Traditional Culture Encyclopedia - Traditional stories - How to use games in kindergarten English teaching?

How to use games in kindergarten English teaching?

Let the children exercise according to the game. As an activity, the significance of the game is to arouse children's interest in sports and let them actively participate in the theme activities. In order to better prevent simple and mechanical vocabulary teaching, the choice of games can reasonably enliven the classroom atmosphere.

Let the children play according to the game. Playing is a child's nature. Let the child enjoy this wonderful time. When playing this kind of games, children's senses, body and brain are in a state of excitement and happiness, and the subjective and objective are in harmony with each other on a global scale, so children are more willing to participate in and feel the joy of learning English theme activities in the process of playing.

Let the children talk according to the game. For young children, the highest difficulty teachers encounter in classroom teaching is that children refuse to speak. In the introductory session, typing is not necessarily output. Teachers should be patient and confident, and gradually let children follow the teacher's words according to the game.

German psychologist Froebel believes that games are the characteristics of children. The game holds that children's mental theme activities and daily life become the main manifestations of the external structure of self-reliance, and then they can get happiness at will and maintain the balance between essence and exterior. The operation of countries all over the world shows that the scientific research and application of game teaching method is of great benefit to English classroom teaching. Adding appropriate games in English class is conducive to shaping students' self-study ability, stimulating students' curiosity, promoting an active classroom atmosphere and promoting the development trend of IQ including memory ability and thinking ability.

What interactive communication games are there in English class?

1. The guessing game is very popular overseas. Especially when learning words, it is a common little game. The teacher prepares a stack of credit cards with different posts written on them, such as small animals, food, drinks, body parts, courses, temperature, venues, transportation, traditional musical instruments, clothes and pants, etc. Take the post as an example, let one student go blindfolded, let another student take out a credit card, hold it too high and ask the blindfolded student, "WhatamI?" "What did he do?" Wait, the blindfolded students ask all the students, "Are you a worker?" "Are you an engineer?" Wait, guess, all the students answered "No", and if they were right, they answered "Yes". The winner is the one who guesses the least. In this way, students can also practice English listening and speaking, and learn words in fun.

Common games in 2.2. Bingo English class. Each student prepares a piece of paper in advance, draws a tic-tac-toe on it and divides the paper bingo into nine squares. Then the teacher reads 9 English words learned in previous classes at will, and the students fill in the blanks while listening. After the students fill in the blanks, the teacher reads the nine English words out of order, and the students circle the English words while listening. When the circle runs horizontally and the vertical or diagonal lines become parallel lines, the students shout.

3. Before Mr. Simonsays gives the order, you can say Simonsays, but you don't say it, such as Simonsays, touchyourhead or touchyourhead. If Simon says before the order, the students pose in order. If not, they won't pose. Competition can be used, mistakes can be replaced, and finally one person is left as the winner of this factor. Mainly investigate the mastery and reaction speed.

According to different course contents, teachers set up interactive English classroom games purposefully to improve the application of the games, and the games should not be too much or too tight. Therefore, they awaken students' brains in games, promote the professional knowledge they have learned, make students good at learning and training, and give full play to the effectiveness of classroom teaching games.