Traditional Culture Encyclopedia - Traditional stories - Why does the clown, a super dps, degenerate?

Why does the clown, a super dps, degenerate?

& ltol & gt& lt Lee> first introduces the clown's skills: Q: Deceive the magic clown to move invisibly. If the clown attacks behind the hero, it will have a critical strike effect. And this skill also has a displacement effect. It is a necessary skill for gank. W: Scare the box clown. While placing boxes to attack the target, he was afraid of the enemy. If placed in the wild, it can also be used as a field of vision. E: The double-edged clown attacks the target and causes damage, while slowing down the target. It is an effective skill to pursue the enemy. R: The Phantom Clown creates a doppelganger and can also attack the enemy. At the same time, it will cause an explosion when it dies. The clown's big move can confuse the enemy at the same time, so that the enemy does not know which to attack.

The clown is a strong gank hero, and he is not fast in fighting wild, but he is the fastest hero in the game to rise to level 2. In the early stage, boxes were piled up in the blue buff. As soon as the blue buff was refreshed to 1 min 55 seconds, it was directly killed by the box, and because of the existence of the box, the clown field was rarely caught. And now, although the clown is weakened and the box can only last for 60 seconds, there is still a way to get a pair of buff at the beginning.

The devil clown is a relatively unpopular hero. Many players feel that the late stage is weak and the team battle is ineffective, so they are unwilling to use it. Sacco is a good hand at stealing towers, taking routes and arresting people. He has a strong ability to steal wild animals and fight wild animals. A clown who plays well can often beat each other's wild things to pieces, and he is also very good at arresting people. It is easy to catch them all the way.

Make good use of the clown's R skills, you can often control the fake body, let the fake clown go to gank, and you can cheat many skills from the opposite side.

What clowns have to do is to keep putting pressure on the enemy's line, because clowns don't play a big role in playing the group, so they can let their teammates drag on the opposite side and then take the line quickly by themselves. If the opponent doesn't defend, he can often win all the way directly.

Clowns should use reverse thinking when they run away. When they use q, they don't run in their own direction, but in the direction of the enemy's house. This has a great chance of success.

In order to prevent the clown from adding soy sauce and equipment that must be made in the early stage, and to understand that the clown is a person who relies on skills, standing flat is not the clown's style. Suggestion: attack speed shoes amp five-speed shoes+lanterns+Nash's teeth+brutality (more money can eventually be transferred to other things)+ice hammer+Mamotius's hobby (depending on the situation, you can be a fanatic if you have more AD). Besides shoes and lanterns, AP has four brothers and so on. You can go to the axe, the devil and the knife first, which will be very rewarding for the clown. But the most important thing is the skill cooling time. Why is this initial installation? Talent+this set of equipment, skill cooling is 39% skill. Q's cooling time is only 6.67 seconds, and E's is only 3.48 seconds. As long as clowns have skills, it is difficult to die and they will achieve greater success. Moreover, the 60-point spell strength provided by Nash's tooth is very helpful for the bonus of the box and the addition of E. At present, the bonus of the box is 0.2AP, and E is 1.0, so whether it is AP or AD,

The clown is not the hero who is the main force in the melee against Group A, but the assassin. Don't be surprised when you see the clown not fighting with everyone. It's not suitable for fighting. It is the most important significance to provide a lot of advantages for teammates in the early stage.