Traditional Culture Encyclopedia - Traditional stories - Genting Game 10. 1 How to play the strongest Fahai lineup?

Genting Game 10. 1 How to play the strongest Fahai lineup?

How to match the Fahai lineup of Genting Game 10. 1 How to play the lineup of the patron saint of eclipse? The new version of the eclipse fetter effect is very beneficial to the mage, and the eclipse mage system can be stronger and stronger. The following is a detailed explanation of Genting's game 10. 1 Eclipse Fahai Patron Line-up and gameplay. Let's take a look with interested players.

Lineup analysis

Eclipse fetters will increase all friendly forces every 7s, and the effect will be superimposed to 40% at most, which is equivalent to adding a large piece. Mages fight by skill, and the improvement of mana is undoubtedly a qualitative leap in overall damage. Therefore, the eclipse mage lineup can strengthen the output ability of mage units to the limit.

Complete lineup

Stone Man, Japanese Girl, Vampire, Dancer, Karma, Demon Ji, Taliyah the Stoneweaver, Fire Man and Dafa.

Lineup fetters

Mountain range: 2 people-at the beginning, a random teammate gets 1500 shields.

Ocean: 2 people-all friendly forces restore a small amount of mana every 4 seconds.

Eclipse: 2 people-every 7s, the whole team gains 20% critical strike probability and critical strike damage, increasing 10% mana strength. The fetters can be stacked up to 4 layers.

Mage: 6 people-all mage units must release skills twice in a row.

Patriarch: 2 people-Patriarch units get 150% armor promotion.

Core hero

Main c:

Fireman's skill can cause a wide range of AOE damage to the enemy, and fireballs are ejected from one enemy to another, causing repeated damage. Fire man has strong output ability. As long as the big move is released at the right time, the enemy's back row can basically be dropped in seconds, and the front row has also been hit hard.

Core equipment-blazing angels, ghost books and big hats

Deputy c:

The single damage of the small method is the highest at Genting. As long as the big moves are released enough times, the victory is basically laid. Small method can directly kill enemies below their own stars, with strong single damage. As long as the survival rate is high enough, it is close to invincible.

The core equipment-technology gun, can turn any damage into its own therapeutic effect, so the small square method can also provide a lot of recovery effect when it causes damage to the enemy. In addition, the small method needs enough survival rate to ensure the output efficiency, and you can directly choose dragon claws and barbed vests to enhance your own flatness.

draft

There is a great demand for clubs, tears and other equipment in the legal system lineup, so players can give priority. These equipment can generally be grabbed in the draft, and players don't need to deliberately sell blood. In addition, if a golden shovel breaks out between mobs, players can find ways to synthesize natural forces or turn Dafa into a patron saint.

Layout game

Fire man is the main output, so he must stand at the back of the team for continuous output, and Taliyah the Stoneweaver can be put aside for protection. The small method can be placed in the corner alone, which not only disperses the enemy's firepower, but also allows the two C positions to have safer output space and reduces the pressure of the enemy's sudden advance.