Traditional Culture Encyclopedia - Traditional stories - Rules of the game of Shandong tractor

Rules of the game of Shandong tractor

1. Brand term description:

1), Leopard: three cards of the same size 2), Straight flush tractor: three straight suits.

3) Flush: Three cards of the same suit.

4) Tractor: Three connected cards of different colors.

5) Pair: Two cards of the same size.

6) Single sheet: divided by card type.

7) Leopard print: 235 different colors

2. Digital comparison: A>K>Q>J>10 > 9>8>7>6>5>4>3>2;

Direct ratio: QKA>;; A23 & gtJQK & gt 10JQ & gt; 9 10J & gt; 89 10 & gt; 789 >678 >567 >456 >345 >234。

3. Card type comparison:

1) leopard >; Flush tractor >: tractor >; Straight flush > pair > lobule;

2) catching leopard > leopard.

4. Contrast of design and color: Tractors have no contrast of design and color, and only distinguish sizes according to brand types.

5. Bet:

1) Note: Put as many chips as the last one;

2) Raise: The player bets or adds chips on the basis of the previous bet; How many bets can I make per round?

3) Note: Players don't count cards to bet;

4) Dark gambling: the player bets after seeing the card, with the code x2;

5) Waiver: It means that the player gives up the qualification to continue to participate in the competition of our bureau and is sentenced to a negative. Chips that have been put on the table cannot be taken back. When only one player does not give up, the game is over, and the player who does not give up is the winner.

6. Matching card:

In the first round of the game, the dealer can compare cards and choose to compare cards with any other player. After clicking the comparison card, the default bet and code X2 will be made. If the player opens the card first and then compares the cards, the code is x4.

7. Open the card:

When no player actively chooses to open the card and reaches the maximum limit, the system will execute all players who have not given up opening the card; Or when the happy beans in the hands of the party who has not given up continue to scream, the system will execute all the players who have not given up.

8, determine the outcome:

1) Only one player didn't give up: the player who didn't give up won all the chips;

2) Players open cards: choose the player with the biggest card as the winner;

3) Players compare cards: When there are 2 players left in the game, compare cards and choose the player with the largest card as the winner.