Traditional Culture Encyclopedia - Traditional stories - Game evaluation of Toram Story: Introduction to the simple and easy-to-play super free game development mode
Game evaluation of Toram Story: Introduction to the simple and easy-to-play super free game development mode
Huge map, free exploration and adventure.
The story background of Toram Story belongs to the traditional type of saving the world. However, unlike the so-called "plot" in the market, Toram Tale tries to find the feeling of the past for players, and the feeling of playing games in the true sense, instead of being played by games now.
The reason for this is that, first of all, from the plot aspect, the plot of this work is full, triggering the main task will produce a CG, easy plot advancement and clear frame structure, which shows that this is a relatively complete story chain. Although it is still necessary to upgrade online games to trigger the common problems of the plot, the narrative of the story is still very fascinating.
In addition to the main story, the multi-entry subplots and the welfare tasks of passers-by A, B, C and D everywhere make the game no longer lonely. With the team, players can truly experience the era of pure team building between stand-alone and initial online games, rather than the current fast-food team.
Secondly, this book has no self! Move it. Look for it Road! For players who are used to playing modern fast food games, a game without automatic pathfinding is like a maze without light, just like a blind man looking for a way. Even if there are clear directions and instructions on the map, he will still complain that the road is difficult to walk. However, for some experienced players, in the past, stand-alone RPG games didn't even automatically find their way. They just walk in the dark. They have to open up wasteland to find their way, constantly explore the depths of the mysterious unknown, look for surprises, or encounter thrills and experience real excitement. The Story of Tolam partially restored this model, but the direction of the map is clear and the maze route is not difficult, which is a combination of ancient and modern.
In the past exploration of stand-alone RPG, players can always find treasure boxes and precious materials in some secret places, and some monster games can also find rare monsters. Toram's story is very touching in the creation of this detail. Set surprises for players in towns, maze maps, fields and other corners. The highlight is the place where materials are dug, and the treasure chest can open all kinds of items, which greatly satisfies the curiosity of explorers.
The map of a single maze may not be large, but it is not so simple to look at the map of the whole world together. It is as small as every corner of the maze and as big as every city and adventure place in the world. In addition to the necessary plot guidance, this game will not set any mandatory conditions for players. If you think you have the ability, you can travel anywhere in the world.
Retro painting style, free fighting mechanism
The Story of Toram doesn't have gorgeous and cool high-definition pictures, and it doesn't have any 3D explosion special effects. Only poor retro modeling and retrospective painting style. The overall tone of the game is dull, echoing the heavy world view, especially the option panel directly moves the pixels up, full of memories.
In addition to the wonderful CG, the BGM of this work has almost reached full coverage, and each map has different dubbing. At the same time, the subtle sound effects are just right. Especially in combat special effects, it is more important to make. Although we can't see how gorgeous the special effects are, just listening to the sound is enough to feel the excitement of the battle (the music on the role selection screen is good), and BGM definitely surpasses most mobile online games.
The fighting mechanism of this game is real-time, and the fighting trigger still adopts one of the traditional modes, that is, choosing monsters to fight. But in the case of a monster with a higher level, if you don't hit it, it will take the initiative to come up and be beaten. At this time, you have to choose to run, because monsters refresh too fast, especially if there is no group attack role. ......
Combat semi-locking, automatic attack of characters, manual release of skills by players, movement and avoidance. Skill release requires mana, which will be restored with the constant general attack on monsters.
Items dropped by monsters will be automatically picked up by the system. Players don't have to worry, just pay attention to whether the backpack is full. Don't forget to pack your equipment in a hurry. That would be a real tragedy.
Develop a simple and free career change
Tolam's story is not so gorgeous, but the ability, skills and equipment occupy all the cultivation systems. Of course, there are several small branches in the three major items, all of which are clear at a glance and not cumbersome.
The ability is very simple, that is, the numerical allocation of attributes, and how to allocate the specific numerical value depends on the occupation chosen by the player.
There are six occupations in this book, namely sword, bow, sword drawing, mage, fighting and whirlwind gun.
At the beginning, players can only choose one occupation, but after having enough game money, players can learn and use any occupation they like. But in the case of limited ability and skill points, it is enough to specialize in one or two. After all, it takes more than one bite. Because each profession has an independent skill system, it needs a lot of skill point support. However, it should be noted that you can't switch careers in battle, but you can only switch careers by equipping different weapons after leaving the battle.
In terms of equipment, this game can be said to be a real wild monster. One monster only loses some equipment, so players who need equipment that matches their profession can directly arch to a specific monster and brush his equipment in the dark.
In addition to explosive loading, players can also make enhanced equipment and embed forged crystals in the equipment to provide diversified attributes and combat effectiveness bonus for the equipment.
Unneeded equipment can be hung on the market for consignment, and absolutely free market transactions can meet the needs of most players, as long as there is enough money. ......
Equipment and medicines can be obtained through manufacturing, and the manufactured materials exist in the arduous task of "brushing monsters". Players get wood, teeth, leather, steel and other materials. Through brushing, it is transformed into material points on the synthesizer as needed. By making enough material points and specifying materials, they can make equipment and articles. Simply put, it is good to raise yourself.
- Previous article:Dragon Boat Festival handbook content short 35 words
- Next article:Advantages and disadvantages of pure electric vehicles
- Related articles
- Problems related to agricultural modernization
- What are the basic needling methods of Miao people's flower picking skills?
- Can you recommend some authentic morning tea shops in Guangzhou?
- Chinese Zodiac Characters
- Five Rural Revitalization and the Twenty Cross Policy
- Who is suitable for tattooing Kirin? How many tattoo methods does Kirin have?
- What are the customs during the Spring Festival? Born? Opinion? Treat?
- After cerebral hemorrhage operation, why is it sometimes unclear?
- What does Dcs mean?
- Personal reading plan