, and the probability of "unyielding" protection of some martial arts will be much higher. )

6. Winning with one strike: Use a move with the special effect of "winning with one strike", which is added by the mental attribute "determination" and directly "beats" the opponent after being triggered. (If the opponent has the "rebound" skill, please use it with caution! The other party is in a "flaw" state and the trigger will be higher. )

7. Desperate survival: Use moves with special effects of "desperate survival", similar to "protection" moves, to increase the chance of being "killed" in defense. See the introduction of martial arts moves for the specific percentage. (The probability of special effects "desperate for survival" protection is not fixed, and the probability of "indomitable" protection in some martial arts will be much higher. )

8: Killing deadly: Use moves with the special effect of "killing deadly" and directly "kill" the opponent after being triggered. (If the opponent has the "rebound" skill, please use it with caution! The other party is in a "flaw" state and the trigger will be higher. [Not sure whether it was affected by the murder])

9. Martial arts restraint: Use moves with martial arts restraint effects, which are subdivided into "sword restraint" and "fingering restraint" to reduce the power of the corresponding martial arts moves. (typical example: nine broken swords)

10: Use the "four-two-one-kilo" special effect move to reduce the power of the opponent's move. (Typical example: The Legend of Taiji, which is very easy to use! )

1 1: Leverage counterattack: Use moves with leverage counterattack effect to reduce the opponent's move power and improve his own move power. (Typical example: The Green King's Palm Method, which is very easy to use! )

12: Shoot down the weapon: If you use a move with the "shoot down the weapon" effect, this effect may be triggered. After the trigger, it will directly destroy the opponent's weapon and enter the interface of changing routines. If the opponent's backpack has no extra weapons and won't be "empty-handed", you will be directly defeated. Affected by the "rebound" technique, it will greatly reduce the opponent's mentality. )

13: Grab a weapon: If you use a move with the "Grab a Weapon" effect, this effect may be triggered. When triggered, it will directly seize the weapon that the other party is using. After the grabbed weapon is finished, it will be put into your backpack and enter the interface of changing routines. If the opponent's backpack has no extra weapons and will not be "empty-handed", it will be directly defeated. If it is a contest, a dialogue will be initiated after the battle. (It will be influenced by the "rebound" technique. If successful, it will greatly reduce the opponent's mentality. )

14: Acupoint and pulse sealing: Using the move with the special effect of "Acupoint and pulse sealing", you have a certain chance to acupoints specific parts of your opponent. The decrease of numerical value is slightly higher than the injury, but it lasts for a long time, which can be released by the skill of "relieving meridian points". (Part acupuncture will bring many benefits to the character, and it will be scary to accumulate; The special effect of "acupoint sealing pulse" can only acupoints one part. Learning martial arts can change the acupoints of moves. )

15: Poison-quenching: Using moves with "poison-quenching" special effects may cause poisoning damage to specific parts of opponents. The numerical reduction of poisoning will be lower than that of acupuncture and injury, but the duration will be long, and the poisoning time of different parts and different moves will be different. (partial poisoning will bring many benefits to the character, and it will be terrible to accumulate; The "poison quenching" special effect can only poison a part. You can change the poisoned part of the moves by learning martial arts. )