Traditional Culture Encyclopedia - Traditional stories - 30 effective icebreaker games

30 effective icebreaker games

30 very effective ice-breaking games are as follows: 1. Carrot squat Number of participants: several, divided into 4 or more groups.

Game rules: Each group holds hands and forms a circle. Design a group name for each group, which can be a color, number, etc.

If the host designates the first group to squat with radish, then the entire team in that group will squat and chant the slogan in unison, such as "white radish squat, white radish squat, white radish squat, then red radish squat". The named groups will squat in succession.

,So on and so forth.

Mixed responses and incorrect slogans were eliminated.

2. Number of participants to listen to the "song" and dance: two people, one male and one female.

Rules of the game: The lady sings a song that the host puts forward specific requirements, such as one with animals, the word "spring" in the lyrics, etc.

While the woman sings, the partner dances to the lyrics.

The group that cannot come up with a song within the allotted time will be eliminated.

3. To put it bluntly, the number of participants: single player platoon battle.

Game rules: The host prepares some words in advance.

The host says a word, and the participants have to say it in reverse, such as "Happy New Year". Players must immediately say "Happy New Year". Those who say it incorrectly or not fluently will be eliminated.

You can increase the difficulty by increasing the number of words, starting with three words, four words in the second round, five words in the third round, and so on to determine the final winner.

4. Yes or no mode of participation: 1 to 1 battle.

Rules of the game: Challenge two people to tie a sign above their head, and write on the sign the person or thing that the other guest wants to guess.

Each person takes turns asking each other questions. They are required to use only general questions and answer only "yes/no".

The first one to guess the word on their head wins.

5. Count the frogs. Number of participants: multiple people.

Game rules: Count the frogs according to the formula. The frogs, mouth, legs and water sounds should be increased according to the actual number.

For example, a frog, with one mouth, two eyes, and four legs, jumps into the water with a splash.

The difficulty can be increased according to the situation: whenever you encounter 3, 7, or natural multiples of 3 and 7, give a high-five instead.

Mistakes are punished immediately.

6. Number of participants in the Ultimate Code: 1 referee and several participants.

Game rules: The referee randomly writes a "password" number from 1-100, such as 18.

The first person said 88, and the referee announced that the next guess range would be between 1-88.

Next, repeat the second step. If the second person says 36, it means that the next range is between 1-36, and so on.

Those who shout out the ultimate code will be punished.

7. The mouth and fingers are different. Number of participants: several.

Game rules: After participants say "the mouth and fingers are different", they need to say a number, and then use their fingers to indicate a number. The number on the fingers cannot be the same as the number spoken.

The number spoken cannot be greater than 5. If the number spoken is greater than 5 or the number indicated by the finger is the same as the number spoken, the player will be eliminated.

8. Please believe me. Number of participants: 1 person to guess the question and 4 people to answer the question.

Game rules: There is a piece of paper in each of the four player folders, but only one of them has the correct answer written on it, and the remaining three are blank papers.

The guesser points out a question in each round, and the four players answer it in turn.

The player who draws the blank paper must improvise an answer.

The person who guesses the answer in each round has to eliminate the most suspicious player each round until the correct answer is found.

9. The number of participants is different: several people in a group.

Game rules: Each partner chooses an action that represents himself. When someone reads the name of his action, he must react immediately, and then do other people's actions. The game continues.

Partners should accept punishment happily.

10. Number of participants in Big Tree and Squirrel: several groups, 3 people in each group.

Game rules: In each group, two people pretend to be a big tree, face each other, stretch out their hands to form a circle; one person pretends to be a squirrel, and stands in the middle of the circle; the host or other unpaired members serve as temporary personnel.

If the host calls "Squirrel" and the tree doesn't move, the person playing the role of "Squirrel" must leave the original tree and choose another big tree; the host or temporary staff will temporarily play the squirrel and insert it into the big tree.

Single people receive punishment.

11. You say the password and I turn it around. Number of participants: How many.

Rules of the game: When the host gives the command "Take a break", he must do the opposite action, that is, "stand at attention"; "stand at attention" corresponds to "take a rest", "turn to the left" corresponds to "turn to the right", and "forward" corresponds to "backward"

". 12. Number of participants in the tie-break competition: several. Game rules: Everyone forms a circle and counts each person in order. From 1 to 50, people who count to 7 or a multiple of 7 can only clap their hands.

Then change from the original clockwise order to counter-clockwise order and continue counting. When you encounter 7 or a multiple of 7, clap your hands again, and then change to clockwise order, and so on, until you count to 50, the person who counts incorrectly will be punished.

. 13. How to join together: fight in groups.