Traditional Culture Encyclopedia - Traditional stories - The evolution of the arcade
The evolution of the arcade
In 1971, the world's first arcade was born in the United States computer laboratory. English (ARCADE), arcade, is a kind of placed in the public **** entertainment place of operation of the specialized game machine, originated in the United States of America's bar. Games that run on an arcade are called arcade games.
In the 80's the arcade was all stand-up games. Into the 1990s came arcades with slightly lower control panels, equipped with seats (chairs) to play
The rapid development of various types of arcade emulators since 1997 has been the hope of saving and preserving this precious pop culture, and none more so than the mainframe emulator M.A.M.E.. Today, we can already relive these old games on our personal computers, but the reality is that arcade games are already in decline, and with arcade powerhouse CAPCOM announcing its withdrawal from the arcade market in 2003, the opportunity for arcade development has become even more bleak.
The other development trend of the arcade, is the role of the change, the traditional arcade generally support two people to play or *** with the play, random arcade game software, the trend of network, arcade games support multi-player combat, arcade in the Internet to usher in the help of the multi-player on-line combat pk era, the street game home debut of the first multi-player on-line combat platform, and gained a lot of players' favor! ! Arcade games in mainland China has a history of more than twenty years, it has bred the earliest batch of players in China. This group of players has grown into the middle class of the society, they have witnessed the rise and fall of single-player games in the past ten years, and witnessed the rapid progress of online games. Most of them may have given up gaming because of the double pressure of work and life, but they will never forget those ancient machines that once led them into the magical world of gaming.
The arcade era has left us, and many years from now, when people are talking about the new generation of console wars and the hottest single-player games and online games, arcade games may be completely forgotten. Ride still remains some traces of memory, let us relive the simple years.
Arcade games began in the 1980s. First popular from Hong Kong, China, gradually from coastal cities to the mainland, especially to the early 1990s, the arcade player base skyrocketed. A lot of people see the business opportunities, at once the streets and alleys are dotted with game halls, schools around the more prime areas, many speculators in the competition, then enough to let some people rich. At that time there was no popularization of computers, no network, no VCD, and even no cable TV. Home game consoles have not been popularized, especially the quality of the game can not be compared with the arcade. Therefore, arcade games, there is no choice but to become the favorite of teenage players, which also created the glory of the arcade in that era. SNK's main KOF series, Soul of the Dragon series, Hungry Wolf series, became the most talked about topic among students at school. IGS launched the Journey to the West, the Three Kingdoms series, China Dragon, and find the fault of the popular games almost every game hall must have.
But those who played the games were, after all, children who lacked the self-control to control their passion for gaming. The government has also realized the impact of arcade halls on the physical and mental health of young people, and the state has introduced a series of policies to strictly prohibit minors from entering game halls, including holidays. In particular, the state's policy for the game industry is also a big blow to the arcade industry. The business area and the number of game machines have to reach a certain size to operate, and no longer allow new registered game halls to operate. This regulation has led to the closure of most small and medium-sized game halls. In addition, the state of the arcade game-related commodity trading restrictions, the state no longer allows foreign game imports, game-related products can not be traded.
On the other hand, with the development of computer games and home games, in the late 1990s, the entire arcade game industry declined, with few new games being released, and well-known companies like SNK were in trouble, and a few years later they were bought out, leaving NEO-GEO as only a memory.
Today, many people still miss the arcade games, there are arcade simulators on the computer, mobile games, handheld games many are also arcade games of the classic port. But these are unable to replicate the atmosphere of the arcade hall crowd, can and friends face-to-face together in the arcade hall to share the joy of this is the other forms of games can not be compared. Especially with the change of people's hobbies, arcade halls also appear a lot of such as dancing machines, music playing, shooting contests and other emerging projects, which also attracted a lot of new players. As a result, many people can still be seen enjoying classic arcade games in some of Beijing's largest arcade cities. Domestic arcade makers: IGS
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