Traditional Culture Encyclopedia - Traditional stories - A few people get together what happy game
A few people get together what happy game
Game props: several bottles of beer Each player is equipped with two straws, a roll of transparent glue game rules: all players Qi
Standing in front of the stage, the host of some orders to start sucking the beer, but it must be a transparent glue will be connected to the two straws
Come on, who in the shortest possible time connected to a good straw and the fastest will be sucked out of the beer to win. The winner is the one who connects the straws and finishes the beer in the shortest time.
Two, killing
Number of participants: more than 8 people preferred
Method: sitting in a circle
Steps:
1, according to the number of people to prepare a number of paper balls, "referee" a "killer" two, the rest of the paper balls are written on the "good man", draw
sign, in addition to the "referee", other people can not be disclosed.
2, nightfall, everyone fell asleep (at the command of the "referee", everyone closed their eyes). Under the darkness of the moon and the wind is
killing time (the "bad guys" open their eyes, quietly make eyes and gestures to each other, to decide which day is a "good guy", the judge
judge to see in the eyes).
3. As dawn breaks, the crowd wakes up from their slumber (the referee tells everyone to open their eyes and breaks the news that someone has been killed).
4. The martyr gives his last words (the good man who has been killed judges who is the "murderer" by his sense of injury). The people vote (everyone
in turn to express their views, by reasoning on the demeanor of each person's judgment, to testify against each other, to determine who is most likely to be the "murderer
hands").
5. Bring the murderer to justice (everyone votes on who the murderer is, and the "murderer" shows the ball of paper he drew, which could be
misplaced).
6. Regardless of whether it's a mistake or not, the murderer is out and the game continues. A short one or two rounds will put the killer right on the spot
, a long one will take several rounds, via to end up with only one good guy, one bad guy, and one referee.
Supplementary note: The killing game exercises the reasoning ability of the "good guys" and the acting ability of the "bad guys". At first, the "
bad guys" usually act unnaturally, but after a few more games, the situation becomes more and more confusing, and the game becomes more and more
interesting.
Three, guess the number
Rules:
Guess the number (1~100) each guess the range is narrowed, the last guessed person unlucky to be punished
First a person to write a number, and then everyone in the range of 1~100 to guess. Each guess is narrowed down, and the last winner is drawn to receive the prize. In the next round, the person penalized writes the number again, and so on.
Props: Prepare three sticks,
1, Full House. Then everyone for whom a portion of food must be eaten. It's called propping him up.
2, scapegoat. This one is a real jackpot. Once again you do a lottery, that has everyone's name on it, and whoever you draw
then your chance for revenge is here. Inside the room you can make him do one thing. For example: rap around on your back
etc. It's called screwing you over.
3, beat me to death. In fact, we all want to understand each other in the party, but because of some reasons and can not deep
into. So, give you a chance to draw this, then everyone here can ask him a question. Ask as many as you can
It's important to tell the truth. It's a great opportunity.
Takeaway:
The hotspot is the one that you draw, "Don't tell me anything". Everyone gets to ask questions, some of which are very
poignant, often what people want to know but are afraid to ask. And the best thing about a full banquet is that it eliminates leftovers, because
it's all for the one who eats it. What's also interesting is that really hitting the jackpot can penalize a person. You can do whatever you want. Any
You play~
Four, stick cards
Props: a deck of cards (take away the size of the monster)
Rules: a person draw a card, stick it on the forehead. You are not allowed to look at your own card, but you can see the cards of the people around you.
The Ace is the biggest, the 2 is the smallest, and the same number of points, and the suits are Spades, Hearts, Straw Flower, and Diamonds in descending order. At this
point, everyone starts to guess whether they have the smallest hand based on the faces and expressions of the others in turn. If you think you are the smallest, you can give up and receive a slight penalty, but you are not allowed to look at the face of the card, and the game continues. The game continues until no one gives up
When everyone gives up, the cards are revealed and the smallest person is penalized.
Highlight: The key to the game is to capture the momentary expressions and looks in everyone's eyes when they first look at the cards of those around them.
Of course, if you're a good actor, you can use this psychology to your advantage, and then do the opposite, and you can definitely "use your eyes to hurt people"
. Depending on the number of participants in the game, prepare the same number of toothpicks. The host puts a certain number
of toothpicks (from one to all) in his hand and asks everyone to guess how many there are. Those unfortunate enough to guess correctly are penalized and continue the game as the
host for the next round.
Six: I Love You vs. Shame on You
Sounds a bit "ambiguous", but it's actually a good game for practicing reactions.
Rules: people sitting in a circle, the provisions of their left can only say "I love you" to the right side of the person said "not
to face". You can only say it 3 times in a row. Anyone who says the wrong thing will be penalized.
Highlight: When the game reaches a certain speed, those who can't keep up with the reaction will often appear in the classic "confession" such as "I ...... don't want face" or "No
...... I love you".
Seven, pass the apple
Props: apple a rule: a man and a woman sitting in a row apart, with the neck and chin, shoulder hold the apple
fruit, one by one to pass, who dropped the apple, accept the punishment.
Highlight: This is a traditional British game, popular among young men and women, who may actually feel "
called" after playing it! There are countless other games like this one, so use your imagination and turn the props into balloons, ice cubes
or whatever.
Eight, I have not done
Rules: people sitting around, each person took turns to say that only they have not done, others have done things. Example
For example: I've never "pigeon-holed" my girlfriend. If anyone in the room has done this, they must be punished.
Highlight: This is a game that requires 100% honesty from the participants. If you happen to know someone's secret
"scandal", this game is the best chance to "expose" him in public!
9. When we are together (with a song)
Participants form a circle with arms spaced apart, facing the center, arms raised sideways. Each person stacks the right palm down on top of the right person's left
palm, while the left palm faces up. The right hand is tapped to the music for six beats in the following positions: 1, the right hander's left palm;
2, the right knee; 3, the left knee; 4, the back of the left hand; 5, 6, the heart of the left hand. The cycle is repeated with an increasingly
fast tempo.
Ten, the basket squat
Participants will be divided into more than four piles, each pile of people holding hands in a circle, to each pile of people with color or number of names
Name, arbitrarily designated a pile of radish began to squat in unity, but also to recite the word, and then designate the other radish heap to do the same movement
Operation, the goal should be the same, and so on, but can not be returned to the finger right away.
To illustrate with an example. There are four piles of red, white, yellow and purple radishes, the white radish squatting first, squatting while reading "white radish
but squatting, white radish squatting, white radish squatting red radish squatting." After reading, all the white radishes point their fingers at the red radish
heap in unison. The red carrots will start squatting immediately and say the same thing under their breath, after which they can designate the next one, but it can't be a white carrot.
XI, two little bees
Reading: two little bees ah, fly in the flowers ah, fly ah ......
Movement: two people face each other, 1. two hands as orchid finger shape to expand the arms up and down dance; 2. two hands in front of the chest for the palm shape
inter* dance; 3. out of the hammer Scissors; 4. The winner stretches out his palm as a slap, and recites "Pa Pa Pa"; the loser harmonizes with "ah ah"
;
No loss, no win, but at the same time the mouth for "Wah Wah" kissing.
The winner: depends on the speed of reaction, the loser is penalized a program.
Twelve, Silly West Silly
The host did the first action when we look, do the second action, the first group to do the host of the first action
do the third action, the first group to do the host of the second action, the second group to do the host of the first action ...... according to
This kind of push.
The sillier the action of the host, the more fun, the action to do the wrong group penalty program.
Ibi press press
Participants in a circle, flat arms on the shoulders of the former, singing "ibi ibi press press, ibi ibi press
press, ibi ibi press press, ibi ibi press press" and walk in a circle, according to the "press" for "pinch," "whack," "kneading," "
beat', 'touch'.
All turn backward, once more
Thirteen, fishing song (with song)
Participants formed a circle, flat arms on the shoulders of the former, and "I am not afraid of the white waves, the steering wheel to the
front rowing, casting nets into the water to the fishermen, catching a big fish laughs hahaha," the rabbit dance. First sentence: left foot sideways two times, left foot sideways
front two times;
second sentence: feet together jump forward, backward, forward three times;
third sentence: repeat the first sentence action;
fourth sentence: repeat the second sentence action.
Replace the second paragraph with "Hey yo yi yi yi yi yi yi yi yi hum hey yi yi...".
You're really good
I. Right hand 1. tap point on left shoulder; 2. right chest; 3. side front right with thumb fist extended.
Two, left hand 1. tap point right shoulder; 2. left chest; 3. side front left extends thumb fist.
Third, both hands do left and right hand movements at the same time." You're really, really, really, really, really good!"
XIV, I fly in the sky of life (with words)
The last sentence with the action:
I believe: the right hand to look at the left chest
I line: the right hand into a thumb fist placed in front of the right chest
I will definitely do it: both hands into a fist vortex to the circle, and then the right hand fist to raise the arm.
Fifteen, love you defiantly
On the equal number of men and women, according to the air temperature situation draw the distance to stand face to face, the game: men are required to the body of the items
Unbundled in the ground to the lady, the first to the winner, you can KISS her or other. Rules: items should be consecutive to each other; items do not
have to be lent out.
Sixteen, the master
Participants sitting in a circle, the first designated person to do the master, mouth "ah ah" sound ** stock up and down for the mighty
like, sitting on its left and right people were using their hands as a fan; master of the county suddenly pointed to a person, it immediately became the master of the county to be
immediately "ah ah" sound ** stock up and down for the mighty
immediately "ah ah" sound ** stock up and down for the mighty
like, sitting on its left and right, respectively. The people sitting on their left and right immediately used their hands to beat the fan
like. The person who can't keep up with the reaction speed is punished with a program.
Seventeen, London Bridge down
Participants in a circle, arms on the shoulders of the former, a close distance. As they go around the circle, they sing, "Bring the chairs
Sit," and sit down together, on the latter's lap. Stand up;
"Bring me a chair to sit on," sit down together again, on the latter's lap. Stand up again;
"Bring it and bring it to me to sit on," and sit down again together, sitting firmly.
Sing "London Bridge Down, Down, Down" or "When We're All in New China" or "Ebby Pressed" together, singing and
shaking until someone is shaken out of the circle and penalized.
Eighteen, plaster
Participants in a circle, spacing two arms, facing the center, designated "eagle", "chick". The chick can only run outside the circle
and the eagle catches it. When the chick is in front of someone, it immediately becomes a chicken and has to run, and the person who is caught by the eagle replaces the eagle
person. Applies outdoors.
nineteen, whispering fax
will be divided into two columns, respectively, to the head of the column soldiers whispered a sentence, do not allow others to hear, and asked to follow this down
Transmission, there are columns of the tail end of the results of the report, to see the two columns of the team which has a higher degree of fidelity to the end of the winners and losers.
Twenty, a frog
Participants gather in a circle, facing the center. Facilitator read "one", clockwise next read "only", then "green" and then "frog
" and then "jump" and then "into" and then "water" and then "in" and then "dong"; and then "two frogs jumped into the water dong dong dong" ...... so on and so forth, and not
up to the tempo or the wrong person to penalize the program.
Twenty-one, seven choke
"Seven seven choke choke", gesture for the palms of the hands down to the upward grasp: "eight eight choke choke", gesture for the palms of the hands upward
to grab: "seven eight choke", gesture for the palms of the hands downward and then upward grasp: "eight seven choke", gesture for the palms of the hands
upward to the downward grasp: "hold him to pull his spelling a spell ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah". Both hands into a fist to turn and then the left hand into a thumb fist to the left ear direction to wave two
under, "hold him pull him punch ah punch ah" both hands into a fist to turn and then the right hand into a thumb fist to the right ear direction to wave two times.
Twenty-two, catching the tiger (with words)
By the host read "catching the tiger" words, whenever read to the "HU" sound, the listener must clap, slow or did not clap the penalty
program. Supervisors will be on duty.
Twenty-three, grab a chair
There are three chairs on the stage, invite four people to come up, play disco music, four people with the music around the chairs
turn, when the music stops grab a chair, those who are not seated are out of the game; minus one chair, three people continue the previous action, when the music stops grab two chairs, those who are not seated are out of the game; the last two people grab a chair, those who are seated are out of the game; the last two people grab a chair, those who are seated are out of the game; the last two people grab a chair, those who are seated are out of the game; and the last two people grab a chair. The last two people grabbed a chair, and the one who sat on it was the winner.
Twenty-four, love to pass
Participants in two horizontal rows, respectively, by the head of the column with the nose and beak holding a playing card to the next, the next
bit must also use the nose and beak holding a playing card to pass to the next, and so on to the end of the column. The first to pass the agreed number of cards wins
Twenty-five: The Manners
Ten persons are invited to come on the stage, and a distance is agreed upon for the round trip, and the way each person goes to and fro and the way different persons go to and fro must be
different, or else the person is sentenced to repeat the round trip.
Twenty-six: Chinese Kung Fu (with words)
The host reads out the words "Chinese Kung Fu" and the participants do the actions according to his instructions.
Twenty-seven: Love from the heart (with song)
Dear ones - clap your hands, and clasp your fingers with your left hand
Let's clap your hands, and clasp your fingers with your right hand
Love each other! -Clap your hands together and snap three fingers on your right and left hands
Because of love -Clap your hands together and snap a finger on your left hand
Heart -Clap your hands together and snap a finger on your right hand
Let's love each other. Fingers ringing
In the middle - clap once, right and left hands clasp three fingers ringing
ONCE MORE
28, little donkey (with the song)
Participants in a circle, flat arms on the shoulders of the former, while singing "I have a little donkey, hey." They walk in a circle, jumping backward at each "hey".
Twenty-nine, Tango Dance
"Tango tango go, three steps a turn back, two steps a wave." Men and women do the tango dance, and move with the words.
Thirty, big teapot
I am a short and fat teapot, - make a short and fat shape
This is the spout and this is the handle, - point one hand in front of the side of the spout, and one hand on the waist for the handle of the pot
Hula-la, hula-la, hula-la, hula-la, hula-la, hula-la, hula-la, hula-la, hula-la. --The hand in the shape of the spout is pointing as if pouring tea, and the other hand is in the shape of the handle.
Thirty-one, brain gymnastics
A: steamed bread big cake: left hand fist, right hand palm; left and right hands to exchange ......
B: a gun to hit four: left hand into a four-fingered palm, the right thumb and forefinger into the shape of a gun, the left
right hand to exchange ... ...
C: Left three, right three: the left hand extends the middle, ring and little fingers, the right hand extends the thumb, index and middle
three fingers; left and right hands swap ......
D: East wind blows west wind blows: the left hand forms a fist and extends the thumb, the right hand forms a fist and extends the pinky;
< p>Right and left hand swap ......E: 25 cents for an egg: extend index finger, make a fist, extend index middle finger, extend palm.
Thirty-two, wine orders
1, two little bees
Command: two little bees ah, fly to the flowers ah, hey!
Rock, paper, scissors, and then guess the winning party to do slapping, left, right, at the same time, the mouth issued "
Pap, pop" sound, the losing party should be shaking his head along the gesture, for the beaten, the mouth shouted "ah, ah"; if the guess and, we must do
Kissing like also issued two voice-activated. If you make a mistake, you can drink!
2, 007
From the beginning of a person pronounced "zero" with the voice of a person, that person then also pronounced "zero" and then point to another person, the third person
pronounced "seven" with the voice of the finger as a shooter to point to a person, "shot" does not pronounce no action, but "shot
" next to the left and right two people should be issued a "ah" sound, and raise their hands in surrender. The two people next to the "shot
" person make an "ah" sound and raise their hands in surrender. --The person who made the mistake drinks!
(Note: Suitable for crowds, as there is no turn order, but rather a sudden pointing of the finger at one of the people, so the whole
process must be in a state of nervousness, because you may be next!)
3, Ming seven dark seven
By natural numbers in order to count down, 1, 2, 3, 4, 5, 6, 7 ...... encounter 7, 17, 27, 37 and other numbers ending in 7
called "Ming seven", multiples of 7, such as 14, 21, 28 and so on, called "dark seven", to "Ming seven". The person who reaches the "bright seven" or "dark seven" is not allowed to make
sound, but can only knock on the table, and then continue to count in reverse order. From left to right 1, 2, 3, 4, 5, 6, 7 (not
pronounce) and then in reverse order, shouting "6" to be followed by shouting "8", 9, 10, 11, 12, 13, 14 (do not pronounce), shouting
"13" to be followed by shouting "15", and so on, to the "27" "28" the most prone to error.
(Note: Suitable for more than one person to play together, relatively simple and easy, but because of the simple password, may be easy to tedious a
point.)
4, tiger stick chicken insect order
There are four kinds of animals, tiger, stick, chicken, insect, one thing to one thing, two people opposite each other, each with a chopstick phase
strike, at the same time shouting "stick stick ......" "......" Or yell tiger, or yell stick, or yell chicken, or yell worm. The rules are: to hit the tiger with the stick
, the tiger eats the chicken, the chicken eats the worm, and the worm eats the stick; the loser drinks wine, and if the stick and the chicken and the tiger and the worm are shouted out at the same time, there will be no division of
winners and losers.
(Note: This game is suitable for two people to play, because the exit is very fast, the tiger, the stick, the chicken, and the worm are all out of the mouth, so
to play very fast!)
5. Guessing the winner
There are many ways to play, but the basic principle is that one party makes a gesture at random, and if the other party responds by making the same gesture, then the other party loses and has to be punished.
A. Frog jump Two fingers arching on the table, one first shouted "frog frog jump", in the "jump" word issued when the five fingers
popped up a finger for the "jump", such as the party out of the middle finger, the other side out of the middle finger is lost, drink, out of the other four fingers is
over, and then the other side's turn to shout "frog frog jump", and on and on.
B. Two people guess: "rock, paper, scissors, cloth", the winner of the finger immediately to the top and bottom of the left and right side, the losing side to comply with the
drink.
6, read the numbers
Play is also endless variations, but the most basic play is also from the number of self-composed with the number of drinkers in line with the winner, the loser drink.
A. "Fifteen twenty" two people play, two hands, take turns shouting number, respectively, "collection, five, ten, fifteen, open sun" five
The number, shouting number of people can be out of the hand also can not be out to see both sides of the number of a **** into how many numbers.
B. A person yells "red sun, blue sky, green grass, endless, farmers into
city, to watch A-class movies, XX money a "XX can be a number of nonsense, the two sides with a finger to indicate that just
is the number, yells the person who wins, the loser drink, yell this order if the corresponding gestures attached to the
And the action is even more
funny.
Dice class
Dice is commonly known as color, in the Guangzhou dialect do "dice cup" dice is an extremely wide range of game tools, not only the vast
part of the game can not be separated from it, with it for the order of the instrument of the order of the wine order is also very much to play "dice" from the Tang Dynasty, a
have been passed down to the present day, and now a lot of the night in the restaurant is also very popular. Playing dice is characterized by a relatively simple and easy, no
hard, no brain, very suitable for the general public taste.
1. Guess the size
6 dice to play together, shake the dice and then guess the number of dice in the dice box size, 15 points for half, more than half of the big, not more than half
is small. If you guess wrong, you drink.
2. 5 dice, shake the dice
The dealer first said 3 numbers (1-6 of the three) (at this time, no one can not even look at their own dice box in the
number of dice) and then everyone at the same time to lift, if there is the same with the above three numbers of the dice should be removed, and then shake the
dice, the next one for the dealer, so on and so forth, the first to be emptied is lost. The first one to clear the table loses.
3. Seven, eight, nine
Two dice, a dice box, more than two people can play, take turns shaking the dice, each person shakes once, then immediately open the dice, if the number
is 7, then add wine, the tail is 8, then drink half, the tail is 9, then drink the whole cup, the other number is over. Take turns with one person
shaking once, you may only be able to refill your drink but not be penalized for drinking, but it's also possible that you'll have to drink one at a time, and that
depends on your luck.
4. Big Talk Dice (Kooky Dice)
Two or more people play with five dice each. Each person shook once, and then look at their own box of points, by the dealer
started, yell their dice box how many points (usually called 2 3, 2 6, 3 2 what) and then
party guess believe it or not, the other side of the letter, the next home to start again, if not, then open the box to verify that the number of other dice box to a total of
subject to. If it is true, the banker wins, and the guesser loses, you have to pay a fine, but if it is not true, the guesser wins, and the banker loses, you have to pay a fine
Wine.
Note:
A. The number of calls can only get bigger (e.g., 2 sixes, 3 twos, and after 2 sixes, you can't call 2 threes, etc.)
B. 1 point can be used as any number, e.g., if there are only 3 two-points in the craps box, and one one one-point, then the banker can treat it as if there are
4 two-points; however, if the banker calls 1 point, then 1 point can not be used as any number after that. However, if the dealer calls a 1, then the 1 can't be counted as anything after that (e.g., 2 1s, 4
1s, etc.).
C. There are also round robins, where the dealer is allowed to add a dummy 4
point, which is considered to be 6 4's, if the dealer has all 4's in the dice box.
5. Three Dice
Three dice, each person shakes the dice, at the same time open, three dice add up to the tail number of big winners, of which three are the largest 3
6. Blackjack
People first take a dice a dice box, shake the dice to see how many points, and then by the dealer shakes the dice to send
points, enough to make up for the 21-point, the closer the blackjack (Note: This type of play is derived from
poker play.)
7. Niu Niu
Five dice per person, shake the dice, and then open the dice box, three of them into a 10-point number for a Niu Niu, and then the remaining two grains
Total large for the win, 20 points for the Niu Niu, two Niu Niu that is, Niu Niu maximum.
Action
Suitable for a group of friends, men and women to play together.
1, pass the toothpick
Participants in the game each draw a playing card, and then successively according to the order of the playing card sitting, holding the smallest (or largest)
that playing card for the first head, with the mouth of the toothpick, in order to pass to the next person's mouth, do not fall
Oh, pay attention to the hand can not be borrowed or any tool to help, if it fell, it is natural to be punished. To be punished, pass a circle
After the game is not finished. Pout half of the toothpick, continue to draw playing cards, according to the new order, then the next round of passing
...... continue to pout half ...... pout ...... more and more exciting!
2. Dare
Participants each draw a playing card, taking care not to let others see your card. The dealer will designate which
card the person who gets it will perform a show. The program must be interesting, such as asking the person to go to the next table and ask for a glass of
wine, or to go on stage and say "I love you!" to all the ladies in the room. In short, the more ridiculous and exciting the assigned program, the better. In the next round, the person who performed the show will be the dealer, and the cards will be drawn.
3. Truth or Dare
The rules are almost the same as Dare, except that instead of a program, the dealer assigns a question to be answered by the selected person
. As the name suggests, the answer must be true. Of course, the trickier and more secretive the question, the more interesting it is, but be careful
not to invade people's privacy, yo.
4, the big blindfold
By a person blindfolded pretend "blind", sitting in the "blind" left side of the person began to point to each person in the seat. When he
points to one of the people and a person, ask the "blind man", "this is okay?". ." If the "blind man" says no, he goes on to
point to the next person. When the blind man agrees, the person he points to is the one who is chosen for the game. The "blind man" removes his blindfold
and guesses who has been chosen based on the expression on each person's face, and no one involved can tell the blind man. Of course, it could be the blind man himself who is
chosen. The blind man has to come up with a topic or assign a program for the chosen person
to complete. As with the dare, the more ridiculous and exciting the program, the better.
In the next round, the chosen person from the previous round will be the blind man.
Suspicion class
1, officers and soldiers to catch thieves
Appliances: four small pieces of paper with the words "officers, soldiers, catch, thieves" written on them
This game is best played by four people. The four pieces of paper will be folded up, the four participants in the game, respectively, draw a
sheet. The person who draws the word "catch" has to guess who is holding the word "thief"
according to the facial expressions or other details of the other three people, and the one who guesses wrong has to be punished, and the one who guesses the word "officer" decides how to be punished, and the one who draws the word "soldier" will carry out the punishment.
1 Blindfolded drawing All cadets blindfold their eyes with a blindfold, and then distribute paper and pen, one for each person. Ask to draw their home or something else specified on the paper while blindfolded
. When finished, have the participants remove their blindfolds to admire their masterpieces.
Have each person write their name on the other side of the paper before putting on the blindfold. After they finish their drawings, hang all the
pictures on the wall and have the trainees pick the one they drew themselves.
The instructor describes something verbally and has the participants draw what they hear, blindfolded, and then compares their drawings and wonders why each person hears the same description but draws something different at work
? (Teaching aids: blindfolds, paper, pens)
2 Guess the five senses
1. Two people face each other
2. One person will randomly start first by pointing to any of his or her five senses and asking the other person, "Where is this?"
3. The other person must answer the question within a very short time, for example, if the other person points to their nose and asks where this
is, the partner must say: this is the nose. At the same time the partner's hand must point to any
five senses other than their nose.
Interactive games
Dressing up as a clock
Rules:
1, draw a large model of a clock on the whiteboard or wall, and identify the scales of the clock;
2, find three people to act as the second, minute and hour hands of the clock, and hold three kinds of sticks of different lengths or other props in hand (representing the hands of the clock) in front of the clock. Representing the hands of the clock) in front of the clock to stand in a column (note that the back of the whiteboard or wall, the players can not see
clock model);
3, the moderator arbitrarily said a moment, for example, it is now 3 hours, 45 minutes and 15 seconds, to be played by the three separate people quickly
the representative of the props pointing to the correct position, indicating the wrong or slow indication of the person Punished
4, can be repeated many times, there can also be a person at the same time to play the clock minute hand and hour hand, to train the judgment of the performer and the ability to react
Response.
Reviews:
1, the game is very suitable for the party or training course break time, can be active atmosphere.
2, can also be cited in the "time management" course on this game, at the same time can train people's reaction ability.
Guess the five senses
Game instructions:
1, two people face to face
2, first randomly by a person to start, pointing to any of their own five senses, ask the other side: "Where is this?"
3. The other person must answer the question within a very short time, for example, if the other person points to their nose and asks where this
is, the partner must say: this is the nose. At the same time the partner's hand must point to any
five senses other than his/her nose.
4. If either side makes a mistake during the process, they are penalized; after 3 questions, they switch sides;
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